ORIGINAL: witpqs
Moose,
I might have put it in the footnotes but I stayed below the island's supply maximum to avoid spoilage penalty. Agree you can support 1,700 extra but you will have to supply them.
Disagree about supplying significantly higher numbers. Technically possible but both impractical and futile. Lots of ships and supplies - too many - that could be shipped elsewhere. The real kicker is this - your ships can only unload when the island is not under attack. When under attack, those troops will all be out of supply very quickly, then they fight at 25%. So, just put fewer troops there and get same results for fewer supplies and ships!
Trying to be concise so Canoe gets info if he wants it but not too much hijack.
EDIT: Of course you are both right, the supply penalty is an abstraction not meant to be literal. Personal note - once lived in Hoboken, NJ which was 1.1 sq mi with 40k to 50k population all in the 2/3 sq mi residential area.
I used to work in marketing at Maxwell House, and visited the Fine City of HoBroken to see that old plant on the Hudson. The famous neon cup & last drop sign. Now long gone. But it's right there in the intro sequence in Woody Allen's great movie, "Manhattan", accompanied by Gershwin's "Rhapsody in Blue."
I have to carp one more time. Yeah, it's supply and ships, but in mid-1942 you have lots of both without many alternate needs. The turn-around to PH is a week. If the base is attacked, he's at the end of a very long, tenuous string, and you have the main USN strength right there at PH. Go kick his butt. Midway can't be a long, drawn out battle for the Japanese, and they have to unload across the beach. At 6000 hard ceiling you have trouble providing base and av support and leaving enough room for really any organic ground defenses. If you can go up 2000 or so you do. But you don't need the three regiments in your Case 3 to get the job done.
I just mowed the grass in anticipation of a 3-in frog strangler rain we're getting tomorow, so time to think about this thread. I have not had a job that involved analysis in a LONG time, and math never was my strong suit. I don't even do much arithmetic these days. But your results and what the manual says still are eating at me as out of synch. The manual seems to suggest a linear relationship between overloaded troop numbers and supply consumption. I don't see any compounding in there, at least in so many words. Yet you saw massive non-linearity (90x more supply consumption with only a little more than 2x troops.) Andy's post in the thread was equivocal. Yes, he designed the spec, and yes, it's "working", (as you showed in spades), but is it working as the manual says it should? Your results are an A-bomb for really not a hugely overbearing amount of over-loading. And your results show an odd function, which if not geometric is at least non-linear.
Any math whizzes who can compare the manual to the posted results care to comment?
Sorry, CR. I'm still reading both AARs, so I can't comment on your fine moves. It's an interesting campaign, no matter what happens. I will say you've both surprised each other.