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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Wait as in "don't send any further air units to Cape St Vincent?"
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

How about no planes now.

Next impulse FTR (can be 6 point German fighter) to box 2 with few NAV's and FW Condor to box 4 to maximize odds to find (60% if fine weather)?

If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

I agree. I was only waiting to see if Italian fighter can still get to the 2-box. It can't, so no additional air.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Yeah. I hope good weather for next impulse. And no combat this impulse [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Looks like you got what you wanted.

I know it would be one less available for ground strike but could you put the Hungarian fighter to the West Med 2-box. If Italy takes combined I can drop the 2 BB's and 2 Nav's down to it and also send Ftr out to St Vincent 2-box.

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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

CW has no fighters left to protect Gibraltar, only CVP's. I don't think I need front bomber to Stuka.

I can send Hungarian plane to West Med. I can also intercept German NAV to West Med box 2 when combat begins.

How about if I send 6 point German fighter to St. Vincent box 2, Italian NAV drops down to box 2 and FW Condor goes to box 4. German NAV will intercept box 2 when combat begins.

This means that Italian fighter stays unused this impulse in Spain. But we might need to against bombers with last remaining German fighter.

Italian subs are also in reserve to initiate combat where ever needed later this turn.

Edit: 2 Italian ships can also head back to port. We can't use them for shore bombardment.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Italian div in eastern Spain must take that last hex [70,25] in CW control to prevent that Spanish division to land and cause us problems.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Sounds a good plan.

What option are you planning? The full monty - Land and O-chit, or more attrition?
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

If we don't find enemy they have more than 20 points shore bombardment.

I would say I take combined. In addition what we agreed before I send submarine to Cape Verde Basin box 1 to test my luck.

Let's see the situation after naval combat, I might ground strike only by Stuka. We have 50% chance to get fine weather next impulse and 70-90% chance to get that next impulse depending on how many Allied major power passes.

I can also do attack without O-chit to make CW use planes/HQ/shore bombardment if I think I can make better one next impulse (also without O-chit).

If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Germany rails Königsberg MIL to Saragossa.

Test your luck with Italian artillery, if you roll 1 CW pays oil.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Okay, looks like combined's for all.

Let's get the show on the road.
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Rather than Cape Verde, how about Faeroes? The escort is weaker and the sub would be in a higher sea box.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

OK, do you want to do it or shall I do it? I have to get to sleep before (hopefully) naval combat ends.

If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

[X(]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Have done most of it already. See above post for final question.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

There is rain. How many CP's are there?

I'm playing our 2 player game now.

If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

ORIGINAL: Mayhemizer

There is rain. How many CP's are there?

I'm playing our 2 player game now.

7 in Faeroes, 8 in Cape Verde. Search odds are the same due to rain.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

In that case Faeroes. I did not notice that at all. Thanks [;)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

What ground strikes do you want this impulse?
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Stuka to Gibraltar, thanks.
If your attack is going really well, it's an ambush.

-Murphy's war law
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