I experienced the same problem with the Vichy unit, and yes it was annoying.ORIGINAL: Xwormwood
Unplaced new units don't disappear once their homenation has surrendered.
In my case I have a Vichy France corps which can't be placed as Vichy has already surrendered towards the Allies.
It is a bit annoying to get this unit presented every time a use the purchase menu...
[:(]
Bugs
Moderators: Hubert Cater, BillRunacre
RE: RE:
RE: RE:
I am the Allies vs. the Computer Axis, 653H mod.
Here's a situation where Bulgaria has switched from Axis to Allies this turn while the German XIX Korps occupied the Bulgarian town of Ruse. Only my Soviet units in Bulgaria can attack Ruse [the two north of Ruse and in Romania cannot attack], and Bombers stationed in Romania cannot attack Ruse either. A mouse-over of Ruse shows that it is 100% Allies [:(]
The following turn, all was back to normal.

Here's a situation where Bulgaria has switched from Axis to Allies this turn while the German XIX Korps occupied the Bulgarian town of Ruse. Only my Soviet units in Bulgaria can attack Ruse [the two north of Ruse and in Romania cannot attack], and Bombers stationed in Romania cannot attack Ruse either. A mouse-over of Ruse shows that it is 100% Allies [:(]
The following turn, all was back to normal.

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RE: RE:
I'm not sure if this is correct or if it is a display glitch or something. My German Subs are disrupting the USA convoy to the UK, and in the display pictured on the bottom it says '+-8'. The other report that I get [not shown] says that the Subs are causing -8 MPP. Since the other convoys don't show a '+-', I am wondering what is going on here.


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RE: RE:
Another convoy glitch maybe. I moved my '7.U-Boat' to raid the Saudi-US convoy, and the Report says it is raiding a UK convoy. I looked at the map, and the Report is correct, but the separate Convoy Map Graphic is incorrect, or doesn't match the regular map and report.


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- BillRunacre
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RE: RE:
Thanks. [:)]
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RE: RE:
Hi Bill - I hope you don't mind me posting all this stuff here, I figure it really doesn't belong in the public forum as most of it is not of great importance. It's just that when I come across some of these little details and minor occurrences I like to let you know so that you can decide if they need attention or not.
With that in mind I post these next two screen shots from the end of my current game [me Axis vs. computer Allies, 653H mod]. [When I was designing scenarios for TOAW I loved it when players would send me 'end of game' files so that I could see exactly what the end result was. A wealth of information].
I know I have totally reworked Research so that these shots do not apply to the stock campaign. However, I also went into the stock AI Research Script and did my best to mimic what you have there for 653H. Looking at these two screen shots, I can see that I had a few holes and I thought I would post them for you to see, just in case you might want to compare the results to what you have there.
Below is the UK, and for example you can see that they only got the Naval category to '1'. So I have made some adjustments here for 653H. For a true comparison I would have to play a full stock campaign similarly, so obviously it is easier for me to post these screen shots just in case you are interested.

With that in mind I post these next two screen shots from the end of my current game [me Axis vs. computer Allies, 653H mod]. [When I was designing scenarios for TOAW I loved it when players would send me 'end of game' files so that I could see exactly what the end result was. A wealth of information].
I know I have totally reworked Research so that these shots do not apply to the stock campaign. However, I also went into the stock AI Research Script and did my best to mimic what you have there for 653H. Looking at these two screen shots, I can see that I had a few holes and I thought I would post them for you to see, just in case you might want to compare the results to what you have there.
Below is the UK, and for example you can see that they only got the Naval category to '1'. So I have made some adjustments here for 653H. For a true comparison I would have to play a full stock campaign similarly, so obviously it is easier for me to post these screen shots just in case you are interested.

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- BillRunacre
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RE: RE:
Thanks Steve. I have implemented a few corrections due to things you've pointed out this week, so it is definitely worth it from my point of view! [:)]
In the default campaigns things like Naval Weaponry intentionally don't have much chance of being researched, so as to keep the AI better focused on where it needs to, so the result there doesn't surprise me if it's a straight copy of the % chances from a default campaign.
Bill
In the default campaigns things like Naval Weaponry intentionally don't have much chance of being researched, so as to keep the AI better focused on where it needs to, so the result there doesn't surprise me if it's a straight copy of the % chances from a default campaign.
Bill
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RE: RE:
Hi Bill,
Concerning DE 625 - In my current game, me Axis vs. computer Allies, when Russia surrendered I hadn't actually advanced south of Rostov. I got DE 625 and said yes, I got assessed the MPP's for the unit, but the unit did not arrive. I checked DE 625 and it looked ok, but the Unit Script is keyed to not work if Russia is surrendered. I changed it here to Germany being not surrendered, and wanted to check with you that that makes sense. It doesn't seem like it would affect anything else.
Concerning DE 625 - In my current game, me Axis vs. computer Allies, when Russia surrendered I hadn't actually advanced south of Rostov. I got DE 625 and said yes, I got assessed the MPP's for the unit, but the unit did not arrive. I checked DE 625 and it looked ok, but the Unit Script is keyed to not work if Russia is surrendered. I changed it here to Germany being not surrendered, and wanted to check with you that that makes sense. It doesn't seem like it would affect anything else.
- BillRunacre
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RE: RE:
Thanks, I'll make an amendment to fix that. [:)]
It's funny, I never thought of the Decision appearing AFTER the USSR had surrendered, but in reality even though it's unlikely, it is possible to make them surrender without taking Rostov and the area around it.
It's funny, I never thought of the Decision appearing AFTER the USSR had surrendered, but in reality even though it's unlikely, it is possible to make them surrender without taking Rostov and the area around it.
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RE: RE:
In my current game the Axis was on the brink to win the war, controlling all of Africa, the Near East, the Caucassus, with no Allied units in France or elsewhere (if at all one or two units in France, to be destroyed within 2 or 3 turns). Nevertheless Turkey jumped on the Allied War train against the Axis.
Late 1945 Turkey (surrounded by Axis nations and forces) joined the Allies.
I'm not saying that this is unthinkable (remembering Yugoslavia), but pretty much unlikely.
Not sure if it is possible, but maybe the diplomacy system needs to check the conduct of the war, and has to trigger decision events. It makes no sense at all for Turkey to join the war in 1945 while there are no allies around. If at all they would need allied weapons, and maybe this could be asked from the allied player (provide modern tanks, planes, trucks and guns, and of course ammo and supplies. Cost: xxx MPPs for X rounds, else the Turks will need more time to prepare for war - and offering the Axis to counter the diplo values, maybe even with a decision event for the Axis sid.
Late 1945 Turkey (surrounded by Axis nations and forces) joined the Allies.
I'm not saying that this is unthinkable (remembering Yugoslavia), but pretty much unlikely.
Not sure if it is possible, but maybe the diplomacy system needs to check the conduct of the war, and has to trigger decision events. It makes no sense at all for Turkey to join the war in 1945 while there are no allies around. If at all they would need allied weapons, and maybe this could be asked from the allied player (provide modern tanks, planes, trucks and guns, and of course ammo and supplies. Cost: xxx MPPs for X rounds, else the Turks will need more time to prepare for war - and offering the Axis to counter the diplo values, maybe even with a decision event for the Axis sid.
"You will be dead, so long as you refuse to die" (George MacDonald)
RE: RE:
Well, because of the importance of Kuybychev and Perm, the historical advance towards the Caucasus between Stalingrad and Rostov turns out to be the same mistake in the game as it was historically. The front line becomes huge and difficult to manage.in reality even though it's unlikely, it is possible to make them surrender without taking Rostov and the area around it.
In game, if the Axis can take Leningrad and Moscow, there is no longer a threat from the northern map area. So the main advance will then be from Vologda-Moscow to Perm-Kuybychev, with the Finns and a few German corps left behind to mop up from Murmansk to Arkangel [with Vologda in Axis hands, no Soviet reinforcements can get to the northern areas].
Once Kuybychev and Perm are captured, then the Axis can move strongly past Rostov-Stalingrad, but usually the Soviets surrender within a few turns. Overall, I feel that it all works very well and reflects history accurately. [&o]
RE: RE:
I've had the same thing happen a couple of times, and while I agree with you in theory, in practice I think it is ok because it may be to easy for the Axis if this doesn't happen [getting Turkey without a fight or significant investment].Late 1945 Turkey (surrounded by Axis nations and forces) joined the Allies.
Another option could be - if Russia, Iraq, Syria, Egypt [Suez], Bulgaria, and Greece are Axis controlled, then Turkey joins the Tripartite and allows German units to transit its territory but does not contribute militarily [similar to the Bulgarian and Yugoslavian agreements].
To get more picky, Russia could be removed from the above equation because Turkey refused all historic Russian offers of assistance.
RE: Bug V1.01 Beta
I can confirm this. I tried it twice on different turns with different units and each time the corp disappeared and the army didn't.
RE:Bug V1.01 Beta
I just had a case of the game freezing and had to use the escape key, it was on the Declare war menu. V1.01 Beta
RE: RE:Bug V1.01
I noticed that units will show they are eligible for upgrades when i right click them, even though i do not have enough MPPS to do it. Is this intended?
My current save doesn't show it, but I'm pretty sure that at other times the option to upgrade was grayed out if I lacked enough MPPS.
I just checked another turn. Now some units that could be upgraded have the option grayed out because I lack the required MPPS. In other words its not consistent, unless I'm missing something.
My current save doesn't show it, but I'm pretty sure that at other times the option to upgrade was grayed out if I lacked enough MPPS.
I just checked another turn. Now some units that could be upgraded have the option grayed out because I lack the required MPPS. In other words its not consistent, unless I'm missing something.
RE: RE:Bug V1.01
Just had an CDT. The error was as follows.
Draw sprite to buffer
SDL Failed(2)
Failed to blit surface
I had just made a save right before the error if you need it.
Draw sprite to buffer
SDL Failed(2)
Failed to blit surface
I had just made a save right before the error if you need it.