ORIGINAL: warspite1
Time to call it a day there I think. I played on for a couple more turns and the Germans had utterly destroyed my armies in the south and were within one hex of both Leningrad and Moscow.
It's been a lot of fun but clearly a lot for me to learn here - particularly research, because apart from the destruction of Rommel's panzers (which seemingly had no detrimental effect on German progress) it has simply been a case of being destroyed, falling back, being destroyed falling back.
Big thanks to those who contributed their expertise and comment [:)]
as ever thanks for this - your AARs are always an entertaining read.
learnt a lot from it, not least as I have been tussling with the same concepts and novelty.
Have managed to waste a lot of MPP in poor choices (esp of the transport/relocation options) but hit on 2 things that seem to have made a difference (I'm in July 42 and just clinging to the line of the Nile and in front of Moscow, Leningrad has fallen).
First I put the bulk of the anglo-allied airforce into the Middle East. It seems that when the AI decides against SeaLion it loses all interest in the UK (ok its gamey but it seems to give me the extra attrition just to hold a line). Second I have a soviet engineer unit (I think by event?) and used it to build a solid fortified line in front of Moscow and onto the flanks. Then kept it garrisoned all the time. That seems to give me an edge in making the Germans stall.
[;)]