NORDIC CHANNEL: Orm and Mayhemizer

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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Nord 2:

Any chance for increased resource support to Italy?
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Nord 1:

France plans to take a land impulse, unless CW has pressing needs for French ships.

Will CW keep the hex in Belgium? Provide the coastal hex with adequate defensive shore bombardment? Will CW defend Lille with two units, or more, or should France take over the Lille defence?

Should France keep the clear hex in Belgium or retreat voluntary from it? If staying, should the first line units there be replaced with second line units?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

Nord 1

USSR can proceed if you make sure there are enough chits in pool.

Nord 2

Yes, Italy gets help to cause mayhem. Maybe next turn if I now build synth plant?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

ORIGINAL: Orm

Nord 1:

France plans to take a land impulse, unless CW has pressing needs for French ships.

Will CW keep the hex in Belgium? Provide the coastal hex with adequate defensive shore bombardment? Will CW defend Lille with two units, or more, or should France take over the Lille defence?

Should France keep the clear hex in Belgium or retreat voluntary from it? If staying, should the first line units there be replaced with second line units?
CW keeps hex in Netherlands and Lille.

Details are not clear yet, but CW need to send fleet to North Sea for shore bombardment.

I do more detailed planning tonight. ARM HQ may move to Nethelands so that AT gun can debark to that hex. MIL can go to Lille. CW will send this turn AT gun, AA gun, INF div and 3 corps.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

ORIGINAL: Mayhemizer

ORIGINAL: Orm

Nord 1:

France plans to take a land impulse, unless CW has pressing needs for French ships.

Will CW keep the hex in Belgium? Provide the coastal hex with adequate defensive shore bombardment? Will CW defend Lille with two units, or more, or should France take over the Lille defence?

Should France keep the clear hex in Belgium or retreat voluntary from it? If staying, should the first line units there be replaced with second line units?
CW keeps hex in Netherlands and Lille.

Details are not clear yet, but CW need to send fleet to North Sea for shore bombardment.

I do more detailed planning tonight. ARM HQ may move to Nethelands so that AT gun can debark to that hex. MIL can go to Lille. CW will send this turn AT gun, AA gun, INF div and 3 corps.
The downside with the HQA leaving France is that then there can be only two CW units in France, and there is a risk that it gets 'stuck' in Netherlands.

It might very well be our best option. I'll take a close look now.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

ORIGINAL: Orm

ORIGINAL: Mayhemizer

ORIGINAL: Orm

Nord 1:

France plans to take a land impulse, unless CW has pressing needs for French ships.

Will CW keep the hex in Belgium? Provide the coastal hex with adequate defensive shore bombardment? Will CW defend Lille with two units, or more, or should France take over the Lille defence?

Should France keep the clear hex in Belgium or retreat voluntary from it? If staying, should the first line units there be replaced with second line units?
CW keeps hex in Netherlands and Lille.

Details are not clear yet, but CW need to send fleet to North Sea for shore bombardment.

I do more detailed planning tonight. ARM HQ may move to Nethelands so that AT gun can debark to that hex. MIL can go to Lille. CW will send this turn AT gun, AA gun, INF div and 3 corps.
The downside with the HQA leaving France is that then there can be only two CW units in France, and there is a risk that it gets 'stuck' in Netherlands.

It might very well be our best option. I'll take a close look now.
I had a nap changed my mind. ARM HQ moves to Lille. Shorebombarent should keep units safe one impulse. Unless Germany want to use O-Chit. That way I can land AT gun and INF to France. Or should I debark INF div to coastal hex? Others will follow next impulse.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Germany has used both offensive chits so no need to be concerned with 'em.

Two HQ in Lille might be tempting ground strike targets.

And just one MOT and one div feels like to little in the Belgian coastal hex.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

How about France take care of defending Lille this impulse? The downside is once again units getting stuck by ground strikes. And the need for CW to take a land next impulse. I suspect that Italy will soon join the war and we may need to react to that.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Nord 1:

France has no bombers. Only fighters and one fighter-bomber. So maybe CW can try to engage some German fighters? Or try to ground strike a key hex? Maybe even rebase a fighter to Belgium?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

Nord 1

I’m worried if French units go to Lille, I would ground strike them so that CW can’t go back. Ground strike on 2 HQs is not a problem for me, then CW will defend those shores and one less French hex receives bombs.

CW will ground strike something and send fighter to France.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Then we have a plan of action for France. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

China still has me concerned. No real reserves, and no nationalist reinforcements for next turn.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

My first idea for China is very conservative and defensive. [:(]

The Kunming MIL I either want to send south east to help guard the rail line to get the resource home. Or northwards to help ZOC against a possible breakthrough in the mountains.

I think the Communist GARR is forced to retreat behind the next river. [:(]

Not a happy camper. [:D]

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

ORIGINAL: Mayhemizer

Nord 1

I’m worried if French units go to Lille, I would ground strike them so that CW can’t go back. Ground strike on 2 HQs is not a problem for me, then CW will defend those shores and one less French hex receives bombs.

CW will ground strike something and send fighter to France.
1) HQA to Lille
2) Corps sized land unit to Calais to secure it from overrun if disaster strike in Belgium?

xxxx

I am writing orders now so that you can do the entire impulse. Is that ok?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Nord 1:

I had forgotten the partisan in Korea. It came as a pleasant surprise. China can move it to the resource and block it from Japanese use. And a Japanese attack on it is far from automatic even with shore bombardment. So it is likely to remain or draw Japanese reinforcements.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

ORIGINAL: Orm

ORIGINAL: Mayhemizer

Nord 1

I’m worried if French units go to Lille, I would ground strike them so that CW can’t go back. Ground strike on 2 HQs is not a problem for me, then CW will defend those shores and one less French hex receives bombs.

CW will ground strike something and send fighter to France.
1) HQA to Lille
2) Corps sized land unit to Calais to secure it from overrun if disaster strike in Belgium?

xxxx

I am writing orders now so that you can do the entire impulse. Is that ok?
OK.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

Nord 1:

Suggested movement for France, Com China, and USSR. Suggestions, and improvements are welcome.

No declarations of war.

Land: France
Combined: USSR

No Port Strikes. No naval air. No naval movement. No strategic bombing. No Ground Strikes.

Rail Movement:

USSR:
Garrison rail from Chisinau to Bandar Shapur in Persia.

Land Movement:

Com China:
5th GARR (4-1) move one hex west to hex 75, 137.

USSR:
2nd Siberian (6-4) move to Bandar Shah in Persia.
6-4 INF in Novgorod -> hex 36, 56.
7-5 MECH in hex 32, 56 -> hex 33, 55.
3-4 CAV in hex 31,55 -> hex 31, 53

France:

Marseilles MIL -> Nice
Bordeaux MIL -> hex 60, 27
6-1 GARR in Paris -> 54, 30
7-6 ARM, hex 53, 31 -> 53, 30
5-3 INF 54, 32 -> 53, 31
5-3 INF 55 ,32 -> 54, 32
Lyons MIL in Metz -> 55, 32
5-1 GARR in Strasbourg -> Metz
4-1 GARR 56, 34 -> Strasbourg
Metz MIL 56, 33 -> 56, 34
3-1 GARR 57, 33 -> 56, 34
4-3 INF 56, 33 -> 57, 33
HQI (Georges) -> 56, 31
HQI (Billotte) -> Paris
HQI (Pretelat) -> 53, 29
6-3 INF in Paris -> 54, 31
5-4 INF 56, 32 -> 55, 31

No land combats.

Air Rebase:

USSR:
LND3 71, 83 -> Teheran
LND3, Stalino -> 38, 52
LND4 66, 77 -> Smolensk
LND4 67, 76 -> Novgorod

France:
FTR2 in Rouen -> 54, 31
FTR3 55, 30 -> 56, 32

No reorganization.

Here is a picture of how the French lines would look after our impulse. The CW land movements are only approximations to help visualize it. CW might also rebase a FTR2 to France. Thoughts? France double stacked one more hex in the Maginot line. Excessive? Or should all the front hexes be doublestacked?

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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

France looks good.

But China... what if Com 7-3 INF moves east one hex, someone takes empty hex and Nat CAV moves NE adjacent to road. Can Japs trace supply to their HQ in that pocket?

Edit: actually Nat MIL can cut the road.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Orm »

ORIGINAL: Mayhemizer

France looks good.

But China... what if Com 7-3 INF moves east one hex, someone takes empty hex and Nat CAV moves NE adjacent to road. Can Japs trace supply to their HQ in that pocket?

Edit: actually Nat MIL can cut the road.
Is it moving like this with the Chinese?

Japan can then move the HQI to Nanyang and put the entire pocket in supply. And if Japan is a bit lucky with the ground strikes, then the northern nationalists has 4 in defence. And if I made that ground strike I would consider a low odds attack on the Communist GARR to try and create my own pocket.

At the same time I would push on in Central China. And if the Japanese do not disorganize by attacking in the mountains then the central front is in a really bad shape.

What I am trying to say is that I think China is in a decent position but, as always, only a couple of good Japanese attacks and disaster looms on the horizon. I would prefer to play defensively until Japan has committed, and maybe has a few disorganized units. This may very well be a very long turn.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: NORDIC CHANNEL: Orm and Mayhemizer

Post by Mayhemizer_slith »

Nord 1

Japan need to move 3 units (black circles) to keep units in supply due to ZOC. If they fail the attack, they must be sure that they are in supply.

2 Units must move (yellow circles) or they are OOS.

But there is risk that Japanese bombers hit Nationalist units so we better play safe.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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