ORIGINAL: Capt. Harlock
................................., is Kitakami still a torpedo cruiser in this mod?
Yes
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Capt. Harlock
................................., is Kitakami still a torpedo cruiser in this mod?
ORIGINAL: DOCUP
Bump. Need updates.
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" - BBfanboy


" - BBfanboy
" - BBfanboy
" - BBfanboyDo you plan to lure John into some CV trap and then bugger out? Otherwise letting your troops be stranded on the Nothern coast welcomes their eventual siege and annihilation in 42 in my book. Contrary to the Aleuteans the distances are far larger here, and the coast is closer to Timor than Perth. The theatre itself is in a central location, so John will be much more willing to camp with KB to prevent your rescue efforts.ORIGINAL: Anachro
The last few days I finally noticed my northern Australian bases having Japanese recon levels of ~9/10 at places like Darwin, Port Hedland, Derby, etc. It could be that once John finally finishes taking Batavia he will opt to take these bases and secure his southern flank before consolidating the rest of the DEI. I already stated that I am building up Port Hedland. I will now reinforce these other areas with domestic Aussie troops and build up forts.
Additional American troops are on their way. I've been a bit lackadaisical about my troop/supply build-up so far, so it's a rush to secure this area. I'd really like to have Australia strong as a potential launching point for other operations.

" - BBfanboy

" - BBfanboy



" - BBfanboy
" - BBfanboy
Ground combat at 52,33 (near Asansol)
Allied Deliberate attack
Attacking force 4714 troops, 66 guns, 157 vehicles, Assault Value = 196
Defending force 348 troops, 0 guns, 73 vehicles, Assault Value = 4
Allied adjusted assault: 57
Japanese adjusted defense: 3
Allied assault odds: 19 to 1
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), fatigue(-)
experience(-)
Attacker:
Japanese ground losses:
Vehicles lost 77 (77 destroyed, 0 disabled)
Units destroyed 1
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
138th(Sep) Infantry Regiment
7th Armoured Brigade
Defending units:
8th Tank Regiment
" - BBfanboyI do not have strategic advice, but you can try play John's known weakness - aggressiveness - the same way Canoerebel did on numerous occasions in their land war. With just-in-time reinforcements against shock attacks. John seems to not be able to resist launching an attack if he sees weak forces in the hex [:)] Local road network is pretty developed to allow some unexpected moving in here and there.ORIGINAL: Anachro
What would you guys recommend here? Any suggestions? Any advice? Land combat is not my forte. Does the position look threatening and should I move north. Jamshedpur, Asanol, and Ranchi all have 3-4 forts.
ORIGINAL: GetAssista
I do not have strategic advice, but you can try play John's known weakness - aggressiveness - the same way Canoerebel did on numerous occasions in their land war. With just-in-time reinforcements against shock attacks. John seems to not be able to resist launching an attack if he sees weak forces in the hex [:)] Local road network is pretty developed to allow some unexpected moving in here and there.ORIGINAL: Anachro
What would you guys recommend here? Any suggestions? Any advice? Land combat is not my forte. Does the position look threatening and should I move north. Jamshedpur, Asanol, and Ranchi all have 3-4 forts.
Goes without saying that
1) Every base with heavy industry should go with at least a token fight, to trigger HI halving.
2) Every fighter and bomber in the western hemisphere should be active here, airfields permitting
" - BBfanboy