You cannot change what they are doing, but I think you are overestimating their effectivenessORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?
Sigint on the other hand...
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
You cannot change what they are doing, but I think you are overestimating their effectivenessORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?
Thanks. I wasn't sure. The only thing i do to try to help with Sigint is never set the destination to where i want the TF to go. I always set it as something else.ORIGINAL: GetAssista
You cannot change what they are doing, but I think you are overestimating their effectivenessORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?
Sigint on the other hand...
" - BBfanboyHi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.ORIGINAL: Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
This is why CV's are so valuable. LBA will rarely ever combine into a strike like this, but CV strikes will routinely do so if you don't exceed the max per TF and have appropriate leadership and a little luck.ORIGINAL: RADM.Yamaguchi
Okay, sorry i posted the whole thing. Can somebody help me on this. How do they get one strike with this many bombers. I thought there was some kind of penalty that caused smaller raids. I must be doing something wrong. I can never have my CV TFs produce a raid with this many bombers. can somebody tell me what setting to use.
Oh yeah, and i thought for sure their CVs were in Melbourne. I'm not sure how they got over to attack Rauol. There must be a whole lot of stuff going on south of NZ.
Well FOW means you can't be sure unless your VP total increased. The VP total is absent FOW … it is real.ORIGINAL: RADM.Yamaguchi
Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.ORIGINAL: Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
Shoot. I really don't track VP very well. I don't know if it increased. I guess i could load one of the old emails and see.ORIGINAL: PaxMondo
Well FOW means you can't be sure unless your VP total increased. The VP total is absent FOW … it is real.ORIGINAL: RADM.Yamaguchi
Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.ORIGINAL: Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
It's completely random. One unit is chosen to take most damages, then some other units can get some.ORIGINAL: RADM.Yamaguchi
AFTER ACTION REPORTS FOR Apr 17, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Raoul Island at 128,177
Allied Ships
BB Warspite
BB Mississippi
DD Parrott
DD Paul Jones
DD Aylwin
DD Craven
Japanese ground losses:
40 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 3 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Port hits 11
Port supply hits 2
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
Yeah, surprisingly good results for OSCARs.Morning Air attack on 20th Ind. Engineer Regiment, at 56,45 , near Akyab
Weather in hex: Thunderstorms
Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-43-Ic Oscar x 4
Allied aircraft
Hudson IIIa x 8
No Japanese losses
Allied aircraft losses
Hudson IIIa: 2 destroyed, 6 damaged
One of my paras was knocked out of Akyab and is retreating back to safety. They keep bombing but this time i think i surprised them with LRCAP.
There is huge gap in B-17 replacements between 1942, and late 1944. Every B-17 you destroy now, means no B-17 for two years. But try to tangle them with NICKs. They have good guns, and armor. And they suck against enemy fighters.--------------------------------------------------------------------------------
Morning Air attack on 38th Division, at 91,143 , near Townsville
Weather in hex: Heavy rain
Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
A6M2 Zero x 12
Allied aircraft
B-17E Fortress x 5
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged
Aircraft Attacking:
1 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
These B-17s are still bombing from high alt. I'm not sure if i want to trade zeros for b-17s. I think so because it's over my base and a lot of times my pilots are ok.
Dude! You know where his CVs are. Where is KB, and your submarines?--------------------------------------------------------------------------------
Afternoon Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)
Weather in hex: Light cloud
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes
Allied aircraft
F2A-3 Buffalo x 8
F4F-3 Wildcat x 34
SBD-2 Dauntless x 44
SBD-3 Dauntless x 104
TBD-1 Devastator x 71
Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 6 damaged
Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
I guess Raoul is good for bombing practice for the naval aviation too.
Ground combat at 86,46 (near Nanyang)
Allied Bombardment attack
Attacking force 3468 troops, 13 guns, 0 vehicles, Assault Value = 42
Defending force 960 troops, 0 guns, 144 vehicles, Assault Value = 81
Assaulting units:
9th Chinese Corps
Defending units:
10th Tank Regiment
I think i'll retaliate with a shock
Bombardment targeting is not random in a sense that units in a base (ENG, AA) will be hurt the most by far, together with the infrastructure. INF on the other hand is supposed to have positions somewhere out there in the woods, and suffers much less from the bombardment compared to base units. Sure if INF is the only unit in the hex it will take bombardment on the chin.ORIGINAL: inqistorIt's completely random. One unit is chosen to take most damages, then some other units can get some.ORIGINAL: RADM.Yamaguchi
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
Would it make sense to put some of my small AA units with the 10cm guns at various bases likely to be bombarded just for them to absorb hits. I can't seem to shoot down anything with those 10cm AA units.ORIGINAL: GetAssista
Bombardment targeting is not random in a sense that units in a base (ENG, AA) will be hurt the most by far, together with the infrastructure. INF on the other hand is supposed to have positions somewhere out there in the woods, and suffers much less from the bombardment compared to base units. Sure if INF is the only unit in the hex it will take bombardment on the chin.ORIGINAL: inqistorIt's completely random. One unit is chosen to take most damages, then some other units can get some.ORIGINAL: RADM.Yamaguchi
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
Thanks Pax.ORIGINAL: PaxMondo
Ouch, that REALLY hurts!
[:(][:(][:(]
Hi Itak that is some really useful information. Thank you for sharing. I'll make sure i keep the base forces from upgrading as well as the chinese JNAfs. I was think of sending them to the SouthEast or 4 Fleet but i might use them in the 5th fleet area.ORIGINAL: ITAKLinus
100mm are good guns, but, as you have probably seen, the vast majority of the units equipped with them has only a single battery of 4 pieces.
On one side, that's pretty good in terms of PP expenditure. On the other, it makes the use of these guns quite difficoult.
I tend to stack very large amounts of AA units in few bases I deem as extremely relevant and difficoult to defend. For example, I now have 25xAA in Magwe, which is somehow protecting the base from being razed by allied bombers.
I suggest you to put together several 100mm units and stack them with the AA embedding radar (there are many good and cheap 75mm units with radar). Also, I'd adopt the principle of "go big or go home" if you inted to protect some place. If you only want to make some attrition, even 2-3xAA (100mm) + 1xAA (with radar) are good enough. It's a matter of doctrine and strategic positioning.
Also, don't neglect BF. They upgrade to DP guns and I found them very useful to defend some important harbour. For example, in Rangoon I like to place a couple of these BFs. They could be more useful in some little island somewhere, maybe, but I like the NavSupport to reduce loading/unloading of stuff (ships have a relatively smaller exposure to enemy reaction), some additional AirSupport and those nasty DP guns. I think it is worth. While you wait for the upgrade, you can use some of ubiquitous 75mm to do the trick.
Don't forget that there are few SNLF/NavGuards in China which have in their TOE the nice 40mm guns. You need to turn off upgrades for them in order not to receive 25mm guns. The 40mm guns we are talking about are not bofors, so don't expect a massacre of enemy a/c. Still, they do their job and they have sufficient ceiling to do something more than those mediocre 25mm.
25mm groups which are available (I think they're somehting like 6 or 8 units, all in Manchuria) are useful for some Pacific Islands if you want to give them some form of AA defence: they have modest SL and their ceiling keeps carrier-based a/c at a relatively higher altitude than otherwise. I use them in tandem with those Marshall's BFs in major islands (over 10k SL) but not in atolls because I want to use every single SL point for combat units.
Last but not least, there are at least a couple of IJNAF Coy which are equipped with the afromentioned 40mm. Still have to deploy and test them. They'll be disappointing like every other Jap AA, but who knows...
Naval bombardament.
I don't remember the justification for that, but I see that ARM units are a good investment when you want to resist to naval bombardament. Even those squallid tankettes. I generally place little ARM units in those few atolls for which I adopt a doctrine of static defence.