4 player E-mail: AAR

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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

What's the plan AllenK are you around for a bit or is that a wrap?
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

I think it's a wrap as Mayhemizer needs to do the German ground strikes.
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Okay, goodnight John Boy
Now Maitland, now's your time!

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RE: 4 player E-mail: AAR

Post by warspite1 »

Peeps, for rest of the day planning purposes - is there likely to be any action this evening in any of the games?

Thanks
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

ORIGINAL: warspite1

Peeps, for rest of the day planning purposes - is there likely to be any action this evening in any of the games?

Thanks

Well, I'm around but I think all the games are at stages where I don't need to drive the game file.

I think Mayhemizer will be around this evening.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Well, we decided to declare war when we got fine on North Temperate. Neither of us looked at map or remembered, that Arctic counts too when you DoW on USSR. But here we go...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Whaddda mistakea to makea [&:].
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Just the two ground-strikes. Ju-88's bomb Lyvov. The Italian ART embarks on it's customary shooting at the sea near Bayonne.

The Ju-88's hit home.


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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The Italians achieve their customary results.

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RE: 4 player E-mail: AAR

Post by AllenK »

German rail moves
6-4 INF from Gibraltar to Bucharest.
AA gun from Northern Spain (West of Santander) to Bucharest.
6-3 INF from from Northern Spain (West of Santander) to Rouen France.

Italy rails MOT from southern Spain to Toulouse.

Japan moves Terauchi back to the coast. A TERR and ART in Manchuria move into the mountains.

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I actually fund a bug, but not sure if it can be recreated. I moved ALL German units at the start of Barbarossa. Then I had to use "undo all" because I wanted to move one unit to different place and that was the only way to undo HQ move.

What happened, was that one unit in Spain did not go back to original hex (it stayed where it was) and I was able to move it again.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Invasion to hex east of Tallinn in Estonia.
Invasiont to Lithuania.
Paradtop to Kaunas.

Ground support in Estonia, Kaunas and 2 hexes south of Kaunas.

I'm waiting for AllenK to confirm if Japs are going to launch any attacks.

These are German planned attacks. I continue playing later tonight, now there will be about 2 hour pause to game.

I assume USSR chooses assault if they can.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Yes please - assault in all cases.
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Attack to Kaunas goes well, I was most worried about this one.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Next one

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Attacks goes well.

I can only dream if how this turn would have gone if there had been fine weather in Arctic for few impulses...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: Mayhemizer

I actually fund a bug, but not sure if it can be recreated. I moved ALL German units at the start of Barbarossa. Then I had to use "undo all" because I wanted to move one unit to different place and that was the only way to undo HQ move.

What happened, was that one unit in Spain did not go back to original hex (it stayed where it was) and I was able to move it again.
Can you report it on the tech forum?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Perfect impulse from Wehrmacht. I wish I had these units in Spain last year...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

ORIGINAL: Orm

ORIGINAL: Mayhemizer

I actually fund a bug, but not sure if it can be recreated. I moved ALL German units at the start of Barbarossa. Then I had to use "undo all" because I wanted to move one unit to different place and that was the only way to undo HQ move.

What happened, was that one unit in Spain did not go back to original hex (it stayed where it was) and I was able to move it again.
Can you report it on the tech forum?
I play this impulse and try to recreate it. I did not reported it yet.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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Joined: Sat May 03, 2008 7:53 pm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: Mayhemizer

Attacks goes well.

I can only dream if how this turn would have gone if there had been fine weather in Arctic for few impulses...

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Rolling 10, 8, 8, 8, and a 7, on the attack rolls and now you dream of a fine weather turn in M/A that is famous for the lousy arctic weather. No small wish list you got. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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