4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The Bf-110's don't fly, not that it would have made any difference as the Soviet fighters efficiently dispatch the Stukas.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Rail moves:
3-1 GAR from Danzig Poland to port Aarhus in Denmark.
3-3 ART from Spain to Rumania (same hex with Rumanian HQ).
ENG from Saragossa to Rumania (same hex with Rommel).

That's me done for the evening. Over to Mayhemizer.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

The best unit in this game, 2nd Ski div from Finland, cuts Murmansk rail road.

Germany declares 5 attacks with all the remaining planes in range. All HQs in attacks uses HQ support.

Edit: I forgot from picture: Germany uses 4 factor HQ support in attack west of Kaunas (25.5:4).

Does USSR want to send any of their planes?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

No thank-you.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

HQ support fails only in Cernauti attack.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I believe USSR chooses assault in Cernauti?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

First one goes well.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Hex taken with some losses.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I considered this as the most important attack this impulse. ARM HQ and MOT are able to breakthrough to NE.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Hex taken, all units are disorganized.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Great impulse from Wehrmacht once again! All I need to do now is roll low enough to end this turn.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Situation after land combat and rebase.

Edit: Germany rebases Bf110 from northern France to Turin, Stuka from Germany to east of Bordeaux, Rumanian bomber to Bucharest and Bf109 to cover Rundstedt in north of Priper Marshes.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Turn ends on a 5!

Good night to all [>:]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Units destroyed during M/A 1942.

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If your attack is going really well, it's an ambush.

-Murphy's war law
brian brian
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RE: 4 player E-mail: AAR

Post by brian brian »

ORIGINAL: Mayhemizer

Great impulse from Wehrmacht once again! All I need to do now is roll low enough to end this turn.

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This attack actually gave the USSR a net gain of 3 BP as this hex is considered part of Russia's Home Country I believe.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Mar/Apr '42
End of Turn

Another partisan appears in France blocking a second resource.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Mar/Apr '42
End of Turn

And two weak partisans appear in Karelia.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: brian brian

ORIGINAL: Mayhemizer

Great impulse from Wehrmacht once again! All I need to do now is roll low enough to end this turn.

This attack actually gave the USSR a net gain of 3 BP as this hex is considered part of Russia's Home Country I believe.
Indeed. But this attack opened up the route into USSR, and if Germany win the initiative they can wreak havoc on the Soviet forces.

The possibility of snow had eluded the Soviet Chief of Staff when he issued orders, somewhat altered from the directives received from the Commander in Chief.

The Staff now awaits their fate.

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

End of turn instructions for Italy and Japan.

Production

Italy saves synth oil to Trieste
Japan good to go.

Stay at Sea/RTB

Italy
CA's in Italian Coast 4-box stay at sea.
Sparvieros to east of Bordeaux and SE of Bordeaux. Gabbiano to Gibraltar.
CA in Italian Coast to La Spezia and FTR to Milan.

Japan
China Sea: All ships in 4-box stay at sea. CA in 1-box stays at sea. NAV returns to Sasebo. TRANS to Port Arthur.
South China Sea: All ships in 4-box stay at sea. CVL Hosho plus BB's Fuse, Ise and Nagato stay at sea. NAV to Hong Kong. Remaining BB's to Hainan. AMPH and TRANS to Menado
Timor Sea: CA stays at sea.
Mariannas: CA stays at sea.
Hawaiian Is: Return sub to Kwajalein.
Bay of Bengal: Return subs to Batavia.
Bismark Sea: Return to Osaka.
Cape Naturaliste: Return Batavia.

Oil Use

Italy reorg all for 2.2 (use 2 oils at Vienna).
Japan reorg all for 1.95 (use 2 resource oils from NEI).

No break downs or scraps.

Production

Italy 10
INF
FTR-2
Pilot
CP x2
Repair 5-2 moving sub

Japan 11
INF
MIL x2
FTR
CPx2

Reinforcements

Italy
Pilot to C.205. Place to Genoa.
Fort to Rome, facing 0.
CP to La Spezia.

Japan
Pilot to Ki-27 at Kobe
MILS
MTN to Osaka
Sub and CP's to Tokyo.

Edit: A couple of changes to RTB's for the Italian aircraft in Biscay.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

German turn end instructions:

German production planning is good (3 oils are saved).

Stay at sea and RTB

Baltic Sea
AMPH and TRS to Memel.
Fokker to Helsinki.

BoB
Bf110 to 62,26 (NW of Toulouse)
HUN FTR to Bordeaux

Oil use
Reorganize all (3,7) use saved oil from 4 different places.

Germany scraps NAV

Production 29
GAR
ARM
MTN
MOT
3x Pilot
2x FTR2
LND3

Germany liberates Estonia.

Germany assigns pilots to Bf109 G-2 and Ju87D

Reinforcements
MIL Bucharest and west of Cernauti
MECH east of Bucharest
Stuka and Bf109 to Königsberg
8-4 and 7-3 INF to Königsberg
MOT and CAV to Breslau
GAR to Essen
5-4 INF to Aachen

Remove pilot from Rumanian bomber
If your attack is going really well, it's an ambush.

-Murphy's war law
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