FlashFyre Demonstration Long Campaign

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FlashfyreSP
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RE: FlashFyre Demonstration Long Campaign

Post by FlashfyreSP »

ORIGINAL: Riun T

Still love to know why they can be "pinned", but stillmoving 23 mph??

Passenger units retain the speed of their transport when it is destroyed and they are "dumped" out. The same thing happens if the transport "breaks down" during moving and the passenger is "unloaded".
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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

still scratching my head about that as the explaination buddy cause if u look back to one of the italian battles,I mentioned an IT HMG that was doing 100and some MPH,,, and they hadn't disgoarged from any vehicle??,,and even if it did?,, what transport vehicle can ferry anything in WW2 at 100MPH???[&:]
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RE: FlashFyre Demonstration Long Campaign

Post by FlashfyreSP »

There are some "bugs" in the Speed system in the game, resulting in some odd speeds. I believe most of them involve the conversion process from meters/hex to miles/hour. 
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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

well what blows me away is the thought I just had that should probably go to the gripes thread is that the thought of the COMPUTER,,, getting to do the "TO HIT" calculations for my units firing, had better not be using that speed when it crossreferances the chances and angles for a sucessful impact??!! if thats the case regularly, its ammazing anything hits anything,short of a collision of units in same hexes??!!
Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

OK, this is turn 3 from south to north this time.

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

a little north of the southern VH's

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

the actual centre is starting to fall back already!!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

slightly north of centre.

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

ammo dump threatened from main road.

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

Opening of turn 4 is HELL, sheer hell!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

Glad I got a couple of good pokes in the first turns,cause their commin for us with a vengence!!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

Main VH's not in jeperty yet.

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

South VH's by turn 5 will be close to overrun!! C&C won't let some squads retreat even with them set to advance!{won't let me switch to advance without orders}

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

Northern boarder watch reports mass flanking of enemy units to southern direction,large # of penetrations of our initial lines and mines,, Heard garbeled radio reports from other platoons requesting reinforcement!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

WE are in deep KA KA !! two of my infantry platoons have been DESIMATED!,,by a huge german Artillery barrage, that blast u just heard was our forward ammo dump going up!.

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

This is nastier than any delay I've played against the AI for the quickness and accuracy that the forward units struck!!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

This is definately got me worried, these posts are from turn 5 to 7 and I'm not able to slow them quickly enough to ensure a low casualty withdrawl!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

south section is getting cutoff!!

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

dire effects lay instore! the last of "f" platoon fighting to the last.

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Riun T
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RE: FlashFyre Demonstration Long Campaign

Post by Riun T »

they didn't stand a chance but they kept on firing.

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