Distant Worlds Extended Universe 1.0.3 released 40 races
- Unforeseen
- Posts: 609
- Joined: Tue Mar 26, 2013 4:08 am
- Location: United States of Disease
RE: Distant Worlds Extended
Is it alright if i upload this as part of my orange mod theme?
- Inawordyes
- Posts: 28
- Joined: Sat May 31, 2014 2:49 pm
RE: Distant Worlds Extended
I have to say, I really like this mod! It's like the essential, if-nothing-else-use-this-mod mod, haha. Do you have any plans to update it with more races any time soon, or is where it's at where it will stay barring any updates to coincide with tool-changing patches?
- Unforeseen
- Posts: 609
- Joined: Tue Mar 26, 2013 4:08 am
- Location: United States of Disease
RE: Distant Worlds Extended
ORIGINAL: Inawordyes
I have to say, I really like this mod! It's like the essential, if-nothing-else-use-this-mod mod, haha. Do you have any plans to update it with more races any time soon, or is where it's at where it will stay barring any updates to coincide with tool-changing patches?
Keep an eye on this mod: tm.asp?m=3353200 , it basically is intended to expand extended to the race cap. It was never finished, but the author has resumed work on it.
- Inawordyes
- Posts: 28
- Joined: Sat May 31, 2014 2:49 pm
RE: Distant Worlds Extended
ORIGINAL: Unforeseen
ORIGINAL: Inawordyes
I have to say, I really like this mod! It's like the essential, if-nothing-else-use-this-mod mod, haha. Do you have any plans to update it with more races any time soon, or is where it's at where it will stay barring any updates to coincide with tool-changing patches?
Keep an eye on this mod: .matrixgames.com/forums/tm.asp?m=3353200 , it basically is intended to expand extended to the race cap. It was never finished, but the author has resumed work on it.
Oh, yes, I've been keeping up on all the modding threads and had seen that one. I have been keeping an eye on it, mostly because I know that I'll be using it once it's updated since I like having as diverse of a universe as possible, but also because I am working on creating my own races to add to the game (I may possibly release them as a mod once they're in a basic, stable state) and that means more race biases to figure out, haha.
RE: Distant Worlds Extended
ORIGINAL: Inawordyes
I have to say, I really like this mod! It's like the essential, if-nothing-else-use-this-mod mod, haha. Do you have any plans to update it with more races any time soon, or is where it's at where it will stay barring any updates to coincide with tool-changing patches?
The reason that I haven't added more races is because I am at a limit with what I can do to truly make the race unique and for the AI to be able to handle it's uniqueness.
If I can't make the race unique to play in some respect then I feel I'm not really adding to the game by adding another race, the races will start to feel generic and unnecessary.
I have enough art work and ideas about races sitting around, so I am not limited there.
I have offered several times these last few years for people to design their own races and I would find a way to put them in my mod but in all the times I have offered I have received exactly 1 submission. And at this point unless someone out there has an idea to make them unique compared to the 40 races we have I don't know a way to make them any different apart from aesthetically.
RE: Distant Worlds Extended
I've added a patch for the mod for compatibility with the latest beta version of Distant Worlds Universe.
Distant Worlds Extended Universe Patch from 1.0 to 1.0.1
This will leave an erroneous directory called ->ylta under the designTemplates directory of the mod if you want to keep your mod directory clean you can delete it.
A full package of 1.0.1 will be uploaded later as well as package with the latest version of Das's Chrome UI mod.
Distant Worlds Extended Universe Patch from 1.0 to 1.0.1
This will leave an erroneous directory called ->ylta under the designTemplates directory of the mod if you want to keep your mod directory clean you can delete it.
A full package of 1.0.1 will be uploaded later as well as package with the latest version of Das's Chrome UI mod.
RE: Distant Worlds Extended
Are you going to include the new design templates for the original races from 1.9.5.2?
RE: Distant Worlds Extended
ORIGINAL: Haree78
Looks like you are right, I didn't spot it because it was putting the right weapon types because of research priorities, just not the right amount.
I will add a fix for the next game version where it looks like I will have to update lots of design templates anyway [X(]
For now they look like they are working pretty well even though they aren't exactly my design.
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
-Mark Twain
-Mark Twain
RE: Distant Worlds Extended
ORIGINAL: Azurian
Are you going to include the new design templates for the original races from 1.9.5.2?
Yep that is done, download links on the first page of this thread include 1.9.5.2 design templates.
RE: Distant Worlds Extended
ORIGINAL: Haree78
I've added a patch for the mod for compatibility with the latest beta version of Distant Worlds Universe.
Distant Worlds Extended Universe Patch from 1.0 to 1.0.1
This will leave an erroneous directory called ->ylta under the designTemplates directory of the mod if you want to keep your mod directory clean you can delete it.
A full package of 1.0.1 will be uploaded later as well as package with the latest version of Das's Chrome UI mod.
Is this patch friendly to previous saves? Meaning, I have a 1.9.5.2 game going right now with 1.0 of your patch - will 1.0.1 break my save?
RE: Distant Worlds Extended
Totally friendly, may take some time for the changes to filter in (as the AI updates designs), but it shouldn't have any negative effects.
RE: Distant Worlds Extended
ORIGINAL: Haree78
Totally friendly, may take some time for the changes to filter in (as the AI updates designs), but it shouldn't have any negative effects.
Cool, but might not matter now... lol
Playing the Ortain and my homeworld is now rebelling due to leadership change. I've lost many games in this situation. [:@]
RE: Distant Worlds Extended
ORIGINAL: Haree78
This will leave an erroneous directory called ->ylta under the designTemplates directory of the mod if you want to keep your mod directory clean you can delete it.
Found that directory and deleted it after copying the files.
Thanks for the update with new designfiles.
RE: Distant Worlds Extended 2.0.1 released 38 races
Quick question. I've been trying to make my own races and I've been able to do everything up to the point of the troop/ship images. Just wondering how you made the individual ships and troops? Did you use a specific program, etc?
RE: Distant Worlds Extended 2.0.1 released 38 races
With the troops I took the original images for troops and edited them to look different, mostly colour difference because there is a lot of variety already.
With the ships a lot of them were used from other people's work that are credited on the front page. Some of them are from images off the internet or other games, then they need to be formatted in size, the background erased, then (after the resize) a blue line for the engines.
I used a free program called Gimp for the image editing work.
With the ships a lot of them were used from other people's work that are credited on the front page. Some of them are from images off the internet or other games, then they need to be formatted in size, the background erased, then (after the resize) a blue line for the engines.
I used a free program called Gimp for the image editing work.
RE: Distant Worlds Extended 2.0.1 released 38 races
Ok that makes sense. I've been looking for a program I can do this in and I just downloaded Gimp. Hopefully it'll help. Thanks!
RE: Distant Worlds Extended 2.0.1 released 38 races
Thanks, I'm having a blast with them. Are you going to do a pirate version of your mod, with more variety of pirates?
I havent seen all the back stories on your races, but what I've read I'm impressed. Have you thought about adding characters for each race, like the leaders, agents, etc?
I havent seen all the back stories on your races, but what I've read I'm impressed. Have you thought about adding characters for each race, like the leaders, agents, etc?
RE: Distant Worlds Extended 2.0.1 released 38 races
What kind of variety can I bring to the pirates? I'm not sure, they already have all unique ship and base designs, and quite a few of the Extended races can be played as pirates. Did you have something else in mind?
I didn't add characters for a few reasons mainly. It's not really in keeping with the original game, and I wanted Extended to be the original game, just more variety. Also if I added a bunch of characters it will be them characters, every single time you play them, that seems it would get stale if you have a preference in race you always play. Me creating art work for a whole bunch of characters for 40 races isn't feasible so they wouldn't even feel much different than what you get now.
I didn't add characters for a few reasons mainly. It's not really in keeping with the original game, and I wanted Extended to be the original game, just more variety. Also if I added a bunch of characters it will be them characters, every single time you play them, that seems it would get stale if you have a preference in race you always play. Me creating art work for a whole bunch of characters for 40 races isn't feasible so they wouldn't even feel much different than what you get now.
- Inawordyes
- Posts: 28
- Joined: Sat May 31, 2014 2:49 pm
RE: Distant Worlds Extended
ORIGINAL: Haree78
ORIGINAL: Inawordyes
I have to say, I really like this mod! It's like the essential, if-nothing-else-use-this-mod mod, haha. Do you have any plans to update it with more races any time soon, or is where it's at where it will stay barring any updates to coincide with tool-changing patches?
The reason that I haven't added more races is because I am at a limit with what I can do to truly make the race unique and for the AI to be able to handle it's uniqueness.
If I can't make the race unique to play in some respect then I feel I'm not really adding to the game by adding another race, the races will start to feel generic and unnecessary.
I have enough art work and ideas about races sitting around, so I am not limited there.
I have offered several times these last few years for people to design their own races and I would find a way to put them in my mod but in all the times I have offered I have received exactly 1 submission. And at this point unless someone out there has an idea to make them unique compared to the 40 races we have I don't know a way to make them any different apart from aesthetically.
I understand, sometimes diversity isn't so great when you're not really getting anything new. In regards to the submissions, which race was the submission? You mentioned it shortly before the release of the Universe update so it can only be one of the two Avian races, and my 50-50 gut feeling tells me that it's the Banoserit (well, actually it tells me it's the Yl'ta, haha, but I can't decide between the two and it's more likely in my eyes that the Banoserit was the submission that inspired you with its uniqueness to create the Avian RaceFamily and add the Yl'ta on top of that). And what exactly would you consider as adding something unique?
RE: Distant Worlds Extended 2.0.1 released 38 races
ORIGINAL: Haree78
What kind of variety can I bring to the pirates? I'm not sure, they already have all unique ship and base designs, and quite a few of the Extended races can be played as pirates. Did you have something else in mind?
I didn't add characters for a few reasons mainly. It's not really in keeping with the original game, and I wanted Extended to be the original game, just more variety. Also if I added a bunch of characters it will be them characters, every single time you play them, that seems it would get stale if you have a preference in race you always play. Me creating art work for a whole bunch of characters for 40 races isn't feasible so they wouldn't even feel much different than what you get now.
For the pirates I meant the race image. The vanilla game ones I find kind of ugly and they seem to be the same old 4 types w/o very little variation. Thanks for responding