WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.9.2 Available!

Post by floydg »

ORIGINAL: geofflambert

Is there something wrong here?

Image

Yeah, so when you run WitPtracker, it will take whatever is in WPAE016.pws in the game's SAVE folder. If that's turn 7 from 12/13/41, that's what you get. If you want something different, set the SaveMode to something else (see the WitPTracker site for examples of how it works).
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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geofflambert
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RE: WitPTracker AE Release 1.9.2 Available!

Post by geofflambert »

There's an idea. I always make an interim copy after viewing the replay. I'll direct it to that and see what happens.

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geofflambert
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RE: WitPTracker AE Release 1.9.2 Available!

Post by geofflambert »

That's gotta be it. I have tracker opening the pristine turn from the allied opponent instead of my first save after viewing the battle replay. I'm a knucklehead.

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geofflambert
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RE: WitPTracker AE Release 1.9.2 Available!

Post by geofflambert »

That was it. All is well now. [:)]

floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.9.2 Available!

Post by floydg »

ORIGINAL: geofflambert

That was it. All is well now. [:)]

Excellent
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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DRF99
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RE: WitPTracker AE Release 1.9.2 Available!

Post by DRF99 »

A quick change of pace...

Has anyone got Tracker to work on VMware Fusion on OSX?

I followed the instructions, Tracker starts, but comes back with an error after about 10 seconds.
I just want to know if it is possible right now, before I invest in more trouble shooting.

Thanks!
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.9.2 Available!

Post by floydg »

ORIGINAL: DRF99

A quick change of pace...

Has anyone got Tracker to work on VMware Fusion on OSX?

I followed the instructions, Tracker starts, but comes back with an error after about 10 seconds.
I just want to know if it is possible right now, before I invest in more trouble shooting.

Thanks!

The VM needs to be able to execute a DOS DLL file. I don't think that's possible in this case.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Giraldillobetico
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Location: Spain

RE: WitPTracker AE Release 1.9.2 Available!

Post by Giraldillobetico »

Hi, I've changed my OS to w7 and I have to install the tracker, the fact is that I do everything I say instructions but when I get to work I get a screen that says "java has stopped working", can someone tell me how I do it?
Currently I am on August 44 and I need to control my industry, so I would appreciate any help.
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.9.2 Available!

Post by floydg »

ORIGINAL: Sampi

Hi, I've changed my OS to w7 and I have to install the tracker, the fact is that I do everything I say instructions but when I get to work I get a screen that says "java has stopped working", can someone tell me how I do it?
Currently I am on August 44 and I need to control my industry, so I would appreciate any help.

Likely running with Java 7 or Java 8. WitPTracker only works with Java 6 at present.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
oaltinyay
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Joined: Thu Dec 20, 2012 4:52 pm

RE: WitPTracker AE Release 1.0.1 Available

Post by oaltinyay »

hi

is the tracker supported on win 8.1 64 bit systems ?
floydg
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RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: oaltinyay

hi

is the tracker supported on win 8.1 64 bit systems ?

Yes. I'm running it on just that right now. You need Java 6 (not 7 or 8) and follow the instructions on the Installation page.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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GreyJoy
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Joined: Fri Mar 18, 2011 12:34 pm

RE: WitPTracker AE Release 1.0.1 Available

Post by GreyJoy »

Hi all,

having the "usual" problem with Tracker but can't find the solution in the forums...

When the turns loaded become too many (400+) the memory simply flips away, leaving behind a tracker that takes 200+ seconds to load and presents many problems (resources and supplies disappearing etc).

I know I've already solved this problem in the past but can't remember how...

How to "cancel" the many turns under the belt in order to free the needed memory for Tracker without re-installing everything from scratch?

Thanks in advance
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witpqs
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RE: WitPTracker AE Release 1.0.1 Available

Post by witpqs »

Some relief can be gained with higher settings, but in my experience once the time to start begins making bigger jumps then the increase itself just accelerates from day to day. So once the start time gets over a minute I just delete and start a new database.

My own method is to start the data base on the last turn I had, so that when the next turn arrives I have the old turn for comparison and can receive alerts for things like moving LCUs arriving at their destination (which is a huge help from Tracker).

I remember who played the Japanese side (and wanted long term data on production) saying that he keeps TWO Trackers for each game. One of them is handled pretty much as I described. The other one gets run on (I forget) either the first day or last day of each month. So that second database will only have 60 turns in it after 5 game-years and will run OK, and it has a series of snapshots going back to the beginning of the game.

Here are my settings:
"C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause
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EHansen
Posts: 360
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RE: WitPTracker AE Release 1.0.1 Available

Post by EHansen »

My turn sequence is:
1. Start Tracker.
2. Load WitP
3. Run turn combat replay
4. Load turn file
5. Load Combat Reporter.

I use Combat Reporter to do most of the turn.
By this time about 12 - 20 minutes have gone by and Tracker is loaded and I then load the present turn.

I can get about 12 - 13 months of data in a tracker set before I have to restart.
I start a new tracker set about 30 days before the current one is going to take too long to load.

That said, I do have 16GB of RAM and a SSD disk drive. I am sure that helps.
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

You can free up a little memory space by purging the alerts (Database management screen).

Something I really do need to work on.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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FeurerKrieg
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Location: Denver, CO

RE: WitPTracker AE Release 1.0.1 Available

Post by FeurerKrieg »

ORIGINAL: witpqs

Some relief can be gained with higher settings, but in my experience once the time to start begins making bigger jumps then the increase itself just accelerates from day to day. So once the start time gets over a minute I just delete and start a new database.

My own method is to start the data base on the last turn I had, so that when the next turn arrives I have the old turn for comparison and can receive alerts for things like moving LCUs arriving at their destination (which is a huge help from Tracker).

I remember who played the Japanese side (and wanted long term data on production) saying that he keeps TWO Trackers for each game. One of them is handled pretty much as I described. The other one gets run on (I forget) either the first day or last day of each month. So that second database will only have 60 turns in it after 5 game-years and will run OK, and it has a series of snapshots going back to the beginning of the game.

Here are my settings:
"C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause

That's me, witpqs, I keep two files. The daily one I start a new database every 100 turns or so, and the other folder I run it on the 1st and 15th of each month.
Image
Upper portion used with permission of www.subart.net, copyright John Meeks
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Justus2
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RE: WitPTracker AE Release 1.9.2 Available!

Post by Justus2 »

ORIGINAL: floydg

ORIGINAL: John 3rd

Hey Guys!

I am installing Tracker for my game with Cribtop and need to know about the ONLY Java 6 reference at the start of the install. Is this still the case? We're on 8.? of Java here...

Correct: still on Java 6.

We're re-enacting something from 70+ years ago -- using three year old technology shouldn't be an issue... [;)]

Sorry, getting back into WITP after a year or so, and my computer has updated to Java 7. Is there a way to have two versions of Java installed? I seem to remember something about making a copy of the Java 6 .dll file in the Tracker directory, but I may be remembering wrong. Or would I have to uninstall Java completely and reinstall Java 6?
Just when I get the hang of a game, I buy two more... :)
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BigDuke66
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Location: Terra

RE: WitPTracker AE Release 1.9.2 Available!

Post by BigDuke66 »

I simply installed them in seperate folders, seems to work fine so far.
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Justus2
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RE: WitPTracker AE Release 1.9.2 Available!

Post by Justus2 »

Thanks, took some time but I figured it out. I had them in separate folders, but it was still recognizing Java 7 first. I uninstalled and reinstalled Java6 (in a folder at c:\java6), then edited the Tracker .bat file to run java from that folder. Works so far!
Just when I get the hang of a game, I buy two more... :)
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Justus2
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RE: WitPTracker AE Release 1.9.2 Available!

Post by Justus2 »

Spoke too soon - Tracker ran and loaded up an old Tracker db file I had, but when I attempted to run it on a new save, it said it can't load a 32-bit DLL on a 64-bit system. I have used Tracker before on this computer, is it because I installed the 64-bit Java 6?
Just when I get the hang of a game, I buy two more... :)
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