Master Wishlist Thread
RE: Master Wishlist Thread
I think we need to get the game as it stands working properly rather than going for pie-in-the-sky.
RE: Master Wishlist Thread
But that's what the wishlist is for?
You are right though, the game should work well intially. It just needs a few bugs squashed before progressing on; the sky is the limit!
You are right though, the game should work well intially. It just needs a few bugs squashed before progressing on; the sky is the limit!
-
Krippakrull
- Posts: 28
- Joined: Fri Apr 23, 2010 2:18 pm
RE: Master Wishlist Thread
What I'd really want to hear more about is the design goals of Code Force. Disregard the bugs, since those naturally are there for fixing. What are you guys extra happy about? What areas of the game didn't turn out as you thought? Where, generally, are future update and possible expansions likely to take us? Listening to the playerbase is all good and well, especially when it comes to bugs and interface issues, but at the end of the day things that are to be implemented have to fit with the vision of the developer or the game is likely to get worse rather than better by implementing them.
-
Mythrantar
- Posts: 2
- Joined: Tue Apr 27, 2010 10:56 pm
RE: Master Wishlist Thread
I have a quick request: I absolutely love the fact that the game zooms to where my mouse pointer is, but could the zooming process be made smooth? As it stands now, it zooms "in steps" which feels sluggish.
Thanks!
Thanks!
RE: Master Wishlist Thread
Thats true! Smoother scrolling would be greatly appreciated!!
RE: Master Wishlist Thread
ORIGINAL: Fishman
I imagine zooming out consumes more "power" because more information must be displayed, while zooming in reveals nothing new, so there is less computation involved in zooming in. This hiccup causes a slight loss of response when zooming out, so some of your input isn't registering as the computer's "time" has been distorted, but it isn't severe enough to be noticeable to you directly.
No, there are discreet 'zoom levels', and it takes 3 clicks to zoom in to a spot, and 5 to zoom back out to the same level. Try it, and go real slow on the clicks.
- Erik Rutins
- Posts: 39761
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Master Wishlist Thread
ORIGINAL: Mythrantar
I have a quick request: I absolutely love the fact that the game zooms to where my mouse pointer is, but could the zooming process be made smooth? As it stands now, it zooms "in steps" which feels sluggish.
Have you tried adjusting the zoom speed in your options?
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Master Wishlist Thread
Actually, no, thats a really good suggestion [:D]
Perhaps its worth looking into making the faster zoom's feel smooth as well though. If just for comforts sake.
Perhaps its worth looking into making the faster zoom's feel smooth as well though. If just for comforts sake.
RE: Master Wishlist Thread
show the value of a tech without having to first add it to the negotiation table (currently, you add it, you see its value in parenthesis, then you can either remove it or leave it on the table).
Also, sort them by value
Also, sort them by value
I do not have a superman complex; for I am God, not Superman.
Hot key to switch mouse zoom to cursor/selection
Any chance of a hot key to switch between mouse zoom to cursor and zoom to selection? Sometimes one mode is convenient and other times the other works best. At the moment changing it is too much trouble.
RE: Hot key to switch mouse zoom to cursor/selection
I wish when a ship has unbuilt components or damaged components I could click on the respective info bit and see exactly which components, and what they require
I do not have a superman complex; for I am God, not Superman.
RE: Hot key to switch mouse zoom to cursor/selection
I wish it was possible to sort by "unowned systems"... so that I prioritize colonizing systems that are currently empty, rather colonizing systems which I currently own.
If a colony ship retreats from an enemy it will not resume its previous colonization order when the danger has passed. instead a new colony ship will begin construction... This is odd to say the least.
If a colony ship retreats from an enemy it will not resume its previous colonization order when the danger has passed. instead a new colony ship will begin construction... This is odd to say the least.
I do not have a superman complex; for I am God, not Superman.
RE: Hot key to switch mouse zoom to cursor/selection
Also I know if I have nebulas enambled, my scrolling sucks, but when off, I have not trouble zooming. The only problem I have from time to time, is if I am almost all the way out and I zoom in, I might all of a sudden zoom in all the way. So try and disable nebulas and see if that works as well.
-
Mythrantar
- Posts: 2
- Joined: Tue Apr 27, 2010 10:56 pm
RE: Master Wishlist Thread
I tried setting the zoom speed to the max. It does making zooming faster, but it does not smooth out the animation; it still feels that you are zooming in in a step-wise fashion. The best example I can give of smooth zooming is the zooming function in Supreme Commander. Feels completely natural.
Thanks!
Thanks!
RE: Hot key to switch mouse zoom to cursor/selection
when an agent finishes a mission, it should automatically be placed on counter intelligence.
Counter intelligence should not be canceled before assigning a new mission. rather, an agent has only two options, eithers its on a mission, or it is doing counter intelligence. An agent should never be on "no mission" (and no counter intelligence that is).
So basically, you should be able to assign an intelligence mission to an agent doing counter intelligence which then switches over its task.
Counter intelligence should not be canceled before assigning a new mission. rather, an agent has only two options, eithers its on a mission, or it is doing counter intelligence. An agent should never be on "no mission" (and no counter intelligence that is).
So basically, you should be able to assign an intelligence mission to an agent doing counter intelligence which then switches over its task.
I do not have a superman complex; for I am God, not Superman.
RE: Hot key to switch mouse zoom to cursor/selection
when a pirate faction joins you (in fear after you destroyed another faction)
there should be an option to retire all their ships which contain newer tech all at once.
there should be an option to retire all their ships which contain newer tech all at once.
I do not have a superman complex; for I am God, not Superman.
RE: Hot key to switch mouse zoom to cursor/selection
How bout the ability to peacefully integrate other empires into your empire. With a high enough relationship you can ask them to permentally become part of your empire and you gain control of their colonies and all ship designs
RE: Hot key to switch mouse zoom to cursor/selection
A colony should only be able to build a new colony ship if its population is more than what the colony ship can carry. And when construction of the colony ship is complete the number of new colonists on the colony ship must be subtracted from the planet population.
If the population on the planet goes down while the colony ship is in construction, then construction cannot finish till enough colonists are on the planet.
Perhaps keep an reserve, so the colony population will never go below a certain number?
It does not make sense that a new colony can start building loads of colony ships moments after colonisation. Where do the new colonists come from?
If the population on the planet goes down while the colony ship is in construction, then construction cannot finish till enough colonists are on the planet.
Perhaps keep an reserve, so the colony population will never go below a certain number?
It does not make sense that a new colony can start building loads of colony ships moments after colonisation. Where do the new colonists come from?
RE: Hot key to switch mouse zoom to cursor/selection
Ways to minimize / manage corruption
(or are there already??)
Perhaps a bureaucracy research tree to slightly decrease corruption in the Empire.
This would allow large empires to gain realisticly large reveneus while still struggling with money intially. Growth requires investment.
There could even be several mechanics that affect corruption. The amount of central control exerted (the further the iron hand is the more widespread corruption becomes), the amount of freedom the populace has (free media somewhat reduce corruption) etc..
Quality vs Quantity
The ability to decide between low tech or high tech (auto-design) ships. Sometimes it makes more sense to overwhelm an enemy with numbers.
Perhaps an empire should be able to formulate a strategy for auto-design to follow? (This is partly in already, right?)
Classical vs Carrier warfare
I'd love to see the space warfare develop by the introduction of more powerful fighters and bombers after a certain period. Classical vessel shouldn't lose their roles entirely but would be redefined with the arrival star fighters.
In the early era starfighters are perhaps too weak to present a significant threat while miniturization allows more powerful equipment to be installed on them later on.
Advantages are the cheapness (Quantity) compared to the damage they can inflict on larger (perhaps more expensive) vessels.
Patrol Stations & Fleet Command Stations
Reference Topic: http://www.matrixgames.com/forums/tm.asp?m=2453437
how about the ability to build a patrol - station, which acts as the hub of law enforcement in a given area (area defined by the amount of stations compared to systems, coordinates the escorting etc..) or even the neccesity to build a Fleet Command - station which would serve as the center point of all communications with one or perhaps several of the Empire's fleets. (perhaps patrol stations could even reduce local corruption values?)
In a way a patrol station would not be unlike a spaceport in its function, except instead of gathering resources it manages the Empires escorting / law enforcement services.
Such stations would be prime tactical targets, thus introducing many new strategies.
Want to reduce an Empire's income? Pick of their escorts, bomb their mining bases, take out space ports or remove their patrol efficiency by destroying patrol stations. (perhaps even in several incarnations, small, medium, large?)
Want to throw their fleets into dissaray without risking a decisive battle? Destroy their fleet command centers and severly limit your opponents ability to coordinate strike fleets. (You should have fortified that command center! [:'(] )
Ofcourse this would tie in nicely to the spying system as well! You don't even need to risk ships to hurt another empires infrastucture, just sabotage the patrol or fleet stations! That'l give them a hard time for a while!
A button that allows you to ignore wild-life / pirate attacks but will still report conflicts with other empires
I don't want to miss getting attacked or raided but pirate attacks and wildlife things usually sort themselves out for me.
(or are there already??)
Perhaps a bureaucracy research tree to slightly decrease corruption in the Empire.
This would allow large empires to gain realisticly large reveneus while still struggling with money intially. Growth requires investment.
There could even be several mechanics that affect corruption. The amount of central control exerted (the further the iron hand is the more widespread corruption becomes), the amount of freedom the populace has (free media somewhat reduce corruption) etc..
Quality vs Quantity
The ability to decide between low tech or high tech (auto-design) ships. Sometimes it makes more sense to overwhelm an enemy with numbers.
Perhaps an empire should be able to formulate a strategy for auto-design to follow? (This is partly in already, right?)
Classical vs Carrier warfare
I'd love to see the space warfare develop by the introduction of more powerful fighters and bombers after a certain period. Classical vessel shouldn't lose their roles entirely but would be redefined with the arrival star fighters.
In the early era starfighters are perhaps too weak to present a significant threat while miniturization allows more powerful equipment to be installed on them later on.
Advantages are the cheapness (Quantity) compared to the damage they can inflict on larger (perhaps more expensive) vessels.
Patrol Stations & Fleet Command Stations
Reference Topic: http://www.matrixgames.com/forums/tm.asp?m=2453437
how about the ability to build a patrol - station, which acts as the hub of law enforcement in a given area (area defined by the amount of stations compared to systems, coordinates the escorting etc..) or even the neccesity to build a Fleet Command - station which would serve as the center point of all communications with one or perhaps several of the Empire's fleets. (perhaps patrol stations could even reduce local corruption values?)
In a way a patrol station would not be unlike a spaceport in its function, except instead of gathering resources it manages the Empires escorting / law enforcement services.
Such stations would be prime tactical targets, thus introducing many new strategies.
Want to reduce an Empire's income? Pick of their escorts, bomb their mining bases, take out space ports or remove their patrol efficiency by destroying patrol stations. (perhaps even in several incarnations, small, medium, large?)
Want to throw their fleets into dissaray without risking a decisive battle? Destroy their fleet command centers and severly limit your opponents ability to coordinate strike fleets. (You should have fortified that command center! [:'(] )
Ofcourse this would tie in nicely to the spying system as well! You don't even need to risk ships to hurt another empires infrastucture, just sabotage the patrol or fleet stations! That'l give them a hard time for a while!
A button that allows you to ignore wild-life / pirate attacks but will still report conflicts with other empires
I don't want to miss getting attacked or raided but pirate attacks and wildlife things usually sort themselves out for me.
RE: Hot key to switch mouse zoom to cursor/selection
We need a different size galaxy. I know this was mentioned before, but I don't like how I am playing the same size galaxy 10X10 and it's just the amount of stars that change. I really would like to play on a 100 star size map, but on a smaller scale, not 10X10 but maybe 5X5 or let us choose what size we want.
I do like how in GC you can pick the size of the galaxy be it 5X5, 10X10 100X100. Maybe we can have something like this in an expansion or what not.
I do like how in GC you can pick the size of the galaxy be it 5X5, 10X10 100X100. Maybe we can have something like this in an expansion or what not.
