It gets better .... all the ships taking supplies to and fro through PH use fuel too
Not true if you use the following from the Manual, page 107 "6.2.13.1 Refueling at Port and At Sea"
The refueling options are:
* Do Not Refuel - No refueling will take place
* Minimal Refuel - Each ship takes on enough fuel to complete the present TF mission, plus approximately a 10% pad
* Tactical Refuel - Similar to Minimal Refuel, but with a 50% pad, and
* Full Refuel - All ships refueled to their maximum Endurance
When your ships leave the West Coast, set them to "Do Not Refuel" option in the TF and both their home port and destination to Pearl. Use at least two Waypoints to avoid some subs as I would have my Japanese subs in Patrol Zones in case you get lazy.
Once they get to Pearl and have docked and unloading, switch their destination back to your home port on the west coast. Then, switch to the "Minimal Refuel" option and refuel from Pearl (I try to Refuel at Sea option first so my high endurance trasnports/tankers are used first). Only your short legged transport and tankers will take on fuel to get back home.
Yes, this means a few moments more of micro-management, but it will help you build up a stockpile of fuel. That is why I like Christmas Island as part of my LOS to/from NZ & OZ as I can use ships to drop of fuel here and return to west coast without drawing from my just unloaded fuel.
It gets better .... all the ships taking supplies to and fro through PH use fuel too
Not true if you use the following from the Manual, page 107 "6.2.13.1 Refueling at Port and At Sea"
The refueling options are:
* Do Not Refuel - No refueling will take place
* Minimal Refuel - Each ship takes on enough fuel to complete the present TF mission, plus approximately a 10% pad
* Tactical Refuel - Similar to Minimal Refuel, but with a 50% pad, and
* Full Refuel - All ships refueled to their maximum Endurance
When your ships leave the West Coast, set them to "Do Not Refuel" option in the TF and both their home port and destination to Pearl. Use at least two Waypoints to avoid some subs as I would have my Japanese subs in Patrol Zones in case you get lazy.
Once they get to Pearl and have docked and unloading, switch their destination back to your home port on the west coast. Then, switch to the "Minimal Refuel" option and refuel from Pearl (I try to Refuel at Sea option first so my high endurance trasnports/tankers are used first). Only your short legged transport and tankers will take on fuel to get back home.
Yes, this means a few moments more of micro-management, but it will help you build up a stockpile of fuel. That is why I like Christmas Island as part of my LOS to/from NZ & OZ as I can use ships to drop of fuel here and return to west coast without drawing from my just unloaded fuel.
I can see now that this detail is really needed as I have been just running the convoys back and forth full refuel .. over time this has drained the fuel depot reserve ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
This turn we followed up on all our restricted 4th USAAF airgroups. The strategy I am using is to train as many 20 exp pilots to 50 experince pilots. Once they hit 50 I release them into the reserve pool and get the next batch.
So for the army we have 116 in the pilot reserve with very few below 50 ...
Attachments
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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
I did check Tennant Creek this turn and the findings are shown below. Bascally it reinforces what Ksfgo explained previously in this thread. As Forts and airfield go up so does the maximum supplies transfered per 'tick.' In this case I can verify that now the little number in the red circle is "600 Max" [;)] It looks like this is happening twice weekly? Maybe I am optimistic ...[:D]
So Tennant Creek can be built to level 6 and eventually to lvl 9 .. it is taking about a month for each increase in level using the current 6 engineer units there .. 3 more Sea Bees are on their way ..So when this gets fully built up I am counting on 1500 supplies down this road per week ..
Attachments
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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
I believe weather and die rolls are playing an effect here as I have completly shut down a base with a 60 plane raid at 14ooo'. Granted a smaller base but 70 plus runway and other collateral damage.
This turn is one of those "Beans, Bullets, and Butts" kind of turns .. I have to get a lot more fuel each week to Pearl Harbor if we are to continue operations here ...Then there is the Gilberts ..
In the Gilbert's and in particular Tabitueua, we need a minimum of 50K supplies on hand minimum. Then there are our operations in New Caladonia building up Nomea and Luganville .. lots of stuff and lots of xAK's to get moving in the right directions .. let's not even think of Oz ... [:'(]
The problem .. the IJ are pretty determined to make sure this does not happen. So things have to be planned that if a raid occurs the minimum number of ships are lost. There is a balance of convoys for sub protection and being scattered to minimize losses from AMC's and stray CVE's .. plus operating within patrol zones ..
The only good news to report is that Burma is starting to shape up. The bought out units are being built up quite nicely and we are forming up "lost" divisions. These forces have low morale and training but .. I am thinking they will occupy a supply line as good as elite forces [:D] We should be able to kick off our operations in 3 months ...
Otherwise we kick off the days until the big green industrial machine starts kicking into gear ...[8D]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
I did check Tennant Creek this turn and the findings are shown below. Bascally it reinforces what Ksfgo explained previously in this thread. As Forts and airfield go up so does the maximum supplies transfered per 'tick.' In this case I can verify that now the little number in the red circle is "600 Max" [;)] It looks like this is happening twice weekly? Maybe I am optimistic ...[:D]
So Tennant Creek can be built to level 6 and eventually to lvl 9 .. it is taking about a month for each increase in level using the current 6 engineer units there .. 3 more Sea Bees are on their way ..So when this gets fully built up I am counting on 1500 supplies down this road per week ..
You won't be getting 600t per supply movement - you'll be getting (600-wastage); for TC that's from Alice Springs, so about 30% losses in transit, meaning 600*0.7 or about 425 per movement. Movements should be 4/week as 0.7 is close enough to permit that.
Trying to expand forts and airfield simultaneously is not sensible; you want to focus on whichever will be quicker as that will allow more resources to be effectively put towards the next step. Don't feel the need to overload the place with engineers - they can only build as far as they have supply available to them, so if you apply so many engineers that supply is drained construction will go no faster than it would with less engineers. You do have an awful lot of aviation support troops hanging around - I'm aware that a lot of the 'initial' engineering capacity is in base forces etc but remember that everyone there has to eat, not just the builders.
well above I documented that I-24 was smacked by a PBY and found by a DD ASW force .. we have one more tibit to add ..a ground loss of one float plane .. together this adds up to chalking up one submarine .. only a hundred or so more to go ..[:D]
I have a general rule of thumb. One Allied DC hit will sink a small Japanese sub 50% of the time and two 100%. Two DC hits will sink a large Japanese sub 75% of the time-I have never seen one take three hits and survive. It depends on the type but some of the upgraded DC have a bigger kick. It also helps if you pile on a bunch of near misses.
A mine hit on a Japanese sub will sink it 95% of the time.
3 Dud submarine encouters .. but one significant one .. at 98, 105 we ran into some Val's .. that means the KB is coming to visit the Marshal's / Gilberts again .. I suspect to raid Tabituerua since this is where I have been launching B-17 raids from ...
The IJA / IJN continue operations in Oz landing at Wyndham
Amphibious Assault at Wyndham (70,127)
TF 487 troops unloading over beach at Wyndham, 70,127
Japanese ground losses:
156 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Ok lots to think about this turn ..especally with the KB coming to play in the Gilbert's....
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
well above I documented that I-24 was smacked by a PBY and found by a DD ASW force .. we have one more tibit to add ..a ground loss of one float plane .. together this adds up to chalking up one submarine .. only a hundred or so more to go ..[:D]
I have a general rule of thumb. One Allied DC hit will sink a small Japanese sub 50% of the time and two 100%. Two DC hits will sink a large Japanese sub 75% of the time-I have never seen one take three hits and survive. It depends on the type but some of the upgraded DC have a bigger kick. It also helps if you pile on a bunch of near misses.
A mine hit on a Japanese sub will sink it 95% of the time.
I have had soooo much FOW sunk / "no not really "...I know when a submarine is sunk when I see one surface on fire ...then slip quietly beneath the waves with the sinking sound in the background ..[;)]
But good info I will keep in my operations manual ....
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
SS Sealion launches 2 torpedoes at xAK Yamadori Maru
The usual flights over PM today ..
One interesting little tibit ..
Ground combat at 63,45 (near Bhamo)
Japanese Bombardment attack
Attacking force 11422 troops, 161 guns, 24 vehicles, Assault Value = 889
Defending force 12442 troops, 30 guns, 0 vehicles, Assault Value = 454
Assaulting units:
18th Division
1st Tank Regiment
55th Division
23rd Medium Field Artillery Regiment
51st Field AA Battalion
Defending units:
36th Chinese Division
1st Burma Brigade
22nd New Chinese Division
88th Chinese Division
200th Chinese Division
2nd Reserve Division
NCAC
The IJ are close to 2-1 .. but I have a surprise about 1 week away .. another Corps of Chineese .. ;:
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
The ability to recover "dead" units I think is a game changer. Already we have rebuilt an Indian Army of two Corps. I have started the campaign toward Sweebo. One Corps will move due East of Imphal with 6 small armored units and 1K AV. The other will move from Chittergong Eastwards toward Sweebo with 1K AV.
At the same time we now have our forces in place to take Daily Waters. I have this timed to reach contact at the same time as above.
The support operations in Tabiterua continue .. in 3 days will have 2 more base forces working on airfields ..
and the clock continues to tick for the IJ .. [:D]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
The 7th USAAF just does not have the accuracy to shut down a base with 50 bombers yet ..but each raid gets us a little but better ..
But ...
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/431st BG at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/431st BG at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/431st BG at Tabiteuea grounded due to maintenance
B-17E Fortress from 7th BG/436th BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/23rd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/26th BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
So 20% of the bombers are in the shop after two raids ...[X(]
Hi Crackaces. I have the same problem in my game as allied player in CBI. I read in the threads one solution to this plane fatigue issue is to rest 50% of the 4Es all the time.
Why not , they will be grounded if you dont rest them. This also cuts down on plane losses and increases pilot skill and enemy ata kills(yes, now I have 4E bomber aces).
The 7th USAAF just does not have the accuracy to shut down a base with 50 bombers yet ..but each raid gets us a little but better ..
But ...
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/431st BG at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/431st BG at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/431st BG at Tabiteuea grounded due to maintenance
B-17E Fortress from 7th BG/436th BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/23rd BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 11th BG/26th BS at Tabiteuea grounded due to maintenance
B-17E Fortress from 5th BG/72nd BS at Tabiteuea grounded due to maintenance
So 20% of the bombers are in the shop after two raids ...[X(]
Hi Crackaces. I have the same problem in my game as allied player in CBI. I read in the threads one solution to this plane fatigue issue is to rest 50% of the 4Es all the time.
Why not , they will be grounded if you dont rest them. This also cuts down on plane losses and increases pilot skill and enemy ata kills(yes, now I have 4E bomber aces).
I think you have a very good point here .. for the following reason from my standpoint ..
It seems there are thresholds to cross to get enough damage to warrnet the extra supplies/maintinance of a larger raid. I am not sure what they are but there has not been much difference between a 30 plane B-17 raid and a 50 plane B-17 raid .. but 100 planes (2E or 4E) corrdinated really boost damage a la Burma for example . Thus it is better to rest units ahead of time and get the maintinance done ..
Now there is one influencing factor in all this . % bomb accuracy ...soem units are close to 60% other units have yet to cross 20% ..that could be influcencing the total damage at the end of the raid .. . meaning it takes a lot more 20% to do anything ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Raid spotted at 19 NM, estimated altitude 17,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
no flights
Allied aircraft
Wellington Ic x 13
B-25C Mitchell x 9
No Japanese losses
Allied aircraft losses
Wellington Ic: 1 damaged
Airbase hits 4
Runway hits 7
All this action we did 26% damage to the airfield .. 5 transports are left on the base ..
As the dawn breaks we find SS I-24 patroling Pearl Harbor and sink her ..the "submaine slips slowly beneth the waves on fire with guggling noises kind of sinking ..[;)]
Submarine attack near Pearl Harbor at 179,105
Japanese Ships
SS I-24, hits 16, and is sunk
Allied Ships
DD Mugford
DD Sterett
DD Lang
DD Henley
On other news I-6 is still alive .. she took a mine attack and was reported to have been hit with a 500 lb bomb ..but Previous report of sinking of SS I-6 incorrect. Intelligence reports ship is still in service [8|]
A very determined attack on Port Moesby including the KB !!!
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Clear sky
Raid detected at 45 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
G4M1 Betty x 29
No Japanese losses
Port hits 2
Port supply hits 2
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Clear sky
Raid detected at 98 NM, estimated altitude 20,000 feet.
Estimated time to target is 34 minutes
Japanese aircraft
A6M2 Zero x 19
G4M1 Betty x 20
Japanese aircraft losses
G4M1 Betty: 3 damaged
Port hits 3
Port supply hits 1
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Clear sky
Raid detected at 81 NM, estimated altitude 15,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
A6M2 Zero x 41
No Japanese losses
Aircraft Attacking:
12 x A6M2 Zero sweeping at 15000 feet
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Clear sky
Raid detected at 39 NM, estimated altitude 5,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
A6M2 Zero x 19
B5N2 Kate x 4
No Japanese losses
Port hits 1
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain
Raid detected at 107 NM, estimated altitude 17,000 feet.
Estimated time to target is 42 minutes
Japanese aircraft
A6M2 Zero x 30
G3M2 Nell x 27
Japanese aircraft losses
G3M2 Nell: 1 damaged
Airbase hits 2
Runway hits 22
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain
Raid detected at 119 NM, estimated altitude 10,000 feet.
Estimated time to target is 44 minutes
Japanese aircraft
A6M2 Zero x 47
B5N2 Kate x 43
D3A1 Val x 59
Another AMC is patroling the waters around Bombay .. a Naval search spotted her and we are reacting with a CL and in a seperate TF 4 KV's. The AMC's guns will out duel the KV's but the plan is to have the 6" guns, RADAR and superior leadership aboard the CL Newcastle to cripple this raider, and the KV's to sink her .. we shall see what happends ..
Attachments
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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"