The PERFECT WAR Mod: Allied Side

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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MateDow
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RE: Mark III Allied Summary

Post by MateDow »

ORIGINAL: John 3rd

Lexington no longer has an Opening Day job. What should her and her TF be doing? Ideas?

Here are some ideas...

Moving fighters from the West Coast to Hawaii (ETA 10 December-ish?)

Sitting in port with aircraft onshore standing CAP

Returning from delivering aircraft to Wake or Guam to account for the aircraft there

Sitting north of Hawaii waiting for the Japanese in concert with Enterprise... OK not serious, but it would be a fun surprise the first time people played [:D]
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John 3rd
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RE: Mark III Allied Summary

Post by John 3rd »

Thanks guys. Plenty of name choices. If anyone comes up with more just yell.


As I see it, Lexington has three options:

1. Ferrying Aircraft from WC to Hawaii. Thanks--Matedow.

2. Escorting another Convoy (like in RA) down in the South Pacific--like Pago Pago.

3. SE of Midway in its normal spot having just delivered the Vindicators.

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DOCUP
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RE: Mark III Allied Summary

Post by DOCUP »

Nice work John, Great work actually

I vote for Wee Vee on WC for refits, the Colorado is already there. If not bring the Maryland over have all 3 sister ships refitting.

Leave the Lex where she is less work for you and it fits the scenario.

doc

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Misconduct
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RE: Mark III Allied Summary

Post by Misconduct »

ORIGINAL: John 3rd

Thanks guys. Plenty of name choices. If anyone comes up with more just yell.


As I see it, Lexington has three options:

1. Ferrying Aircraft from WC to Hawaii. Thanks--Matedow.

2. Escorting another Convoy (like in RA) down in the South Pacific--like Pago Pago.

3. SE of Midway in its normal spot having just delivered the Vindicators.


Something I have been pondering, can we improve the upgrade path to certain aircrafts? for example the Wapiti IIa, Audax I and Lysander II are classified as Level Bombers, however none have an upgrade path to 2 or 4 Engine bombers as allied AC have.
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John 3rd
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RE: Mark III Allied Summary

Post by John 3rd »

Interesting idea. What do readers think of that?

I think we should put West Virginia with Colorado on the West Coast. They will just be finishing the Upgrade. Probably put them at Sys 14-19 or so and let them repair normally starting the 7th.
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Dixie
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RE: Tentative Allied Summary of Ideas

Post by Dixie »

ORIGINAL: oldman45

I think that is a brilliant piece of work, but I have a feeling most of those would end up in the Atlantic.

ORIGINAL: John 3rd

Correct. However a little bit of MIGHT end up in the Pacific...


Or, maybe they'd replace Australian and Kiwi ships in the Med before joining the BPF later in the war.
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oldman45
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RE: Tentative Allied Summary of Ideas

Post by oldman45 »

ORIGINAL: Dixie
ORIGINAL: oldman45

I think that is a brilliant piece of work, but I have a feeling most of those would end up in the Atlantic.
ORIGINAL: John 3rd

Correct. However a little bit of MIGHT end up in the Pacific...

Or, maybe they'd replace Australian and Kiwi ships in the Med before joining the BPF later in the war.

Now there is a great idea. How many Australian and Kiwi ships were in the med?
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Dixie
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RE: Tentative Allied Summary of Ideas

Post by Dixie »

ORIGINAL: oldman45

ORIGINAL: Dixie
ORIGINAL: oldman45

I think that is a brilliant piece of work, but I have a feeling most of those would end up in the Atlantic.
ORIGINAL: John 3rd

Correct. However a little bit of MIGHT end up in the Pacific...

Or, maybe they'd replace Australian and Kiwi ships in the Med before joining the BPF later in the war.

Now there is a great idea. How many Australian and Kiwi ships were in the med?

Iirc, most of them are already on the map at the start of WitP.
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

That makes good sense I guess. If anyone can put together a concrete proposal reflecting the thinking above we can then entertain it.

Doubt if I will get much Mod work done today or tomorrow so we'll hit it hard on Monday.
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oldman45
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RE: Tentative Allied Summary of Ideas

Post by oldman45 »

You wrote you will put a PBY squadron in wake, I think a detachment might be more appropriate. Wakes not that big [;)] There are two detachments already in the game. Don't remember which squadron is broken up but just take 2 more from that one and that should be good.
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Don Bowen
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RE: Tentative Allied Summary of Ideas

Post by Don Bowen »

ORIGINAL: oldman45

You wrote you will put a PBY squadron in wake, I think a detachment might be more appropriate. Wakes not that big [;)] There are two detachments already in the game. Don't remember which squadron is broken up but just take 2 more from that one and that should be good.

Although the long term plan for Wake was to have a NAS and a full PBy squadron. Also a sub base capable of handling half a dozen boats. Memory fails, maybe some PTs too.
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DOCUP
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RE: Tentative Allied Summary of Ideas

Post by DOCUP »

I like the way it looks John.  One thing that I see is that, if you have a fully loaded TF at Manila unloading on the 7th its toast.  Maybe have 2 sqds flying cover for them. 
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RE: Tentative Allied Summary of Ideas

Post by Shark7 »

ORIGINAL: Don Bowen

ORIGINAL: oldman45

You wrote you will put a PBY squadron in wake, I think a detachment might be more appropriate. Wakes not that big [;)] There are two detachments already in the game. Don't remember which squadron is broken up but just take 2 more from that one and that should be good.

Although the long term plan for Wake was to have a NAS and a full PBy squadron. Also a sub base capable of handling half a dozen boats. Memory fails, maybe some PTs too.


So if one wanted to make a mod with Wake fully ready, what would you suggest modifying the base stats to? Port 3 AF 3 Forts 3?
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

One cannot know for certain but I think Pt-2, F-3, with the AF where it is normally works well. Raise the supply some, add some fuel (for SS), a squadron of PTs for local defense, and you are ready to go. Fortress Wake!

The PBY's flying there are only 6 in number I believe. Still have the Wildcats as well...
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Shark7
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RE: Tentative Allied Summary of Ideas

Post by Shark7 »

ORIGINAL: John 3rd

One cannot know for certain but I think Pt-2, F-3, with the AF where it is normally works well. Raise the supply some, add some fuel (for SS), a squadron of PTs for local defense, and you are ready to go. Fortress Wake!

The PBY's flying there are only 6 in number I believe. Still have the Wildcats as well...

Sounds reasonable to me.
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RevRick
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RE: Tentative Allied Summary of Ideas

Post by RevRick »

ORIGINAL: DOCUP

I like the way it looks John.  One thing that I see is that, if you have a fully loaded TF at Manila unloading on the 7th its toast.  Maybe have 2 sqds flying cover for them. 

Knowing sailors, and their offices, you can probably be assured that the convoy would have arrived for a liberty call on Friday PM. The convoy would have been unloaded on Saturday at overtime rates, and then would have been in port with basically some remnants of the supply onboard, and most of the stuff crated in Manila. Also, since the strike on Manila happened sometime after the Pearl Harbor raid, I would imagine that Tommy Hart would have had his fighting ships manned and underway somewhere - probably to rendezvous with Houston and Boise.
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ny59giants
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RE: Tentative Allied Summary of Ideas

Post by ny59giants »

Going with RR suggestion, have the warships based at Manila, but start the game in the Bataan hex headed south. Thus, the Japanese player will need to decide what surface and air assets to be devoted to go after them. If they can survive and join up with Boise and Houston, the Americans can have a decent SC TF in the SRA.
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

OK. Could simply start with the TF fully unloaded with the troops, supply, and aircraft at Manila. Might be fun to have the B-25 and A-20 fully disabled reflecting them being just offloaded. Have to be put back together before being used! Yes: the JFB finds this sort of funny.

Michael's idea has some real merit.

Have the entire day tomorrow at home ALONE! Plan to can Salsa, play turns, and work on the Mod. Just bought a new set of notebooks so I can create a complete Change Log to put onto the Forum.
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Don Bowen
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RE: Tentative Allied Summary of Ideas

Post by Don Bowen »


The historian in me has to interject. You could get a copy of Racing the Sunrise and check out all the assets that were in the process of moving to the Philippines. Assume everything was a few months ahead and it all arrived by 12/6.
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

Concur. Have looked at that book and want to order it. You are correct Don. We'll go that path.
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