4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

North Atlantic: Axis 10, Allied 4. No combat.

Bay of Biscay: Axis 6, Allied 8. No combat.

North Sea: Just making sure that CW is not going to fly more planes?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

North Atlantic: Axis 10, Allied 4. No combat.

Bay of Biscay: Axis 6, Allied 8. No combat.

North Sea: Just making sure that CW is not going to fly more planes?

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In the absence of Ormster the CW fly the Battle and the Hurricane to the O box.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

CW fly both to the 0-box.

Edit: I really should be called to late. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I rolled but PBE dice roller crashed. I wait few minutes for email and then I roll again.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

North Sea: Axis 2, Allied 10.

Only box 3 (with transporter) is chosen. Germany chooses naval air combat.

4 points are used to bring AA fire to nothing. Remaining 4 points are used to increase damage to X.

Transporter is gone, Germany is happy.

Axis stay, how about Allies?

I believe total losses in this game have been bigger than in any of my previous games during S/O 1939.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Allies stay.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

2nd round: Axis 4, Allied 5.

Germany chooses box 0 only and uses all 4 points to choose surface combat.

Germany takes no damage, CW takes 2A. How do you want to place 2A (my guess is CW wants to keep CP in North Sea if possible) and where do aborted ships go?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

CP goes to Liverpool. Destroyer goes to the same port as the Polish CP.

And you are right that the destroyer gets selected first.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Rolling 4 and 9 both ships are aborted.

Axis stay, how about Allied?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Allies stay.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

3rd round: Axis 5, Allied 7. Combat is over.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

No air missions or rail moves.

Ethiopian Terr moves into British Somaliland. Italians move a couple of units on the French border.

In China the Japs move up for a long-shot at Sian.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Which table would the Communists like to defend with?

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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: AllenK

Which table would the Communists like to defend with?

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Assault please
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Apparently, the die roller hasn't yet run out of 1's [:(].

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RE: 4 player E-mail: AAR

Post by AllenK »

No rebases or reorgs.

On an 8, the never ending turn continues.
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Gents I think that is it for tonight. Pick up again tomorrow.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Thanks Warspite1.

We just can't take any more of these terrible die rolls. They just get worse.



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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Soon it will not be possible for any more impulses. So how do we handle the end of turn actions?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Is it OK if Axis give instructions? Let's see the situation again when Axis have major fleets in seas.
If your attack is going really well, it's an ambush.

-Murphy's war law
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