2by3+

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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

I've done the South, I did my best to ensure they didn't encircle ALL of those divisions.

Frankly right now I can only guaranty that Rostov stays in Russian hands, Voronezh fate will depend on how many units don't get encircled in the next turn.
I decided, will evac only 2 factories of IL-2 from Voronezh, meaning that for at least 32 turns literally all production of IL-2 will cease. we will have to depend on the biplane UV-2 for bomber strikes for the next 5-6 months.

I will still give priority for Heavy Industry, see to it that we don't fall below 170.

Thedotorking still hasn't report back, if he doesn't do his turn by tonight, can I do it?
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Il send an email to Doctorking.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

North is done, it is now the turn of the Air Marshall.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

Sorry about the delay. I did my turn. I call it "Operation Krolik" - it sounds better in Russian...[:D]

I snagged a decent air leader for NW Air Command since my original guy had an air value of 3 and a morale value of 4. We appeared to have surplus points. If this is a problem, I'll go back and re-execute without the leader replacement. I also gave him two decent fighter squadrons so that we can put up some sort of a fight against the (unescorted) German airbase bombing missions and interdictions.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

I would have prefer you take General Rokossovsky out of the encirclement, but I will do it myself if there is any admin points left after the air turn.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

I looked at the save game and my defense in N. Leningrad is like 80. Don't know if that is going to be enough.

I could also use the relocate unit command to send Rokossovsky's HQ over to the mainland. He would be in a hex ahead of my current line so he would for sure get overrun there. Or we could wait for him to get overrun in the Leningrad pocket and relocate and maybe go farther. I'll leave it to the supremo. But I don't think it is worth it to spend AP to replace him as leader. For one thing, as long as he is inside the pocket, his troops will fight better for Leningrad.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

I'm still unclear about the division of labor between us front commanders and the overall air commander as regards the air units in our theaters. I just moved my planes around and did stuff as if I was in charge but if that is a violation of the Air Marshal's jurisdiction, my apologies and I will not do it in the future.

My goal is to get the two air armies in my sector behind the river/swamp line that is to be my main line of resistance. I'm keeping a staging base for each group out front. I want to make sure that the bases have sufficient fighter cover to prevent enemy air raids (at least 100 fighters per hex, by preference). I'm not too concerned about bombers, though I'd like to bomb the enemy's spearhead units, both to slaw them down and to gain experience for our boys.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

Also, it would be nice if each air HQ had six AA regiments, though I realize that we probably have higher priorities for our AP. But if we are to regain our air strength, we will need to prevent audacious German raids on our bases.
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

you weren't suppose to move the airbases or perform missions other then recon, I explicitly sated this in a post :(.

well just don't do it again for the next turn. after Leningrad falls, you can use your air force however you want but you will get few air regiments until snow.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

That's all right. I'll go back and re-do my turn. I'm doing it now.
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

As I also said, I moved the air bases as well since they were exposed and left behind as the front was retreating. For future, do you want us to leave the airbases and then you will move them behind the front during the Airmarshall's 2nd move after all the ground units have moved?
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

OK, fine. I also didn't replace the air commander so if the Air Marshal feels it appropriate, he can do it. Also, I didn't hit relocate for Rokossovsky, you can do that if you like. Don't bother using AP to replace him, though.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Guys we cant re-do turns. Its against the game rules. Its considered a form of cheating. Nobody touches anything.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

I left the airbases where they were. No air transfer missions are possible at this point, of course. Both main groups are covered by my boys though they will have to get out next turn.

I didn't do any bombing missions. You might want to attack forward German positions just to build up experience. As I did in my earlier, abortive move, I'd like to have a couple of good fighter squadrons since the Germans continue to attack my airbases. Also, if you have some AP to spare, might be a good idea to build some AAA regiments for your air HQ's. Though that has got to be a long way down on our list of priorities for AP's.

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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Everything has been reverted to normal with the original North save. Its now the Air marhsall turn. This is the importance of reading the thread correctly before doing the turns.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

OK, so restore my original move? With the changes I made?

I don't think the re-move changed anything. I put all the ground units in the same places.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Its Air marshall's turn to do now.
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

Sorry about the confusion, guys. Maybe I'm not paying enough attention to the game. If you would like to replace me, I won't be insulted. I certainly haven't contributed much to our glorious motherland's triumph.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Everyone is allowed to make mistake, But we are not allowed to cheat. So I reverted to the original file, and now its the Air Marshall's turn, thats all.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

And by the way, dont say that Doctorking, you have been here since the start, you kept your heads high when Doom was inevitable, you have lead our great armies in the North trough hardship no one could bear to stand. Keep fighting hard and we will, survive this.
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