What Do You Think Needs to be in World In Flames PC Game

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Sgt.Fury25
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Sgt.Fury25 »

Hello Peoples,Will this game keep track of wins and loses,also will there be a ranking system?Thanks for all the hard work!
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Shannon V. OKeets »

ORIGINAL: Ronson

Hello Peoples,Will this game keep track of wins and loses,also will there be a ranking system?Thanks for all the hard work!
Unlikely to be very much in this regard as part of MWIF product 1.

Partly you are up against my lack of enthusiasm for W/L statistics since it is easy to restart a game before your last bad decision/die roll, or simply stop playing a game, so that 'losses' never occur. I might be persuaded to record information about completed games, though I do not want to get involved in anything elaborate.

I would like to see a ranking system developed (I use to play a lot of tournament chess), but I see that as being outside of the MWIF product. However, I have done my best to prevent 'cheating' when playing against human opponent(s), either over the internet or PBEM. So, designing a system should be feasible. The biggest hurdle would be how to handle all the different optional rules - I certainly would not want to have to figure that out.
Steve

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micheljq
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by micheljq »

We are playing many online CoH games on the internet against random opponents.  What happen very often is that when the other team see that he is losing, he simply quits and the other team who was gonna win does not grab the "win" result.  Sometimes it is frustrating.

I fear it would also happen with MWiF.  One way to overcome this issue would be that if one side leaves or abandons, the other side get a "wins" automatically, after a certain amount of time.  Anyway I am glad our developper does not involve itself into this, he has more than enough work to do already.


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"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
Tagwyn
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Tagwyn »

WHEN! I WILL BE IN THE MORGUE BEFORE THIS GAME IS RELEASED. T
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Frederyck
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Frederyck »

ORIGINAL: Tagwyn

WHEN! I WILL BE IN THE MORGUE BEFORE THIS GAME IS RELEASED. T

Luckily, the game will support Play By E-Morgue.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by meisterchow »

ORIGINAL: Frederyck

ORIGINAL: Tagwyn

WHEN! I WILL BE IN THE MORGUE BEFORE THIS GAME IS RELEASED. T

Luckily, the game will support Play By E-Morgue.

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Eichenblatt
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Eichenblatt »

[font=arial]In addition to the unit writeups, it would be pretty cool to have some short writeups for the objective cities and other important locations during WWII such as Anzio, Monte Cassino, Arnhem, Eben Emael, Normandy etc. (in particular since they are pointed out on the map). Also, adding real WWII pictures for each such writeup would add a very nice flavor indeed.[/font]
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by macgregor »

ORIGINAL: Ronson

Hello Peoples,Will this game keep track of wins and loses,also will there be a ranking system?Thanks for all the hard work!
I'm sure there will be MWiF website that will keep track of all this, perhaps several.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Neilster »

ORIGINAL: Eichenblatt

[font=arial]In addition to the unit writeups, it would be pretty cool to have some short writeups for the objective cities and other important locations during WWII such as Anzio, Monte Cassino, Arnhem, Eben Emael, Normandy etc. (in particular since they are pointed out on the map). Also, adding real WWII pictures for each such writeup would add a very nice flavor indeed.[/font]
Not that it matters if someone wants to do this but many of these places were nondescript other than a WW2 battle occurred there or they were chosen as an invasion site for various reasons. In MWiF, you won't be re-fighting WW2. It's a new war every time. Obviously, some are in strategic places that are highly likely to be fought over again but there will also be the "Siege of Paris", the "Battle of Birmingham" and the "Descent on the Queensland Coast" etc.

I only say this because I think we should be emphasising the open-ended nature of the game. People often have a hard time understanding that it's not some sort of replay with variations that cancel out to get the whole plot back on the Sep 1st 1939 to Aug 15th (or Sep 2nd if you like) timetable.

Cheers, Neilster

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by HansHafen »

Yes, it would be neat to have a League or Ladder of sorts. Most games won't go to the bitter end as one side or the other will fail their morale check and surrender. And there are other problems with a win/loss record, however it would still be neat to have a history of games played, opponents, sides, date of surrender or conquest etc.
 
 
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yvesp
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by yvesp »

Is there somewhere a resume of which WiF extensions that are supported by MWIF ?
And which will be supported in the follow up release ?

Yves
Eichenblatt
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Eichenblatt »

See post #23 of this thread (I think/hope its still correct):

http://www.matrixgames.com/forums/tm.asp?m=1082338
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yvesp
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by yvesp »

ORIGINAL: Eichenblatt

See post #23 of this thread (I think/hope its still correct):

http://www.matrixgames.com/forums/tm.asp?m=1082338


Thanks!
Exactly what I was looking for.

I think it should be copied an stickied in a new thread as a reference for those like me who wonder about the exact scope of MWiF.

Yves
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by jarlgeir »

Counter Mix available??

Will we be stuck with the same countermix as in the ADG game?
The only reason we have so few counters in ADG's WIFFE is the cost of printing counters, so no reason not to increase the counter mix somewhat in a PC game.
In quite a few games I run out of counters to build when the game do not proceed as the war did historically.
For example, the Chinese should have a much larger force pool of land units - after all there were 419 000 000 chinese in 1935 not counting Manchuria or Taiwan - no shortage of recruits.
While we're at it I also want to see more subs in the Chinese force pool.

Also, I would like to see an option where the ChiComs or ChiNats can restart their civil war early. If the Japs had been chasen out of China before 1945, they would have restarted the civil war which was postponed by the Japanese invasion of China.
[&o]
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Shannon V. OKeets »

ORIGINAL: jarlgeir

Counter Mix available??

Will we be stuck with the same countermix as in the ADG game?
The only reason we have so few counters in ADG's WIFFE is the cost of printing counters, so no reason not to increase the counter mix somewhat in a PC game.
In quite a few games I run out of counters to build when the game do not proceed as the war did historically.
For example, the Chinese should have a much larger force pool of land units - after all there were 419 000 000 chinese in 1935 not counting Manchuria or Taiwan - no shortage of recruits.
While we're at it I also want to see more subs in the Chinese force pool.

Also, I would like to see an option where the ChiComs or ChiNats can restart their civil war early. If the Japs had been chasen out of China before 1945, they would have restarted the civil war which was postponed by the Japanese invasion of China.
[&o]
Units are defined in a CSV (comma separated value) data file that can be edited with NotePad (for instance). You can add as many new units as you like, and they can be any of the 80 unit types.

Starting units for each scenario is not accessible for modification, so these would all have to be new builds.
===
A Chinese civil war is not modelled by WIF, so it is not part of MWIF.
Steve

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by brian brian »

A lot of people that play WiF feel that there are now more than enough counters. I know several groups that have gone back to playing Classic, each with slightly different tweaks to that regarding planes, ships, or divisions. New counters seem like a great fun idea, until you reach 1944...
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Froonp »

ORIGINAL: Shannon V. OKeets
Units are defined in a CSV (comma separated value) data file that can be edited with NotePad (for instance). You can add as many new units as you like, and they can be any of the 80 unit types.
I'd add that there might be problems adding units with graphics (planes and ships). I think that you will have difficulties adding some of this kind. They will come out with no graphics (or low res generic graphics ?).
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
Units are defined in a CSV (comma separated value) data file that can be edited with NotePad (for instance). You can add as many new units as you like, and they can be any of the 80 unit types.
I'd add that there might be problems adding units with graphics (planes and ships). I think that you will have difficulties adding some of this kind. They will come out with no graphics (or low res generic graphics ?).
True.
Steve

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by macgregor »

ORIGINAL: brian brian

A lot of people that play WiF feel that there are now more than enough counters. I know several groups that have gone back to playing Classic, each with slightly different tweaks to that regarding planes, ships, or divisions. New counters seem like a great fun idea, until you reach 1944...
Too many for a glass-topped table with tweezers, or magnetic wall-mount. When did that addon stuff come out? like fifteen years ago? The PiF, SiF, and MiF anyway. I've never wanted to go back. But I'll admit it's been since that time I've been waiting for a computerized version. I miss the social interaction of the 4 player games, though I'm content having to email that interaction. Back in those days you couldn't screengrab, jump into MSpaint and display your plan with better graphics than they actually used in the war. There are some great, perhaps even more realistic, strategy games out there. Matrix has most of them. But there aren't many designed for 4-6 players. To me, that is where WiF has the edge. Does anyone agree with me?
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by YohanTM2 »

Which WWII strategy game do you think is better than WiF macgregor?
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