AI for MWiF - Commonwealth

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brian brian
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RE: AI for MWiF - Commonwealth

Post by brian brian »

I would just about always start a CW AMPH in 1939.

It is best to have some threat against the Euro-Axis in 1941, on land. Normally I wouldn't suggest a landing in France, as German units can mostly just walk there from Germany, Paris is a secondary supply source, etc.

But I have been daydreaming of such a raid on Brest to both force an Axis reaction and to hamper any Battle of the Atlantic. If the Axis is going all-in to Russia without any SUB builds at all then the value of that is lessened. If though you are able to grab Brest and leave a fort behind, I would keep troops there and make the Axis dig you out, especially if defensive shore bombardment is in play. Meanwhile they would have to be very worried about maintaining supply to Bordeaux (their only other major port in western France) as well perhaps, as your AMPH might still be in western England.

That was just an example of the type of build lists that might have to be part of an AI; minute game details are somewhat beside the point. Something selected a year in advance....that would probably have to be scripted in advance. And it is a build list that takes advantage of the CW force pool, which has a full PARA unit in 1940 and their first MAR unit in 1941. Add those to a few leg infantry divisions and the AMPH and you can threaten a 2 hex landing with a good chance of success.
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

ORIGINAL: brian brian

I would just about always start a CW AMPH in 1939.

It is best to have some threat against the Euro-Axis in 1941, on land. Normally I wouldn't suggest a landing in France, as German units can mostly just walk there from Germany, Paris is a secondary supply source, etc.

But I have been daydreaming of such a raid on Brest to both force an Axis reaction and to hamper any Battle of the Atlantic. If the Axis is going all-in to Russia without any SUB builds at all then the value of that is lessened. If though you are able to grab Brest and leave a fort behind, I would keep troops there and make the Axis dig you out, especially if defensive shore bombardment is in play. Meanwhile they would have to be very worried about maintaining supply to Bordeaux (their only other major port in western France) as well perhaps, as your AMPH might still be in western England.

That was just an example of the type of build lists that might have to be part of an AI; minute game details are somewhat beside the point. Something selected a year in advance....that would probably have to be scripted in advance. And it is a build list that takes advantage of the CW force pool, which has a full PARA unit in 1940 and their first MAR unit in 1941. Add those to a few leg infantry divisions and the AMPH and you can threaten a 2 hex landing with a good chance of success.

How is the U-boat war going?

Has the USA entered the war yet?

It would seam that this plan might be useful in Italy.

Have you given thought of taking Vichy possessions on North Africa?

Landing in occupied France is not your only option.

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RE: AI for MWiF - Commonwealth

Post by Centuur »

And that is exactly why the CW should start building that AMPH in the first turn. Even if it was just sitting in a nice port (say Gibraltar) with a nice INF on it, it is still capable of doing all kind of things, if the Axis isn't careful.
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RE: AI for MWiF - Commonwealth

Post by composer99 »

The "Millennium Annual" (the WiF magazine published around 2000 which, if memory serves, introduced <i>Politics in Flames</i>), which I have referred to before in the context of strategic bombing, recommends that the Allies achieve complete control of the Atlantic.

One of the recommended courses of action to accomplish this objective is tactical raids on the French Atlantic seaboard such as suggested by brian brian.

The benefits are fairly obvious. Undertaken early in the turn, a succesful invasion can disable the German sub fleet. Undertaken later in the turn, disorganized subs that were forced to return to port during combat may be vulnerable to overrun. And if both major ports are seized and remain in Allied hands at the end of a turn, Axis submarines are forced to rebase to minor ports, where they are vulnerable to air attack.

(Of course, brian brian suggests a stronger attack, which if not bottled up by Axis defenders threatens a breakout.)

Incidentally, if the Axis is going for a 'kitchen sink' Barbarossa and makes effectively no offensive action against the Commonwealth, I do not see why in 1941 the CW can't have the lift, land army, and land-based air to launch tactical raids in France and invasions of Sardinia and even Italy.
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

A CW proposed set up.

24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945

Turn 1 Sep/Oct 1939
The Chinese are at war with the Japanese and have called up their reserves.
The Japanese are at war with China and have called up their reserves.

The Italians are currently a Neutral major power.
The Italians have a larger fleet in the Mediterranean but is currently a Neutral major power.
The Italian Air force has: 4 type 2 FTR, 1 type 2 LND, 1 type 3 LND, 1 type 3 NAV and 4 Pilots.
German and Italian units co-operate if neither is neutral.

The USA is currently a Neutral major power.

The USSR is currently a Neutral major power.

The CW Situation
On the plus side most of our Naval units are built and you should have a set of convoy lines established to have your factories at full production at least until 1940.

On the minus side we need land units, air units, and to keep the Naval gearing limits up.

Germany has a moderate fleet but will mostly be using Land Actions to crush Poland for the first 2 to 3 impulses.


-----------------------------------------------------------------------------------------------
Scrap Units
CVP Hawker Osprey, CVP Hawker Nimrod, CVP Gloster Gladiator, and FTR Gloster Gladiator.

The CVP Hawker Osprey and CVP Hawker Nimrod are too weak.

While the CVP Gloster Gladiator vs. Axis land based fighters would not survive.

This leaves 10 possible CVP: 4x Blackburn Baffin (1936), 4x Fairey Swordfish (1937), and 2x Fairey Swordfish (1938) (anti-ship factors: minimum 10 maximum 13)
Lets just assume we get: 2x Blackburn Baffin (1936), 2x Fairey Swordfish (1937), and 1x Fairey Swordfish (1938) (anti-ship factors: 11)

The CW fleets will have to depend on their own land-based fighters for air cover.


-----------------------------------------------------------------------------------------------
Select and Set Up Units

The CW has in reserve 2 tankers.

The CW pre-set up in the [sea box 0]:

From Scapa Flow the ASW sails to Faeroes Gap.

The Americas
2 Tankers (1 in each sea zone) carry 2 Oil resources
From Venezuela > Caribbean Sea > to a USA port and then by rail 1 Oil resource to be saved in Halifax, Canada
From Venezuela > Caribbean Sea > to a USA port and then by rail to production in Toronto, Canada

4 Tankers (1 in each sea zone) caries 1 Oil resource
From Venezuela > Caribbean Sea > East Coast > North Atlantic > Faeroes Gap > to production in Belfast, UK

4 Tankers (1 in each sea zone) caries 1 Oil resource
From the minor port of Port of Spain > Mouths of the Amazon > Central Atlantic > North Atlantic > Faeroes Gap > to production in Birmingham (Red), UK

4 CP (1 in each sea zone) caries 1 Resource
From the minor port of Georgetown, British Guyana > Mouths of the Amazon > Central Atlantic > North Atlantic > Faeroes Gap > to production in Birmingham (Blue), UK

3 Tankers (1 in each sea zone) carry 1 Oil resource
From the major port of Yarmouth, Canada > East Coast > North Atlantic > Faeroes Gap > to production in Coventry, UK

15 CP (1 in each sea zone) carry 5 Resources (satisfies Food in Flames (Option 29)):
From the major port of Halifax, Canada > East Coast > North Atlantic > Faeroes Gap > to production in Glasgow (Red), UK
From the major port of Halifax, Canada > East Coast > North Atlantic > Faeroes Gap > to production in Glasgow (Blue), UK
From the major port of Halifax, Canada > East Coast > North Atlantic > Faeroes Gap > to production in Hull, UK
From the major port of Halifax, Canada > East Coast > North Atlantic > Faeroes Gap > to production in Leeds, UK
From the major port of Halifax, Canada > East Coast > North Atlantic > Faeroes Gap > to production in Liverpool, UK


The Far East
5 CP (1 in each sea zone) caries 1 Resource
From the minor port of Newcastle, Australia > Tasman Sea > New Zealand Coast > Polynesia > Clarion > Mexican Coast > to production in Montreal, Canada

10 CP (1 in each sea zone) caries 1 Resource (satisfies Food in Flames (Option 29))
From the minor port of Newcastle, Australia > Tasman Sea > New Zealand Coast > Polynesia > Austral > Capricorn > Gulf of Panama > Caribbean Sea > East Coast > North Atlantic > Faeroes Gap > to production in London (Red), UK

1 Resource in Australia by rail to production in Melbourne, Australia

1 Tanker to caries 1 Oil resource from the minor port of Rangoon, Burma > Bay of Bengal > 1 Oil resource to be saved in Delhi, India

9 CP (1 in each sea zone) caries 1 Resource (satisfies Food in Flames (Option 29))
From the major port of Calcutta, India > Arabian Sea > Azanian Sea > Mozambique Channel > Cape Basin > Gulf of Guinea > Cape Verde Basin > Cape St. Vincent > North Atlantic > Faeroes Gap > to production in London (Blue #1), UK

4 Tankers (1 in each sea zone) caries 2 Oil resources
From Netherlands East Indies (NEI) > South China Sea > Bay of Bengal > 1 Oil resource to be saved in Delhi, India
From Netherlands East Indies (NEI) > South China Sea > Bay of Bengal > 1 Oil resource to be saved in Delhi, India

1 Resource in India by rail to production in Calcutta, India
1 Resource in India by rail to production in Bombay, India

1 Resource in Malaya not used.
1 Resource in Malaya not used.


South Africa
6 CP (1 in each sea zone) caries 1 Resource from N'dola North Rhodesia
From the major port of Cape Town, South Africa > Cape Basin > Gulf of Guinea > Cape Verde Basin > Cape St. Vincent > North Atlantic > Faeroes Gap > to production in London (Blue #2), UK

6 CP (1 in each sea zone) caries 2 Resources from South Africa (satisfies Food in Flames (Option 29))
From the major port of Cape Town, South Africa > Cape Basin > Gulf of Guinea > Cape Verde Basin > Cape St. Vincent > North Atlantic > Faeroes Gap > to production in Manchester (Red), UK
From the major port of Cape Town, South Africa > Cape Basin > Gulf of Guinea > Cape Verde Basin > Cape St. Vincent > North Atlantic > Faeroes Gap > to production in Manchester (Blue), UK


The Mediterranean and the Middle East
1 Resource in Cyprus not used.
From Bandar Shah, Persia by rail 1 Oil resource to be saved in Cairo, Egypt


The United Kingdom
1 Resource in Cardiff, UK to production in Newcastle, UK
1 Resource in Coventry, UK to production in Sheffield, UK


-----------------------------------------------------------------------------------------------
First Impulse
Initiative: the initiative marker is in the Axis +2 box. The Axis starts with the initiative and must take the first impulse.
Last weather modifier: Nil. The die-roll for the first impulse of the game is a ‘4’.
The Arctic zone (Fine)
The North Temperate Zone (Fine)
The South Temperate Zone (Fine)
The Mediterranean zone (Fine)
The north monsoon zone (Fine)
The south monsoon zone (Fine)

The Germans DoW Poland and calls up their reserves.
USA entry action: 20 The Axis declares war on Poland (1 chit and 20% chance of another in the USA GE/IT entry pool)
This impulse is a German surprise impulse against Poland.

If the CW gets the Bristol Blenheim Mk.IV (range 14) the CW can surprise port strike any port west of Königsberg.

Note: in this case the Germans would have only two safe minor ports Königsberg and Memel.
That's a port capacity of 10 ships to place 24 ships.
4x Battleships/Battlecruisers: Gneisenau, Scharnhorst, Schlesien, and Schleswig-Holstein;
4x Heavy Cruisers: Admiral Hipper, Blucher, Deutschland, and Graf Spee;
6x Light Cruisers: Emden, Karlsruhe, Köln, Königsberg, Leipzig, and Nürnberg;
1x AMPH;
1x TRS;
2x SUB;
11 CP (which count as 6 ships)

Together the CW and French DoW Germany and call up their reserves.
USA entry action: 25 The CW and France declare war on Germany together (90% chance to remove a chit from the USA GE/IT entry pool)
This impulse is a CW and French surprise impulse against the Germans.

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RE: AI for MWiF - Commonwealth

Post by paulderynck »

ORIGINAL: Extraneous

Scrap Units
CVP Hawker Osprey, CVP Hawker Nimrod, CVP Gloster Gladiator, and FTR Gloster Gladiator.

The CVP Hawker Osprey and CVP Hawker Nimrod are too weak.

While the CVP Gloster Gladiator vs. Axis land based fighters would not survive.

This leaves 10 possible CVP: 4x Blackburn Baffin (1936), 4x Fairey Swordfish (1937), and 2x Fairey Swordfish (1938) (anti-ship factors: minimum 10 maximum 13)
Lets just assume we get: 2x Blackburn Baffin (1936), 2x Fairey Swordfish (1937), and 1x Fairey Swordfish (1938) (anti-ship factors: 11)

The CW fleets will have to depend on their own land-based fighters for air cover.
I have not looked at the factors on the specific units you mention, but one thing that is mentioned a lot on the forums (and is true) is that the CW has a problem with CVP size versus CV capacity. If you scrap too many, you can end up with not being able to put many of your new CVPs on the CVs for a year or two. Better to be able to fly a crappy one (or two if using that option) than to have an empty CV.

Also once you draw the initial ones, any that are zero cost do not have to be built since they are in a different force pool than the ones that cost one. They are then great to have around in order to maintian aircraft gearing. Build them for nothing to keep your gearing where you want it and just put them in the Reserve Pool when they arrive.

Personally the only CW CVPs I scrap have 1 A2A and no A2S.
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

# of counters [Aircraft type] ([Range] [Air to Air]/[Anti-ship]/[Tactical bombing]/[Strategic bombing]) ([stacking color])

Scrapped
2x Hawker Osprey (3 0/0/0/0) (Light Blue)
2x Hawker Osprey (2 0/1/0/0) (Light Blue)
1x Hawker Osprey (3 1/0/0/0) (Light Blue)

2x Hawker Nimrod (4 2/0/0/0) (Light Blue)
2x Hawker Nimrod (3 1/1/0/0) (Light Blue)
2x Hawker Nimrod (3 2/1/0/0) (Light Blue)

2x Gloster Gladiator (4 3/0/0/0) (Yellow)

Available
2x Blackburn Baffin (2 0/2/0/0) (Light Blue)
2x Blackburn Baffin (2 1/2/0/0) (Light Blue)
2x Fairey Swordfish (2 0/3/0/0) (Yellow)
2x Fairey Swordfish (3 2/2/0/0) (Yellow)
2x Fairey Swordfish (3 1/3/1/0) (Green)



I looked into the CW launching a second impulse surprise port strike against the Italians.

But found 2 things that would hinder its execution:
(1) The Axis +2 control of the initiative.
(2) The weather.

It can easily be done if the Italians do not pay attention and DoW the CW and France and the weather remains good.
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

-----------------------------------------------------------------------------------------------
Europe map (Notes 1 & 4): [Ship name] ([movement]/[range] [surface attack factor]/[defense]/[anti-aircraft factor])
Aircraft Carriers Home Fleet (attached to Force H) at Malta
5x Aircraft Carriers (anti-aircraft 7): Ark Royal (5/4 1/6/3), Courageous (5/3 1/6/2), Furious (5/3 1/6/2), Argus (4/2 0/9/0), and Hermes (4/2 1/7/0)
0x Battleships/Battlecruisers:
0x Heavy Cruisers:
5x Light Cruisers: Aurora (5/2 2/8/1), Cairo (5/2 1/8/1), Calcutta (5/2 1/8/1), Caledon (5/2 1/8/1), and Calypso (5/2 1/8/1)

Aircraft Carriers Home Fleet (carrier strike force)
Task Force Movement/Range = 4/2
Total surface attack ~ 4 + 0 + 0 + 6 = 10
Total anti-aircraft ~ 7 + 0 + 0 + 5 = 12
Total Ships 10

Force H (cover force) at Malta
0x Aircraft Carriers:
7x Battleships/Battlecruisers: Barham (4/4 6/4/1), Ramillies (4/4 5/4/2), Rodney (4/3 7/2/1), Revenge (4/4 6/4/2), Warspite (4/4 6/3/2), Hood (5/3 7/3/2), and Renown (5/3 6/4/3)
11x Heavy Cruisers: Belfast (6/6 3/6/2), Edinburgh (6/6 3/6/2), Effingham (5/4 2/7/2), Exeter (6/4 3/6/1), Glasgow (6/6 3/6/1), Hawkins (5/4 1/7/1), Newcastle (6/6 2/6/1), Norfolk (6/6 3/6/1), Southampton (6/6 3/6/1), Sheffield (6/6 3/6/2), and York (6/4 2/6/1)
6x Light Cruisers: Ajax (6/5 2/7/1), Arethusa (6/3 2/8/1), Emerald (6/3 2/7/1), and Enterprise (6/5 2/7/1), and Galatea (6/3 1/8/1)

Force H
Task Force Movement/Range = 4/3
Total surface attack ~ 0 + 43 + 28 + 9 = 80
Total anti-aircraft ~ 0 + 13 + 15 + 5 = 33
Total Ships 24

Home Fleet at Scapa Flow
0x Aircraft Carriers:
5x Battleships/Battlecruisers: Nelson (4/3 7/4/2), Resolution (4/4 5/4/1), Royal Oak (4/4 6/4/1), Royal Sovereign (4/4 6/4/1), and Repulse (5/2 5/5/1)
0x Heavy Cruisers:
12x Light Cruisers: Carlisle (5/2 1/8/1), Colombo (5/2 1/8/1), Diomede (5/2 2/8/0), Delhi (5/2 1/8/1), Dragon (5/2 2/8/0), Dunedin (5/2 1/8/0), Capetown (5/2 1/8/0), Caradoc (5/2 1/8/0), Cardiff (5/2 1/8/0), Ceres (5/2 1/8/0), Curlew (5/2 1/8/1), and Penelope (5/2 2/8/1)

Home Fleet
Task Force Movement/Range = 5/2
Total surface attack ~ 0 + 29 + 0 + 15 = 29
Total anti-aircraft ~ 0 + 6 + 0 + 10 = 16
Total Ships 12


Asia/Pacific map (Notes 2 & 5):
Eastern Fleet
2x Aircraft Carriers: Glorious (5/3 1/6/3) and Eagle (4/2 2/6/1)
1x Battleships: Malaya (4/4 6/4/1)
12x Heavy Cruisers: Australia (5/5 3/6/1), Birmingham (6/6 2/6/2), Canberra (5/5 3/6/1), Cornwall (5/5 2/6/2), Devonshire (6/6 3/6/0), Dorsetshire (6/6 3/6/2), Gloucester (6/6 3/6/1), Kent (5/5 2/6/2), Liverpool (6/6 3/6/2), Manchester (6/6 2/6/1), Shropshire (6/6 3/6/2), and Sussex (6/6 3/6/1)
5x Light Cruisers: Adelaide (4/2 1/8/0), Coventry (5/2 1/8/0), Hobart (6/3 2/7/1), Leander (6/5 2/7/1), and Sydney (6/3 2/7/1)

Eastern Fleet
Task Force Movement/Range = 4/2 (without Eagle 5/3)
Total surface attack ~ 3 + 6 + 32 + 8 = 49
Total anti-aircraft ~ 4 + 1 + 18 + 3 = 25
Total Ships 20


America map (Note 6)
Northwest Command
2x Heavy Cruisers (anti-aircraft 2): Berwick (5/5 3/6/1) and Cumberland (5/5 2/6/1)
9x Light Cruisers (anti-aircraft 5): Achilles (6/5 2/7/2), Ajax (6/5 2/7/1), Danae (5/2 2/8/0), Dauntless (5/2 1/8/0), Dispatch (5/2 2/8/0), Durban (5/2 1/8/0), Neptune (6/5 2/7/1), Orion (6/5 2/7/0), and Perth (6/3 2/7/1)

-----------------------------------------------------------------------------------------------
The Italians pre-sets up a convoy line from Italy > 1CP in Italian Coast [sea box 0] > 1CP in Eastern Mediterranean Sea [sea box 0] > to supply Libya.

Regia Marina Italiana (the Italian Fleet)
0x Aircraft Carriers:
2x Battleships (anti-aircraft 1): Guilio Cesare (5/2 8/5/0) and Conte di Cavour (5/2 5/5/1)
12 x Heavy Cruisers (anti-aircraft 20): Abruzzi (6/2 2/6/2), Bolzano (6/2 4/6/2), Duca D'Aosta (6/2 3/6/1), E. Di Savoia (6/2 2/6/1), Fiume (6/2 2/5/2), Garibaldi (6/2 3/6/1), Gorizia (6/2 3/5/2), Pola (6/2 3/5/2), San Giorgio (4/3 3/6/1), Trento (6/2 4/6/2), Trieste (6/2 3/6/2), and Zara (6/2 3/5/2)
9x Light Cruisers (anti-aircraft 9): Attendolo (6/2 2/7/1), Bande Nere (6/2 1/8/1), Barbiano (6/2 2/8/1), Cadorna (6/2 2/8/1), Colleoni (6/2 1/8/1), Diaz (6/2 1/8/1), Guissano (6/2 2/8/1), Montecuccoli (6/2 2/7/1), and Taranto (6/2 1/8/1)
2 TRS
3 Submarines
7 CP (4x ships)

Regia Marina Italiana (the Italian Fleet)
Task Force Movement/Range = 5/2
Total surface attack ~ 0 + 1 + 32 + 8 = 62
Total anti-aircraft ~ 0 + 1 + 20 + 9 = 30
Total Ships 32


Second Impulse advance the impulse marker 1 box on the impulse track.
Initiative: Axis die +2.
Last weather modifier: Die roll +1.

The USSR controls Eastern Poland.
USA entry action: 26 USSR controls East Poland (70% chance to remove a chit from the USA GE/IT entry pool)

France does not DoW the Italians. Let the Italians DoW the French if they want to fight in France.
USA entry action: 7. Italy declares war on CW or France or both (70% chance to add a chit to the USA GE/IT entry pool)

The CW DoW the Italians.
USA entry action: 22. CW or France or both declare war on Italy (remove 1 chit and 20% chance of another from the USA entry action Ge/IT pool).

Operation Judgment
Aircraft Carriers Home Fleet (4/2) sails from the major port of Gibraltar > Western Mediterranean Sea > Italian Coast [sea box 3] (cost 2 range 1 movement)
If Regia Marina Italiana (the Italian Fleet) sets up in Genoa, Italy then substitute Aircraft Carriers Home Fleet from the major port of Gibraltar > Western Mediterranean Sea [sea box 4] (cost 1 range).
If Regia Marina Italiana (the Italian Fleet) splits it's forces in more than one port Aircraft Carriers Home Fleet can be split if necessary.

Force H (4/3) sails from the major port of Gibraltar > Western Mediterranean Sea > Italian Coast [sea box 3] (cost 2 range 1 movement).

CV Glorious sails from the major port of Aden, Aden > Red Sea > Eastern Mediterranean Sea > to the major port of Alexandria, Egypt (cost 3 range 2 movement).
CV Eagle sails from the major port of Aden, Aden > Red Sea [sea box 3] (cost 1 range) Eagle can't get into Alexandria or Port Said if they are in the Eastern Mediterranean Sea because of range.

Eastern Fleet sails from the major port of Aden, Aden > Red Sea > Eastern Mediterranean Sea [sea box 4] (cost 2 range 1 movement)


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RE: AI for MWiF - Commonwealth

Post by composer99 »

The CW begins play neutral and may only scrap units dating from 1935 or earlier. Until the SO39 production phase (when the CW is active) this means the CW can't scrap any Gladiator CVP or FTR (if memory serves, they are 1936-1937 units).

In addition, the Gladiator CVP are useful in 1939 through the first half of 1940 when the CW has no long-range FTR or stronger CVP on the map. They can reach the 4-box of a sea area (as long as their carrier can) and provide a search bonus due to their range.

So they can keep the Axis honest and deter deployment of Axis NAV units in high boxes (until 1941, unless I am mistaken, the longest-range Axis FTR can reach the 2 box in a naval air mission and the 1 box in a naval air interception assuming it starts adjacent to a hexdot).
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

You are correct of course.

I had a lot to check: submarine combat, port strike, surprise, ship data, sea zones, and etc.

Hawker Osprey 1930 - 1933
Hawker Nimrod 1930 - 1934 and 1936
Gloster Gladiator 1937
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RE: AI for MWiF - Commonwealth

Post by composer99 »

One manoeuvre the CW can indulge in, if the Italians do not leave front-line defences or reactionary reserves in place, is a surprise-impulse invasion of Sardinia. With the right moves, the CW can invade from the Italian Coast sea area and nab both ports on the surprise impulse, especially if it Sardinia can be put out of supply.

When not playing with AMPH rules this is even easier as the CW can invade with 1-2 corps depending on its setup.
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RE: AI for MWiF - Commonwealth

Post by brian brian »

keep the 2 air-to-air Nimrod with 4 range and put it on the Eagle to defend the East Med from Italian NAV, simple

keep both of the Gladiators....on a CV, or at least in the Reserve Pool for use after an early CW port strike. the CW is on the defensive and needs those Fighter planes.
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RE: AI for MWiF - Commonwealth

Post by Shannon V. OKeets »

ORIGINAL: Centuur

ORIGINAL: Extraneous

ORIGINAL: paulderynck

...about N/D 40

How would you build an Amph face-up without having one in the Construction Pool?

Using the 24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 scenario he could have started an AMPH early in the war.


But before I could sign off on this plan I would have to know how the CW is doing at sea, what is the Axis doing, and what is the Axis OOB is in Occupied France.

Due to its small army and air force early in the war the CW is not usually prone to an aggressive stance and chooses to build up its forces.

More or less the CW chooses to react to aggression rather than act aggressively.


If the invasion of Brest is successful do you plan to try and hold it or is this just a raid (an in and out)?

You need to know what the Axis OOB is in Occupied France if you plan the Invasion of Europe.

If this is just a raid is it just to keep the Axis off balance or what?


[:)] (brian brian you've got our attention you are now in the hot seat continue with your plan.) [:)]

A threath towards something is usually a good idea to make sure the Euroaxis keeps more forces to guard ports in France. To actually execute an invasion into Europe by the CW alone is something totally different. If it succeeds, the question is: how do the Euroaxis respond here. If they are capable of sending a large force against you, I would suggest to leave.
If you got time as the CW (because of Axis units being transported by rail and not able to attack this turn), I would try to replace those expensive units with MIL and INF and see what happens next.
The Axis usually uses an HQ to keep the Normandy Peninsula in supply. That means they could rail units into position and then use the HQ to reorganize at least some of them. Throw in some of the nearby garrison units as cannon fodder and the intrusion could be annihilated the same turn they arrive.
Steve

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brian brian
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RE: AI for MWiF - Commonwealth

Post by brian brian »

So I have been thinking about Steve's idea that my idea of a raid on Brest might not appeal to the AI because the Germans can generally squash the CW on the Continent in 41 and probably 42 as well.

When you are playing World in Flames as the Allies, I think you have to command the pieces quite a bit differently than the real western Allies did, and more like the Russians were more willing to do. Military commanders have to order people to most likely die. I am sure it is a very difficult thing to do in real life. But this is a game.

So I know the AI will look at combat value of units together with BP concerns and a way to value any given hex. But the AI will also have to place a value on time itself, perhaps more specifically by a value on enemy action limits. Sure, the Germans can reinforce western France and crush whatever the British Army lands there. But what does this cost them? How valuable is that to the Russians? Perhaps quite a bit more than the cost of a few MIL and INF. German rail moves into France, possibly an HQ returning there, possibly units that would otherwise be going east, maybe even tanks....all this is more than 5 or 10 BP expense for the CW. Maybe von Leeb, a Mech division, and a fast MOT are already hanging around the mouth of the Loire river for just this possibility, and those BP might be better spent on the convoy line to Murmansk. But if those German units aren't there...
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RE: AI for MWiF - Commonwealth

Post by Centuur »

ORIGINAL: brian brian

So I have been thinking about Steve's idea that my idea of a raid on Brest might not appeal to the AI because the Germans can generally squash the CW on the Continent in 41 and probably 42 as well.

When you are playing World in Flames as the Allies, I think you have to command the pieces quite a bit differently than the real western Allies did, and more like the Russians were more willing to do. Military commanders have to order people to most likely die. I am sure it is a very difficult thing to do in real life. But this is a game.

So I know the AI will look at combat value of units together with BP concerns and a way to value any given hex. But the AI will also have to place a value on time itself, perhaps more specifically by a value on enemy action limits. Sure, the Germans can reinforce western France and crush whatever the British Army lands there. But what does this cost them? How valuable is that to the Russians? Perhaps quite a bit more than the cost of a few MIL and INF. German rail moves into France, possibly an HQ returning there, possibly units that would otherwise be going east, maybe even tanks....all this is more than 5 or 10 BP expense for the CW. Maybe von Leeb, a Mech division, and a fast MOT are already hanging around the mouth of the Loire river for just this possibility, and those BP might be better spent on the convoy line to Murmansk. But if those German units aren't there...
Exactly. Withdrawing units from the Russian front by Germany towards France means respite for the Soviets. If the CW can get this to happen, than a quick get in and get out of places like Brest might make some difference. I would love to see a German ARM and MECH getting out of Russia to counter such a thing and than see the CW leaving that port. It uses expensive rail moves and oil for reorganisation on the German part... Every unit not arriving in or leaving Russia is a unit which can't kill Russian troops for a couple of impulses...
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RE: AI for MWiF - Commonwealth

Post by composer99 »

The advice in the 2000 WiF annual, in the article on how to beat Germany, suggested for the Allies something to the effect of "Germany doesn't care about its losses in theatres where it is playing defence, and neither should you [care about yours]".

In 1941-1943 the Allies - the CW/US in a Barb game - have to disrupt German & Axis plans by:
- making them call impulses they don't want to
- causing attrition, particularly of land & air units
- make them send units to places they don't want to send units to contain Allied beachheads (so they don't turn into breakouts)

It's harder for the USSR to do the same thing to draw German attention away from the CW in a Med/Sealion '41 campaign on account of the pact - except for sucking up German units to maintain garrison, so they will usually have to resort to beating up on Japan and let Uncle Sam ride to the rescue.
~ Composer99
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

error
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RE: AI for MWiF - Commonwealth

Post by Extraneous »

The Resources
Australia 3x resources
Burma 1x oil
Georgetown, British Guyana 1x resource
Canada 1x oil and 5x resources
Cyprus 1x resource
Malaya 2x resources
Netherlands East Indies Trade Agreement 2x oil
Persia Trade Agreement 1x oil
Trinidad, Port of Spain (minor port) 1x oil
India [/b] 4x resources
South Africa (includes North Rhodesia) 3x resources
United Kingdom 2x resources
Venezuela Trade Agreement 3x oil

The Factories
Australia 1x factory (1x Red)
Melbourne Red factory

Canada 2x factories (1x Red and 1x Blue)
Montreal Red factory
Toronto Blue factory

India 2x factories (1x Red and 1x Blue)
Calcutta Red factory
Bombay Blue factory

United Kingdom 17x factories (4x Red and 13x Blue)
Belfast Blue factory
Birmingham 1x Red and 1x Blue factory
Coventry Blue factory
Glasgow 1x Red and 1x Blue factory
Hull Blue factory
Leeds Blue factory
Liverpool Blue factory
London 1x Red and 2x Blue factory
Manchester 1x Red and 1x Blue factory
Newcastle Blue factory
Sheffield Blue factory
Southampton Blue factory


Case 1) Using the Mediterranean and the Bay of Biscay (16TK used, 50CP used, and 15CP reserve)
This case uses 21CP (leaving 60CP left over) to avoid the reductions due to Option 29: (Food in Flames).

Australia
1.A) Rail to the major port of Sydney, Australia through Mexico to Canada (5CP)
From Sydney, Australia > Tasman Sea> New Zealand Coast > Polynesia > Clarion > Mexican Coast > to a port in Mexico > by rail to Canada

1.B) From Perth, Australia through the Mediterranean to a port in the UK (8CP)
From Perth, Australia > Cape Naturaliste > East Indian Ocean > West Indian Ocean > Arabian Sea > Red Sea > Eastern Mediterranean > Western Mediterranean > Cape St. Vincent > Bay of Biscay to a port in the UK

Canada
1.C) Rail to the major port of Quebec, Canada to a port in the UK (3CP)
From Quebec, Canada > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

India
1.D) Rail to the major port of Bombay, India through the Mediterranean to a port in the UK (6CP)
From Bombay, India > Arabian Sea > Red Sea > Eastern Mediterranean > Western Mediterranean > Cape St. Vincent > Bay of Biscay > to a port in the UK

South Africa
1.E) Rail to the major port of Boma, Belgian Congo (BE) to a port in the UK (4CP)
From Boma, Belgian Congo (BE) > Gulf of Guinea> Cape Verde Basin > Cape St. Vincent > Bay of Biscay > to a port in the UK

1.F) From Georgetown, British Guyana (4CP) > Mouths of the Amazon > Central Atlantic > Cape St. Vincent > Bay of Biscay > to a port in the UK

1.G) From Trinidad, Port of Spain (4TK) > Mouths of the Amazon > Central Atlantic > Cape St. Vincent > Bay of Biscay > to a port in the UK

1.H) From Venezuela (4 TK) > Caribbean Sea > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

1.I) From Venezuela (1 TK) > Caribbean Sea > to a port in the USA > by rail to Canada

1x resource from Australia used in Australia
1x resource from Australia used in Canada using convoy line 1.A (10CP)
2x resources from India used in India
1x oil from Venezuela to Canada using convoy line 1.I (1TK)

2x UK resources used in the UK
1x resource from Australia to the UK using convoy line 1.B (8CP)
6x resources (1x oil 4x resources) from Canada to the UK using convoy line 1.C (3TK and 9CP)
1x resources from India to the UK using convoy line 1.D (6CP)
3x resources from South Africa to the UK using convoy line 1.E (12CP)
1x resources from Georgetown, British Guyana to the UK using convoy line 1.F (4CP)
1x oil from Trinidad, Port of Spain to the UK using convoy line 1.G (4TK)
2x oil from Venezuela to the UK using convoy line 1.H (8TK)

Total resources in the UK 17


Case 2) Avoiding the Mediterranean but still using the Bay of Biscay (16TK used, 53CP used, and 12CP reserve)
This case uses 24CP (leaving 57CP left over) to avoid the reductions due to Option 29: (Food in Flames).

Australia
2.B) Rail to the major port of Sydney, Australia through Mexico to Canada (5CP)
From Sydney, Australia > Tasman Sea> New Zealand Coast > Polynesia > Clarion > Mexican Coast > to a port in Mexico > by rail to Canada

2.B) Rail to the major port of Perth, Australia around the South Cape of Africa (9CP)
From Perth, Australia > Cape Naturaliste > Southeast Indian Ocean > Southwest Indian Ocean > Mozambique Channel > Cape Basin > Gulf of Guinea > Cape Verde Basin > Cape St. Vincent > Bay of Biscay > to a port in the UK

Canada
2.C) Rail to the major port of Quebec, Canada to a port in the UK (3CP)
From Quebec, Canada > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

India
2.D) Rail to the major port of Bombay, India around the South Cape of Africa to a port in the UK (8CP)
From Bombay, India > Arabian Sea > Azanian Sea > Mozambique Channel > Cape Basin > Gulf of Guinea > Cape Verde Basin > Cape St. Vincent > Bay of Biscay > to a port in the UK

South Africa
2.E) Rail to the major port of Boma, Belgian Congo (BE) to a port in the UK (4CP)
From Boma, Belgian Congo (BE) > Gulf of Guinea> Cape Verde Basin > Cape St. Vincent > Bay of Biscay > to a port in the UK

2.F) From Georgetown, British Guyana (4CP) > Mouths of the Amazon > Central Atlantic > Cape St. Vincent > Bay of Biscay > to a port in the UK

2.G) From Trinidad, Port of Spain (4CP) > Mouths of the Amazon > Central Atlantic > Cape St. Vincent > Bay of Biscay > to a port in the UK

2.H) From Venezuela (4CP) > Caribbean Sea > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

2.I) From Venezuela (1CP) > Caribbean Sea > to a port in the USA > by rail to Canada

1x resource from Australia used in Australia
1x resource from Australia used in Canada using convoy line 2.A (10CP)
2x resources from India used in India
1x oil from Venezuela to Canada using convoy line 2.I (1TK)

2x UK resources used in the UK
1x resource from Australia to the UK using convoy line 2.B (9CP)
6x resources (1x oil 4x resources) from Canada to the UK using convoy line 1.C (3TK and 9CP)
1x resources from India to the UK using convoy line 2.D (8CP)
3x resources from South Africa to the UK using convoy line 2.E (12CP)
1x resources from British Guyana to the UK using convoy line 2.F (4CP)
1x oil from Trinidad, Port of Spain to the UK using convoy line 2.G (4TK)
3x oil from Venezuela to the UK using convoy line 2.H (8TK)

Total resources in the UK 17


Case 3) Avoiding the Mediterranean and the Bay of Biscay (16TK used, 58CP used, and 7CP reserve)
This case uses 27CP (leaving 54CP left over) to avoid the reductions due to Option 29: (Food in Flames).

Australia
3.A) Rail to the major port of Sydney, Australia through Mexico to Canada (5CP)
From Sydney, Australia > Tasman Sea> New Zealand Coast > Polynesia > Clarion > Mexican Coast > to a port in Mexico > by rail to Canada

3.B) Rail to the major port of Perth, Australia around the South Cape of Africa (10CP)
From Perth, Australia > Cape Naturaliste > Southeast Indian Ocean > Southwest Indian Ocean > Mozambique Channel > Cape Basin > Gulf of Guinea > Cape Verde Basin > Central Atlantic > North Atlantic > Faeroes Gap > to a port in the UK

3.C) From Sydney, Australia through the Panama Canal to a port in the UK (10CP)
From Sydney, Australia > Tasman Sea > New Zealand Coast > South Pacific > East Polynesia > East Pacific > Gulf of Panama > Caribbean Sea > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

Canada
3.D) Rail to the major port of Quebec, Canada to a port in the UK (3CP)
From Quebec, Canada > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

India
3.E) Rail to the major port of Bombay, India around the South Cape of Africa to a port in the UK (9CP)
From Bombay, India > Arabian Sea > Azanian Sea > Mozambique Channel > Cape Basin > Gulf of Guinea > Cape Verde Basin > Central Atlantic > North Atlantic > Faeroes Gap > to a port in the UK

South Africa
3.F) Rail to the major port of Boma, Belgian Congo (BE) to a port in the UK (5CP)
From Boma, Belgian Congo (BE) > Gulf of Guinea> Cape Verde Basin> Central Atlantic > North Atlantic > Faeroes Gap > to a port in the UK

3.G) From Georgetown, British Guyana (4CP) > Mouths of the Amazon > Central Atlantic > North Atlantic > Faeroes Gap > to a port in the UK

3.H) From Trinidad, Port of Spain (4CP) > Mouths of the Amazon > Central Atlantic > Cape St. Vincent > Bay of Biscay > to a port in the UK

3.I From Venezuela (4CP) > Caribbean Sea > East Coast > North Atlantic > Faeroes Gap > to a port in the UK

3.J) From Venezuela (1CP) > Caribbean Sea > to a port in the USA > by rail to Canada


1x resource from Australia used in Australia
1x resource from Australia used in Canada using convoy line 3.A (5CP)
2x resources from India used in India
1x oil from Venezuela to Canada using convoy line 3.J (1TK)

2x UK resources used in the UK
1x resource from Australia to the UK using convoy line 3.B or 3.C (10CP)
6x resources (1x oil and 5x resources) from Canada to the UK using convoy line 3.D (3TK and 15CP)
1x resources from India to the UK using convoy line 3.E (9CP)
3x resources from South Africa to the UK using convoy line 3.F (15CP)
1x resource from British Guyana to the UK using convoy line 3.G (4CP)
1x oil from Trinidad, Port of Spain to the UK using convoy line 3.H (4TK)
2x oil from Venezuela to the UK using convoy line 3.I (8TK)

Total resources in the UK 17


Summary
These are the shortest convoy routes to the UK.
Persia Trade Agreement 1x oil is saved in Egypt.
Cyprus 1x resource is unused.
India 1x resource is unused.
Malaya 2x resources are unused.
In each case the CW is saving 2x oil (1x oil in Egypt and 1x oil in Burma). The 1x oil from Burma needs to be saved and used first or Lend leased to China.

In 1939 if you round up when doing production you only need 16 resources for full production in the UK. In each case this would leave an additional 3CP and allow you to save 1x oil from Venezuela in Canada. In 1940 you will need all 17 resources in the UK for full production.

I did not include the convoy lines for the Netherlands East Indies Trade Agreement (3x oil), which takes 2CP each to get 1x oil to either India or Australia.
From the Netherlands East Indies > South China Sea > Bay of Bengal > to a port in India
From the Netherlands East Indies > South China Sea > Timor Sea > to a port in Australia

Case 1 uses the least TK and CP (16TK used, 50CP used, and 15CP reserve) by using the Mediterranean but is dangerous when Italy enters the war.
Case 2 (16TK used, 53CP used, and 12CP reserve) avoids the Mediterranean but is dangerous after France falls.
Case 3 (16TK used, 58CP used, and 7CP reserve) uses the most CP but has the safest routs.

I would suggest starting with Case 2 and use Aligned Minor County CP and CW production CP to be able to relocate the CP in the Bay of Biscay to the North Atlantic and Faeroes Gap areas.

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RE: AI for MWiF - Commonwealth

Post by michaelbaldur »


Churchill always want to open fronts in the eastern Mediterranean. (doing both world wars)

is this a option for the AI, should it be a option
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RE: AI for MWiF - Commonwealth

Post by brian brian »

running the saw today I started thinking about this, and some past games. if you mean opening a land campaign in the Balkans via the Eastern Mediterrranean, then I say yes this is a good strategy. It is particularly effective in a game being played the way the game is designed best - in a multi-player game where the players are going for an individual victory.

So if the British invade the Balkans and gobble up Athens and Belgrade, with a few more choice objectives on the near-horizon, the Germans get very stretched with a 3 front war. This is good for the forward progress of all of the Allies ... except the Russians, who won't be able to get as many objective hexes at the end. But it does work well. The Americans handle landing in NW Europe and the British continue on with all the resources they have built up in the Med through the whole game.

Same thing works via a British campaign into Norway and then the Baltic, but without being able to take as much from the Russians.
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