ORIGINAL: jackyo123
Agreed, its tough to understand -
however, you knew you were in a highly risky position - your quote :
"I’m still deciding what to do. I really hate to leave KB out there much longer – I’m going to lose some carriers if I do, I think. And those cursed PT boats are still wandering around somewhere. But it might still be worth the risk, if I can retake Ambon. Decisions, decisions…"
Did you hang around Ambon for an additional turn after you posted that? Or did you immediately retire at full speed?
Either way, I think its a bad result, and the PT routines - both for the PT skippers and the reaction to PT's - needs some tweaking. But IIRC 3 PT boats succeeded in deflecting a bombardment force off of Henderson Field that consisted of heavy cruisers and battleships - a feat that Wright's much stronger force lost about 5 ships trying to do several nights earlier - so PT boats in a near-coastal hex can have some unpredictable consequences.
The retreat routines are definitely weak - ive seen merchies fleeing deep into enemy waters when a sub is encountered - the ai routines for this need improvement. Normally it shouldnt have cost you as heavily, but it was a dicey position those carriers were in.
I hope you can recover from this! This is definitely one of the best AAR's right now. Have learned a ton from reading it.
A thought occurred - if you guys decide it was a semi borked turn - you could do a redo, but 'sacrifice' two of your carriers. Disband the planes while out to sea (so the planes/pilots dont return to pools) and send 2 unescorted carriers to their deaths. That would help alleviate the loss, while at the same time preserving the game and giving a reasonable 'punishment' for the exposed carriers.
good luck with it!
I ordered my carriers to retire immediately after posting that. As for a redo, I'm inclined to say no. As you pointed out, I knew the risks were there. I think there are times when doing a turn over may be justified but I really don't think this is one of them.