Operation Barbarossa - Alpha AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

On the southern flank we'd like to take Kaluga and form a line running West from there.

You'd end up with an arrow point shaped line with Kaluga at the tip, which might be tricky to defend. I was initially going to suggest you'd defend at Kaluga, but it seemed to be more dangerous as you'd end up with a bulge in Soviet lines.
Either his encirclement using 1st Pz Grp (red) will work

Which forces do you intend to encircle? As you're trying to create a pocket using only one pincer, I don't think you'll be able to pocket much, although the AI will probably have to pull back some forces.
Is it ahistorical to have clear weather after mud season starts? From the accounts, it sounds like once mud started, it stayed muddy until everything froze over.

Mud dries up fairly quickly, although it does depend on the type of soil. Muddy steppes will harden again in a few days of sunshine, it happened in real life. The really bad weather basically only started in November in real life, prior to that there were some muddy days but the temperature was high enough for most of it to dry up again.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
wiking62
Posts: 141
Joined: Thu Mar 30, 2006 8:06 pm
Location: England

RE: Operation Barbarossa - Alpha AAR

Post by wiking62 »

ORIGINAL: elmo3

ORIGINAL: hart2412

...

Not tempted to punch through to Rzhev before winter arrives?

That might be a bridge too far unless we could pocket the Soviets between there and Velikie Luki. Otherwise it would jut create another bulge in a different direction.


That would be my intention, to create another pocket between Rzhev and Velikie Luki.
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

That would be my intention, to create another pocket between Rzhev and Velikie Luki.

Indeed, even though there are now armoured forces in the area which might make the creation of a pocket more difficult, I still support my earlier suggestion.

Elmo, you could try a feint withdrawal towards Vitebsk to lure the Rifle formations near Velikiye Luki a bit further in, so you can trap them more easily later.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: ComradeP

...

Which forces do you intend to encircle? As you're trying to create a pocket using only one pincer, I don't think you'll be able to pocket much, although the AI will probably have to pull back some forces.

...

I'm trying to break out from the west side with 11th Army but they have not been able to achieve that yet. My "fish hook" with 1st Pz Grp units may be enough to convince the AI to pull back. Even that would be good so we can straighten the line.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: ComradeP

Elmo, you could try a feint withdrawal towards Vitebsk to lure the Rifle formations near Velikiye Luki a bit further in, so you can trap them more easily later.

Only if I could be sure of making the pocket. Otherwise I'd be giving up ground where I'm trying to expand. We'll see what happens this turn with my armored. We may be trying to do too much to expand the bulge on both sides.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

My turn is coming along nicely but I won't have time to post the results until later today.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
Capt Cliff
Posts: 1713
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Operation Barbarossa - Alpha AAR

Post by Capt Cliff »

ORIGINAL: Zorch

Is it ahistorical to have clear weather after mud season starts? From the accounts, it sounds like once mud started, it stayed muddy until everything froze over.

An excellant point whether playing historical or random weather. Turns are weekly? So ther ground should stay mushy/soft for a week. An even then it will take heat or hot weather to dry it out. Perhaps your weather algorithm needs fixing! The ground stays soft, but you do have clear weather for flying missions, until certain criteria happens; time of year, temperature, etc. so that the weather isn't wonky.
Capt. Cliff
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

An excellant point whether playing historical or random weather. Turns are weekly? So ther ground should stay mushy/soft for a week. An even then it will take heat or hot weather to dry it out. Perhaps your weather algorithm needs fixing! The ground stays soft, but you do have clear weather for flying missions, until certain criteria happens; time of year, temperature, etc. so that the weather isn't wonky.

Weather can change a lot in a week, I'm assuming it's the average type of weather that the weather report gives us. As I said earlier, the weather in October was still good enough for the mud to dry up and the ground switch to what we would call clear/dry weather conditions. Mud could come and go quickly in Russia. A good early war example would be the Second Battle of Kharkov where mud appeared even though it was quite warm already. The mud disappeared as quickly as it had appeared.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

10/9/41 (turn 17)  Our assault on Pushkin went well and we occupied the city.  We had over 135,000 men, 1,400 artillery pieces, 500 armored vehicles, 60 fighters and 60 bombers in the assault against about 50,000 Soviet infantry with 500 artillery.  Next we'll need to clear the defenders in front of Kolpino so we can take that city and then begin the assault on Leningrad.  We're alos trying to push back the Soviets south of Leningrad to help maintain a short front for the coming winter.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

10/9/41 (turn 17)  The die has been cast for AGC.  We will try to either pocket or force back the Soviets along the line from Rzhev to Veilkie Luki.  The two reasons I chose this flank rather than the southern one is that it if successful it will open up a second rail line for supply in winter, and for the offensive next year, and the Soviet forces on this flank looked weaker to me.  You can see the rail line pretty clearly in the screen shot.  We'll try another fish hook maneuver as AGS did last turn (more on that below) and either link up with 9th Army near Velikie Luki for the pocket or move the whole flank northward if the Soviets withdraw to widen our bulge to a more reasonable distance.  We will pull back a bit further along the front of the bulge but not much further.  Kaluga probably won't be taken unless we can induce the Soviets to pull back first.

One possible flaw in my plan is that intelligence has unconfirmed reports that some new, possibly more aggressive, Soviet generals have taken command of forces all along the front.  IOW we got a new update from Gary.  It will be interesting to see the AI part of this turn.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

10/9/41 (turn 17)  The Soviets had two choices after the "fish hook" breakout of 1st Pz Grp along and across the Dnepr; stand and risk being pocketed or fall back.  They chose the latter which IMHO was correct since there was little ground worth fighting for in the area shown in my screen shot.  The plan is to use teh same tactic with AGC forces and see which choice teh AI makes there.  A few units did stay to defend the cities and they will be mopped up next turn.  You can also see my line starting to form around Kiev and extending south.  Most likely we will stop at the Cherkassy - Kirovograd - Ingul River line for the winter.  We could keep pushing East to the Krivoi Rog - Ingulets River line but that would extend the length of my line for not much gain.  We need to start digging in very soon along the entire line as every level of fortification we build now will help hold the line when General Winter arrives.

Something I have not mentioned up to now is the Admin points both sides get.  The Axis mostly uses theirs for transferring units and replacing Generals.  The Soviets use them that and for building new units too.  And both sides can use the points to build special combat units called Fortified Regions (Soviet) or Fortified Zones (Axis).  These units start as empty shells and must receive replacements to become active.  They count for stacking and can have support units assigned to them.  They don't move and are destroyed if forced to retreat.  There may be places where my line will be weakly held so building some of these units may help with our Winter defense.  Well see how the line shapes up and then decide.

Taking a break for a while and later I'll post the losses after the AI part of the turn.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

Wow, impressive progress in the AGS sector, now you'll hopefully have plenty of time to dig in. I see the AI has placed a Army or Front HQ at the frontline.

What does the X indicate in the stack with the Security regiment in Leningrad?
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Operation Barbarossa - Alpha AAR

Post by Balou »

elmo,

What does the little star icon in Moscow indicate ?
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Joel Billings
Posts: 33494
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Operation Barbarossa - Alpha AAR

Post by Joel Billings »

Gary worked on the Soviet AI to make it more likely to counterattack when the option looks good. Tough to do without making the AI too aggressive. Using a turn 15 save from Lee, the new AI counterattacked in many places, not just the sides of the Moscow salient. It must have made 30 attacks. Total losses were 50k for the Soviets and 15k for the Germans. Not too bad of a ratio for 1941. The good thing about it was it pushed the flanks in so that the German salient had only a 10 mile wide corridor to the eastern most 10 hexes of the salient. Given the extra MP costs for zoc to zoc movement, it would have cut down on the supplies to the units at the tip of the salient. I'm sure Lee could have pulled back and widened the salient, but it would have given him something to think about. It will be interesting to see what it does now given Lee's recent moves.
All understanding comes after the fact.
-- Soren Kierkegaard
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Operation Barbarossa - Alpha AAR

Post by Zorch »

It would be interesting to compare the Soviet view (of any given turn) with the German one. Can't wait for a 2 player AAR.
Is there (or will there be) a Replay function that would show the entire war unfolding, without FoW?
USSLockwood
Posts: 537
Joined: Fri Aug 16, 2002 4:42 am

RE: Operation Barbarossa - Alpha AAR

Post by USSLockwood »

Brilliant AAR Elmo, I particularly am enjoying the travails of AGC. 
Dave
San Diego
Home of the World's Busiest Radar Approach Control
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

Losses through the week of 10/9/41 (turn 17):

Image

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

Normally I don't show screen shots from the start of my turn because they the same as what you saw the previous turn.  However these screen shots come under the category of "Be careful what you wish for.".  A few of us have been badgering Joel about making the Soviet AI a bit more aggressive.  Looks like we got our wish.  All those yellow and red tank symbols are AI attacks.  Most caused me some attrition but no loss of ground.  However around Vyazma the AI has broken through my lines as you can see.  Some of my HQ's had to displace but luckily we held a 10 mile wide corridor of ground to keep the supply lines open. And yes the ground is white because it is snowing in zones 2,3, and 4. Zone 1 is mud.

Image

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: ComradeP

...

What does the X indicate in the stack with the Security regiment in Leningrad?

It means the defense value of the stack in over 100. [:(]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Balou

elmo,

What does the little star icon in Moscow indicate ?

It's the capital. Berlin has one too.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Post Reply

Return to “After Action Reports”