ORIGINAL: Lowpe
Can't tell how many factories you have on each plane...so here goes. A R&D factory should be sized to 30....true for fighters, night fighters, and judy and jill. And those planes should be your focus. I don't see Judy...did I miss it?
Not sure if it was on the report - I noticed a couple planes missing, but I am researching the Judy.
ORIGINAL: Lowpe
Any plane that arrives after the Sam....forget. Switch those R*D facilities to Sam and Frank A. Each factory should be size 30. You need to have at least 10 of each, perhaps 15 of the Sam. I seriously doubt you would go wrong if you had 20 factories each of the Frank and Sam. No other plane is as important, will be made in huge quantities as those two. You need thousands.
You will want to get the Tojo IIC, but plan on making 150 month for the rest of the game -- you might need more. I would expand current Tojo production to help see me there.
I have the Tojo IIc already R&D to 4/43. The IIb comes in 7/43 which will allow me to auto upgrade my 90 factories without spending the 90k supply. Should I upgrade anyways ?
ORIGINAL: Lowpe
You need to expand HA45 engines to at least 1000 month. You will make 500+ Frank A a month plus work on researching the Frank R. I bet you could use 700 a month Frank production and need them. Make sure you train fighter pilots...robust pilot training is very important: air to air, defense at a minimum.
Without getting hundreds of Frank, Georges and Sams he will crush you in the air and probably never need to night bomb....but the Irving S should be expanded to size 30, a factory making Nick D at size 30. You will probably want to make 60 a month of both. Forget the other night fighters. Develop lots of size 8 runways on Honshu...doubles your aviation support and you need that for your SR3 fighters.
Plan on making 300 Georges a month maybe as much as 450.
I repair my R&D slowly as they need it so the Irving-S is only size 10 atm.
I have several groups of engineers running around the Home Islands expanding Airfields and Forts - been concentrating to the 'North' at first incase Mr Kane comes knocking again. I forget who's advice it was, but I want size 6 forts in all bases in Japan and size 6+ airfields everywhere that is not an easy invasion site (terrain wise).
ORIGINAL: Lowpe
Increase the size of the Randy A factory to 30...you might get it, but probably not.
FB...I like Nicks and recommend you use them as deep aerial defense for ports and runways. CAP bases where he can't sweep with them, saving your other planes for closer in defense. You could increase the size of the Randy 102b to size 30 too.
Because you are going to be behind in the air war....buy out the AA from Manchuko garrison and use it. If it gets destroyed it is cheap to buy back again.
I am very serious about the Frank and Sam expenditure.
Where is Judy? Much better than Vals...and should most likely be your go to naval kamikaze...which means you will need to make a lot of them.
My new player Japanese r&d build would look something like this:
At least 10 size 30 on Frank A, Sam
At least 3 size 30 on Tojo line, Judy, Jill and Oscar line and George
At least 2 size 30 on Irving S line and Grace and Jack
At least 1 size 30 on Nick D and Tabby KAI Helen and Dinah NF
At least 5 size 30 on Zero line
If you like fighter bombers 1 on Nick line and one on Randy line
Current factories:
A6M8 Zero - 5 factories fully repaired
A7M2 Sam - 7 factories
Jill line - 4 factories - 1 fully repaired
Judy line - 5 factories fully repaired
Ki-100-I Tony - 5 factories fully repaired
George line - 7 factories
Frank line - 7 factories
Francis line - 2 factories
Irving-S - 1 factory
Peggy (T) - 2 factories
Shinden - 6 factories
Ki-83 - 4 factories
Tsurugi - 4 factories
Randy line - 1 each model
ORIGINAL: Lowpe
Don't research anything that comes past June of 1945; any extra r&d factories go into Frank, Sam or George lines.
So I should change the Shinden, Ki-83, Tsurugi to Frank and Sam? As well as any other 'unallocated' R&D factories?