T104 - Artificial Morale decline continues
Even where there is good supply in general the Morale of a unit gradually normalizes if it is kept mostly static.
Morale tests or fatigue tests or supply tests, sooner or later they get failed, and morale drops. And drops and drops further.
Another example of a unit, that also somehow must have suffered heinous losses to have Rifle Squads at that low experience? While some infantry guns are 80+ experience?
As players can see supply here is not a problem, there is a tall stockpile in Kalinin, and beyond in other depots.
Some argue about this or that but I shall make a clear example:
El Alamein for the Axis. Troops there certainly were in a strained logistic situation. The truck trip of the supplies started in Tripoli! No railroad here, and Italian Navy was using Tripoli as main port (and dreaded to risk it to Tobruk to shorten the logistics). Benghasi at times was used. Admittedly Tobruk and Benghasi were smaller than Tripoli as ports too.
But the Axis troops sitting at El Alamein, for the duration of the time they just 'watched' each other without grand operations ... heck ... with WITE system their morale would plummet down each single turn.
It means that the troops somehow lose will to fight, forget how to fight, and so on. Just because they have low supplies or are worn down.
The system should be that 'low supplies = lower CV' as direct multiplier, not that somehow the troops 'forget how to fight' (because that's how it is Morale here, how good a unit fights).
Then the Brits should have had a walk in the park over the Axis at El Alamein after X turns of extremely poor logistics and not instead having barely scraped together a victory out of a massive superiority in mens, guns and tanks and everything.
Example over - there are ways to fix it but I believe the system is entirely intended how it is right now, and not acknowledged as a pretty big problem as I feel it is.
Morale should not be touched at all by fatigue or supplies (only by isolation or combat defeats and wins); the CV should or how a unit perform in battle. But it's a temporary condition hence it should affect only the CV and per-turn performance.
The moment 'morale' is lost - that is a permanent thing til a new battle is won.
Also the experience needs tweaking if it drops so much. because veteran cadres teach up new ones; and if I understood the game mechanic has also a cycle of men disabled that return - thus veterans.
There is a way to gain experience - yes - without combat, and that is nice and good.
But with utmost chances replacements should have a variable experience between NM (that is the baseline of training / manpower quality at hand, etc) and Unit Morale (to not overcomplicate it to ground element average experience) since some replacements may be pure fresh recruits coming out of boot camps, and others rugged veterans that were hospitalized or sent to spend some time in license at home!
