had thought rebuilding units cost armaments, vehicles, and manpower points only.
Not supply. But reading earlier I saw a post where the supply cost of rebuilding destroyed units really hurt
Japan
For the IJ, One problem is the costs of building things and have them available in the pool. The other problem is
mutual for both sides spelled out in the Replacement rules. When you buy out destroyed units the fill out does come
from the pool but these units come under the replacement rules ...
Each Logistics base that the unit is within supply range of may send replacements, so there is an advantage
of being near lots of well stocked bases.
So the rebuild into the pools do not cost supplies but replacements of near empty TO&E's do ..
BTW) That in my opinion is the Achilles Heel of the IJ ..
The base with the HQ must have supplies that are at
least equal to twice the base’s supply needs plus the supplies that will be expended in creating
the sub unit, the supply base must be within twice the maximum range of the aircraft type, and
there must be planes in the pool equal to:
»» 10 + (plane build rate / 2)
If these conditions are met, a sub unit of damaged planes will be placed at the HQ’s location
and supplies will be expended from the base.. Note Japanese build rates are usually 0 when
production is on. Another subgroup will not be formed for the air unit until at least 7 days have
elapsed.
A maximum of 12 planes will be added to a group as replacements every 7 days.
So no supplies and you can build a gazillion whatever and it will be stored nicely in the pools .. but no active unit on the map will benefit ...







