WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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n01487477
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RE: WitPTracker AE Release 1.2 Available

Post by n01487477 »

ORIGINAL: BigBadWolf

Look like I manage to mess this one too. After numerous reinstalls, I keep getting this

Please, what am I doing wrong?

This is caused by not having the MS Patch installed. Go to the installation page for the link.
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BigBadWolf
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RE: WitPTracker AE Release 1.2 Available

Post by BigBadWolf »

Right as always, Damian. Somehow I confused VB SP1 with Windows SP, and I figured I don't need it, since I have SP3. [:o]
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n01487477
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RE: WitPTracker AE Release 1.2 Available

Post by n01487477 »

ORIGINAL: BigBadWolf

Right as always, Damian. Somehow I confused VB SP1 with Windows SP, and I figured I don't need it, since I have SP3. [:o]
No problems mate, always here to lend a helping hand ... still waiting for Patch2 (like the rest of you guys), to see what else can be included for the next build.[;)]
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Nomad
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RE: WitPTracker AE Release 1.2 Available

Post by Nomad »

I don't know if this has been reported or not. Any idea why there is more than one line for each ship class?



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n01487477
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RE: WitPTracker AE Release 1.2 Available

Post by n01487477 »

Nomad, How did you get it to do that? I can't [&:] and I'm filtering on name too ... If you shut down and restart Tracker, does it do the same? Very unusual because the Ship Class is only read once on the first load... did you upgrade or start fresh? Is it just these classes or all of them ?
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Nomad
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RE: WitPTracker AE Release 1.2 Available

Post by Nomad »

No, it seemed to fix itself when I reopened it. I wonder if I am having a memory problem? I've been seeing some little glitches on my machine lately. Might have to run the mem checker tonight.
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HansBolter
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RE: WitPTracker AE Release 1.2 Available

Post by HansBolter »

I just installed the lateset version of Tracker, followed the instructions to download the necessary system updates and I get an error when the .bat file runs that states it is "unable to access .jar file"

Can anyone help with this?
Hans

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HansBolter
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RE: WitPTracker AE Release 1.2 Available

Post by HansBolter »

Here is a screenshot of the error message:



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Hans

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n01487477
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RE: WitPTracker AE Release 1.2 Available

Post by n01487477 »

ORIGINAL: HansBolter

I just installed the lateset version of Tracker, followed the instructions to download the necessary system updates and I get an error when the .bat file runs that states it is "unable to access .jar file"

Can anyone help with this?
Sure, you have the batch file on the desktop, but not the Witptracker.jar file ... the batch is trying to run witptracker.jar from the desktop. You should either make a shortcut to the batch file, not have the actual batch file here ... or change the batch file to locate where you have the witptracker folder ...

Hope this makes sense Hans.
jackyo123
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RE: WitPTracker AE Release 1.2 Available

Post by jackyo123 »

am getting the following error on start (tried unzipping and running again, same thing)


C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>java -Xms128m -
Xmx256m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Matrix Games\War i
n the Pacific Admiral's Edition\WitPTracker\pwsdll.dll: This application has fai
led to start because the application configuration is incorrect. Reinstalling th
e application may fix this problem
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:19)
at witptracker.SaveFileReader.<init>(SaveFileReader.java:84)
at witptracker.Main.main(Main.java:123)

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
Press any key to continue . . .
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RE: WitPTracker AE Release 1.2 Available

Post by floydg »

ORIGINAL: jackyo123

am getting the following error on start (tried unzipping and running again, same thing)


C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>java -Xms128m -
Xmx256m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Matrix Games\War i
n the Pacific Admiral's Edition\WitPTracker\pwsdll.dll: This application has fai
led to start because the application configuration is incorrect. Reinstalling th
e application may fix this problem
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:19)
at witptracker.SaveFileReader.<init>(SaveFileReader.java:84)
at witptracker.Main.main(Main.java:123)

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
Press any key to continue . . .

Did you follow all of the instructions here (especially step 4)?

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: WitPTracker AE Release 1.2 Available

Post by Jones944 »

Any hope of getting a fix for this error? I doubt it, since I'm trying to run Tracker on Windows XP running within a VirtualBox OSE VM. WitPStaff works fine, though.

Edit: Looks like it's trying to force 32 bit colour? Is this really necessary?


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floydg
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RE: WitPTracker AE Release 1.2 Available

Post by floydg »

ORIGINAL: Jones944

Any hope of getting a fix for this error? I doubt it, since I'm trying to run Tracker on Windows XP running within a VirtualBox OSE VM. WitPStaff works fine, though.

Edit: Looks like it's trying to force 32 bit colour? Is this really necessary?

The program doesn't do anything explicit to force 32-bit color. It does load some icons and graphics from the game's ART directory, so that may have some impact. One thing you can try is rename the game directory in the witptracker.properties file to a bogus folder and see if the program starts up (with a some errors about failing to load images).

Also, it looks like your tables loaded really quickly - maybe the database isn't complete. Can you also delete the trackerdb.* files and start again?

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: WitPTracker AE Release 1.2 Available

Post by Jones944 »

Tried what you suggested and no change. Any chance you guys are publishing the source code anywhere?
"Cry 'Havoc,' and let slip the dogs of war" - William Shakespeare, "Julius Caesar"
floydg
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RE: WitPTracker AE Release 1.2 Available

Post by floydg »

ORIGINAL: Jones944

Tried what you suggested and no change. Any chance you guys are publishing the source code anywhere?

Sorry that you couldn't get it working - I don't know about any side-effects of running in a VM. Of course, there aren't supposed to be... It does appear to be some graphics issue.

As for the source code, we're under NDA, so we can't release it.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Customized Patch Change Report?

Post by Kull »

Even though the change-list accompanying the patch is quite large, I can almost guarantee that changes were made which don't appear on the list. This is no slam at the dev team - I've worked on a large mod, and it's simply impossible to write down EVERY change that is made.

Given that you guys are the masters of AE data reporting, could you possibly create a "one-off" data change report? Basically it would compare the pre-patch release with the patch, and list only those data elements which are different. From a "key field" perspective, look at Ships, LCUs, Air Groups, and Bases, and note any individual element that may have changed - be it unit size, HQ, location, number of active vs. damaged elements, fuel levels, etc. And to be truly accurate, we're really taking about one report per scenario.

Would this be hard to do? If it's a nightmare, then forget I asked - no worries. But if not, I for one could REALLY use this. Over the past few months I've utilized WitP Tracker report extracts to slowly develop an "AE-Allies Setup" spreadsheet that comments on 4588 individual lines, and I dread having to go back and look at each one individually to verify what may or may not have changed as a result of the patch. FWIW, the spreadsheet will be made available as a community resource once it's complete (only 160 lines to go), so this would benefit others, too. To say nothing of the many PBEM'ers who have their own, private set-up sheets, who would also greatly appreciate such a report.
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n01487477
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RE: Customized Patch Change Report?

Post by n01487477 »

ORIGINAL: Kull

Even though the change-list accompanying the patch is quite large, I can almost guarantee that changes were made which don't appear on the list. This is no slam at the dev team - I've worked on a large mod, and it's simply impossible to write down EVERY change that is made.

Given that you guys are the masters of AE data reporting, could you possibly create a "one-off" data change report? Basically it would compare the pre-patch release with the patch, and list only those data elements which are different. From a "key field" perspective, look at Ships, LCUs, Air Groups, and Bases, and note any individual element that may have changed - be it unit size, HQ, location, number of active vs. damaged elements, fuel levels, etc. And to be truly accurate, we're really taking about one report per scenario.

Would this be hard to do? If it's a nightmare, then forget I asked - no worries. But if not, I for one could REALLY use this. Over the past few months I've utilized WitP Tracker report extracts to slowly develop an "AE-Allies Setup" spreadsheet that comments on 4588 individual lines, and I dread having to go back and look at each one individually to verify what may or may not have changed as a result of the patch. FWIW, the spreadsheet will be made available as a community resource once it's complete (only 160 lines to go), so this would benefit others, too. To say nothing of the many PBEM'ers who have their own, private set-up sheets, who would also greatly appreciate such a report.
I'll try to look into this for you kull, but won't have time until the weekend ...

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RE: Customized Patch Change Report?

Post by floydg »

ORIGINAL: Kull

Even though the change-list accompanying the patch is quite large, I can almost guarantee that changes were made which don't appear on the list. This is no slam at the dev team - I've worked on a large mod, and it's simply impossible to write down EVERY change that is made.

Given that you guys are the masters of AE data reporting, could you possibly create a "one-off" data change report? Basically it would compare the pre-patch release with the patch, and list only those data elements which are different. From a "key field" perspective, look at Ships, LCUs, Air Groups, and Bases, and note any individual element that may have changed - be it unit size, HQ, location, number of active vs. damaged elements, fuel levels, etc. And to be truly accurate, we're really taking about one report per scenario.

Would this be hard to do? If it's a nightmare, then forget I asked - no worries. But if not, I for one could REALLY use this. Over the past few months I've utilized WitP Tracker report extracts to slowly develop an "AE-Allies Setup" spreadsheet that comments on 4588 individual lines, and I dread having to go back and look at each one individually to verify what may or may not have changed as a result of the patch. FWIW, the spreadsheet will be made available as a community resource once it's complete (only 160 lines to go), so this would benefit others, too. To say nothing of the many PBEM'ers who have their own, private set-up sheets, who would also greatly appreciate such a report.

Have you looked into using the CSV files and using something like OpenOffice's "Compare Documents" to compare pre-Beta-patch version to a Beta-patch version (using two separate WitPTracker AE folders)? It may not capture all of the data (just what's dumped in the files), but it could give you a good first pass.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Kull
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RE: Customized Patch Change Report?

Post by Kull »

ORIGINAL: n01487477
I'll try to look into this for you kull, but won't have time until the weekend ...

Thanks man, very much appreciated!

ORIGINAL: floydg

Have you looked into using the CSV files and using something like OpenOffice's "Compare Documents" to compare pre-Beta-patch version to a Beta-patch version (using two separate WitPTracker AE folders)? It may not capture all of the data (just what's dumped in the files), but it could give you a good first pass.

I have Excel, so hopefully that has a similar feature. Thanks for the tip - I'll look into that after I recover from the impending Food Coma, otherwise known as "Thanksgiving". [;)]
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RE: Customized Patch Change Report?

Post by herwin »

I'm experiencing out of memory errors at line 57 (java.sql.SQLException). Any clues?
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