1.04 The Wolf and the Bear (no Gids)

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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 131. December 16 1943. Bizzard.

Another wave of Soviet attacks hit the front from Voronezh and south.

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Q-Ball »

That's my read: Hiwis do nothing if your armament pool is empty. Tarhunnas has about 150K Hiwis on the map or thereabouts, but with 185K Germans in the pool, it's just window dressing. It doesn't do anything.

I hope the powers that be are watching, because I think the Germans have an armament problem. The Germans SHOULD have a MANPOWER problem, and ultimately the Werhmacht should collapse because of a lack of men. But not a lack of Rifles.

You've only produced 3.5 mil armaments the whole game. In a 1.05 GC game, you start with 600,000, and I had run through that stockpile by turn 7.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

And a somewhat serious Soviet breakthrough at the Crimea...

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by gingerbread »

Sorry, I should have been more specific. How much of the 185k manpower is in the active pool? Quite a a lot ought to be in the transit pool, i.e. those that are beeing recycled from disbanded support squads.

I'm not saying there is no ARM issue. The starting pool is used to bring units up to formal TOE (e.g. AT-guns & Cav squads).
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

The central front after Axis moves. Two guards rifle corps are firmly encircled, but otherwise the front has a ragged appearance....

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Active pool, filtered to Germany.

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

And transit pool, likewise filtered to Germany.

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 132. December 23 1943. Blizzard.

Panzer forces are railed in to handle the crisis at the Crimea. Hopefully we can repeat last years performance and cut off the Red cancer at its roots...

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Speedysteve »

Doubt it will be a major problem. Once Soviet Arm and Mech units are out in the open, with no forts and a lack of infantry corps on hand they aren't too tough to deal with.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Peltonx »

The 47mm bug fix will give tarhunnas a big boost. He should now have more then enough arm pts a turn to start draining his manpower pools. My pool increased by 18k the first turn after patch went into effect. So if you manage pool right you have more then enough arm pts to keep all manpower at front. You should as per history have more then enough for art, but we have to see how that works out.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: Pelton

The 47mm bug fix will give tarhunnas a big boost. He should now have more then enough arm pts a turn to start draining his manpower pools. My pool increased by 18k the first turn after patch went into effect. So if you manage pool right you have more then enough arm pts to keep all manpower at front. You should as per history have more then enough for art, but we have to see how that works out.

That sounds comforting. I had assumed that the effects of correcting bug would over, as the 47 mm AT guns are long gone.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by BletchleyGeek »

ORIGINAL: Tarhunnas
That sounds comforting. I had assumed that the effects of correcting bug would over, as the 47 mm AT guns are long gone.

I'm pretty sure those über AT guns were killing a dozen T-60s with every shot :)
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by pauk »

ORIGINAL: Speedy

Doubt it will be a major problem. Once Soviet Arm and Mech units are out in the open, with no forts and a lack of infantry corps on hand they aren't too tough to deal with.


pffft, your advices here are even worse than those in War in the Pacific forum [:'(].


Hey mate, are you playing this game?
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Speedysteve »

ORIGINAL: pauk

ORIGINAL: Speedy

Doubt it will be a major problem. Once Soviet Arm and Mech units are out in the open, with no forts and a lack of infantry corps on hand they aren't too tough to deal with.


pffft, your advices here are even worse than those in War in the Pacific forum [:'(].


Hey mate, are you playing this game?

Lol. Good to see you mate. Surprised to see you in here[;)]

I'm a tester for Wite. At least I was as I'm now at airport with wife for 3 month honeymoon. More testing when back. How are things? PM me
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Speedysteve »

Sorry for the hijack Tarhunnas. Pauk's a funny one [;)]
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by pauk »

ORIGINAL: Speedy

Sorry for the hijack Tarhunnas. Pauk's a funny one [;)]

yes, sorry for hijacking AAR. Speedy, ive sent you a PM.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: pauk

yes, sorry for hijacking AAR.

NP. Nice tag BTW.

If anyone is wondering about the pause, Gids is busy with IRL matters so turns are a bit slow right now.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 133. December 30 1943.

A nasty situation has developed at the Donets, with Soviet attacks from north and south threatening to cut off the defenders. Map before Axis moves.

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

And a sudden Soviet assault managed to push back the defenders of one hex of Moscow! [X(]

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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Losses after turn 133. Counterattacks bluunt the Soviet spearheads, but the ratio is not good enough.

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