2by3+

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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Darojax, dont forget to put all STAVKA units into HQs of your own. Else, they suffer penalty.

EDIT : Also, Moscow Military District ( Green HQ nearby Tamboy ) is GREATLY exposed... Probably forgot about him but it would be a good idea to move him around, closer to his units near Yaroslavl.
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

I believe penalty is only for combat? None of the front line units are unassigned. I'm trying to not exceed the HQs command limit and doing some unit juggling in the rear.
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

Also, please read my previous post on bottom of page 18 regarding Moscow Military District HQ. The unit is being relocated every turn, but never moves more than a couple of hexes. The unit does not have movement points of its own at the beginning of turns, so only way to move it is by RELOCATE option. Was like this when I took over as Central Commander.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Oh okay, I see.


Note to self : Marshall Darojax argues my order - Stalin.
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

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"Stalin looking into your soul"
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

ORIGINAL: thedoctorking

BTW, do we really want all these divisions at less than 100% TOE max? There's a whole page on the commander's report that have 20% maximum.

Anybody on my front is going to get set to 100%.
ORIGINAL: Darojax

Noticed this as well, I set all my units at 100%.

That is ill advise. its a common and logical strategy to funnel manpower, Armaments and Armour fighting Vehicles (AFV) to the combat units that will make the difference.
we simply don't have enough manpower, and soon armaments to equip all we have in the field.
allow me to demonstrate.

we gain about 119 000 manpower per turn for now and a average a 20K to 40K return wounded.

in turn 15 the reinforcements of skeleton units are as fallows:
11 Rifle divisions, 10000 men per division: 10000*11 = 110 000
5 tank Brigades, 1800 men per unit: 1800*5 = 9000
3 cavalry divisions, 4000 per division: 4000*3 = 12000

a total of 131000 men are needed to fully equipped out the reinforcements.

in turn 16 the reinforcements of skeleton units are as fallows:
13 Rifle divisions, 10000 men per division: 10000*13 = 130 000
14 tank Brigades, 1800 men per unit: 1800*14 = 25 200
12 Rifle Brigades, 4000 men per brigade: 4000*12 = 48 000

a total of 203 200 manpower is needed to equip all reinforcements for turn 16 alone! and a might have miss a couple of units.

and I not even counting the units that are still at low TOE, commanders report shows we have at least 30 rifle divisions at 20% ToE.

and of course, there is still the tons of reinforcements for the fallowing turns until, during and beyond winter.
I encourage my comrades to calculate the manpower needs for future reinforcements, it helps to know the situation for the future red army.

Let's not forget that we need manpower reserves to fill out casualties on the front lines.

If we look at Army Status, in the bottom of the logistic Event log (shift-e)

it will show under balance: -720 000, we still lack 720 000 manpower to have TOE at 100% and reinforcements are still coming.

in my opinion. we should try to have the good divisions, the +40 morale +40 experience have 100% or at least 90% TOE. those units, under great leaders are the ones that make the real difference,
not only do they have higher CV, they take less loses in combat. have high construction value because of the experience. the good rifle division can build a level 2 fort in 3 to 4 turns. while a below average division (25 exp. 35 morale)
can take 3 turns just to build a level 1 fort!!

Speaking of experience. I think its important long term. to try and have as many combat units on training as possible. right now, experience raises like this:
fresh formations start at 10 to 15 experience, normally the experience goes up by 1, if the units is 10 hexes away from an enemy unit, the experience can raise by 3 per turn until it reaches half of national morale. For us right now, its about 22/23 experience.
a decent division should have at least 30 exp. but as you can see, it can take many turns to reach it.
that is why its important to fill up those skeleton formations to at least 70% TOE. so they can train up and have a decent amount of these trained units ready for Blizzard.

ORIGINAL: thedoctorking

OK, mission accomplished. Bombed every hex that had Finns in it twice, established a solidish line. If the Germans don't push my way I'll stay where I am and see if I can tempt the Finns into attacking. I'll make inflicting losses on Finns my principal objective.

I have an extra HQ now. If there are a half-dozen divisions coming in that we can spare for it, great, if not I'm prepared to let Rokossovsky go to some good home farther south.

I CALL DIBS ON ROKOSSOVSKY!
have a lot of good divisions that need good leadership. and the South is the prime place for an winter offensive.
ORIGINAL: Darojax

South Commander!

Please relocate Moscow Military District HQ for me, it is completely exposed. Been trying for 2 turns to get it out of harms way, but alas...

Also a reminder, please move the Center Air Bases to safety, I did not touch them so some of them are exposed.

meh, the Moscow M.D its kind of pointless. it never gets mobility I think. the only useful feature of the Military districts HQ is they can transfer command of units for free.
I already removed the SU from it. just ignore it, it will run away from the enemy on it's own.
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

Okay, South Commander, feel free to modify the TOE of the Central Command units during your turn (this turn only please), I trust your judgement. : )

(Also, if we fail, Stalin will know who made these adjustments) ^^
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

ORIGINAL: Darojax

Okay, South Commander, feel free to modify the TOE of the Central Command units during your turn (this turn only please), I trust your judgement. : )

(Also, if we fail, Stalin will know who made these adjustments) ^^

ho, so great that I can count on you to watch my back he comrade? [:D]

I'm thinking of settings like:
average rifle division: 70% ToE
average rifle brigade: 70% ToE
average Cavalry division: 80% ToE
average tank Brigades: 70% ToE

only the really good units can keep full ToE, the naval brigades for exe, can have 90%

needless to say, I would like to apply this to the north as well of course on my own front.

Still need the Supreme Commanders blessing of course.
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

by Comrade Darojax request, I change the ToE of central front to the settings I recommended above.

of course, is up to each commanders judgment, if you feel a certain unit deserves all the reinforcements. but I urge you to think about the entire Red Army!!

My turn is finished, all yours Supreme commander.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Edit : turn is done and sent.
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

Comrade-gentlemen, let us remember what Comrade-General Rokossovsky has said:

Немецкая армия - это машина, и машины могут быть сломаны!

or in English

The German army is a machine, and machines can be broken!
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

Good News Everyone ! The axis team are taken aback by our quick moves and are completely surprised to see our troops moving so fast. I heard news that they didn't even have time to plan anything and now they are force to rush things a bit. Doing the turn quick definitely turned into our favor this time :D The Machines is already starting to rust.
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

that is good to hear comrade!
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thedoctorking
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by thedoctorking »

I generally just put everybody at 100% and let them compete for replacements. I don't think we have a manpower shortage yet although no doubt soon given all the cities we've lost. When there are no manpower points in the pool, it will be time to start thinking about choking some units.
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

we do have manpower shortages doctorking! for many turns now it seams, with all the loses.
we will allways gain manpower per turn/ per week, manpower shortage is define by the manpower poll reaching zero during the logistics phase while still there is demand for men and equipment(which we also have a shortage of tanks BTW).

the problem with that way of thinking is that you don't control the units that get such replacements. more often then not it will be the units that are sitting on the rail, while the good divisions on the front line might not get any at all.

and as I demonstrated, we might not even get enough manpower to our reinforcements, meaning they don't start training and screw up the formation of Red army 2.0
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Mamluke
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Mamluke »

just check out the turn, DAMMIT. those deep penetrations are getting on my nerves.

this one can be quite serious. A motorize division is in the middle.[:(] I didn't think he had the fuel to reach that far.
I can reconnect but honestly I'm entirely reliant of his mobile units lacking fuel for next turn.

once again I humbly ask to for as little wastage of rail capacity as possible, I will fully evac Ivanovo, Rebisk and Tambov, Central commander can abandon those places as necessary, won't evac Yarosslav, don't have the rail for it anyway.
I would like to ask for an exception here. can I go 1st this time around? permission to spend some 30 or more AP if needed, I might still save most of that army, at least the good divisions. (marked red).
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Darojax
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Darojax »

I would recommend South goes before Center so front line can be adjusted accordingly.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

South can go first, yes. after Supcom and Air

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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

As for the rail usage.... We need those reinforcement to get to their front ASAP. For this turn, I will permit minimum usage on Rail Capacity and Factory evac will be given top priority. But the next turn, Il have to ship the reinforcement.


Reinforcement will keep walking for this turn.
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Neogodhobo
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RE: 2by3+ SOVIET SIDE ONLY, German dont enter.

Post by Neogodhobo »

-Some reinforcement arrived in Rostov.
-Nothing arrived in Central.
-Nothing in Northern.
Hold on guys, I want to send reinforcement as quick as possible, just as much as you want to receive them. Central Front wont receive anymore reinforcement.

Marshall Darojax can expect all Rifle Divisions and Cavalry division currently on the rear lines to be going to his front. All Tank brigade are going to be sent to the South.

Marshall Doctorking can finally expect his long awaited reinforcement starting next turn. Over the course of a few weeks, 23 rifle division will start making their way to the Northern Front, along with some various other units ( including naval infantry ).

Marshall Mamluke Save as much as you can from that hellish pocket situation. Escape from Voronezh, to Tamboy if need be, at least there is some friendly units there that will be able to help you out, and then you can make your way back to the South by way of Saratov, and defend along the river. TOP SECRET information will be given to you by PM regarding an offensive measure. Your reinforcement will arrive as planned ( around the 16th October )

Also, keep in mind that if you can liberate the rail, we could transport all your pocketed division out by rail as an extreme emergency measure. We really need those divisions to survive if we want to hold the South.

Good Luck Generals. Supcom turn done.
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