ORIGINAL: joliverlay
Earlier in the post you asked for a proposal. Here it is.
Allow players to change aircraft types at will. This should be possible. If the code will allow it then add any of the following "extra" constraints.
1. Army must us Army and Navy must use Navy
2. Fighter must exchange for fighters, etc.
3. Same number of engines (2 engine for 2 engine)
4. Deduct experience for changing aircraft types outside of criteria 2 or 3.
5. Require discovery of preeceding aircraft types prior to secondary types.
6. Require PPs to change aircraft types.
7. Increase production points required to produce advance aircraft.
8. Use geometric or exponential or other increasing costs for larger numbers of advance aircraft.
9. Randomly (or not) make some designs very hard to produce.
10. Make it an OPTION
11. APPLY ONLY TO JAPANESE
Most of these ideas have already been used in either USAAF, BTR, BOB, or Pac War.
etc.
OK NOW YOU HAVE A PROPOSAL
Before you guys claim it could not happen, the Luftwaffe routinely changed back and forth from ME-109s to FW-190s based on available aircraft. Does anybody belive that Japanese units did not? I have read that old aircraft production (Nates) was restarted to produce cheaper Kamakazi aircraft and that some units downgraded for this reason.
OK....if the answer is No, then I have another proposal. IMPROVE THE AI!
Thanks.
And that is about as straight forward a proposal as it gets. And has been made REPEATEDLY in this thread! I fail to see where Frag comes off claiming people have no ideas. What does he want? A completely coded application block complete with UML diagrams?
My suggestion, since the complainers seem to center on wanting the BTR system.
Put the BTR system in WitP. The same guy designed and coded both, right?



