WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

SparkleyTits
Posts: 904
Joined: Fri Oct 07, 2016 7:15 pm
Location: England

RE: WitPTracker AE Release 1.10 Available!

Post by SparkleyTits »

Hi guys I seem to be having trouble to get the tracker loaded with the map the cmd prompt says "Table loaded in 15 seconds etc" fine but no alerts come up and there is no map I can only look at devices etc

The alearts seem to work fine if I load the version of the tracker without the map though

Anybody know what likely very silly thing I am doing wrong?

Thanks
S-T
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

ORIGINAL: SparkleyTits

Hi guys I seem to be having trouble to get the tracker loaded with the map the cmd prompt says "Table loaded in 15 seconds etc" fine but no alerts come up and there is no map I can only look at devices etc

The alearts seem to work fine if I load the version of the tracker without the map though

Anybody know what likely very silly thing I am doing wrong?

Thanks
S-T

Alerts are based on changes between turns loaded, so nothing appears until you load a second turn.

The map shows based on settings in the witptracker.properties file. Check the web site for instructions on how to set things.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
scout1
Posts: 3124
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

RE: WitPTracker AE Release 1.10 Available!

Post by scout1 »

ORIGINAL: floydg

ORIGINAL: jgs

ORIGINAL: jgs

BINGO! The turn file was incorrect!

I am just starting a game as Allies and have some orders given. When is the first time I will run WitPTracker? I don't know if you start a baseline or just run after each turn is resolved and saved. Thanks :)

Doh! Spoke to soon. Corrected the turn file:

# WitPTracker AE properties file
# Directory of the game
Dir=[C:\Games\Matrix Games\War in the Pacific Admiral's Edition]
# Type of game. 0=AI, 1=PBEM
GameType=[0]
# Side you are playing. 0=Japan, 1=Allies
Side=[1]
# Password. Only needed for PBEM
Password=[abc123]
# Name of the base save file
SaveFile=[wpae002.pws]
# Mode the program will look for save files.
# 0 = just in the local folder
# 1 = just in the game folder: [Dir]/SAVE
# 2 = local and then if not found there, the game folder
SaveMode=[1]
# Text to put in the header of the main window
Header=[Tracker game Vs AI]
# Turn cycle (days per turn). 1 or 2 are supported
TurnCycle=[1]


But still throws the error:


C:\Games\Matrix Games\WitPTracker>cd "C:\Games\Matrix Games\WitPTracker"

C:\Games\Matrix Games\WitPTracker>"C:\Program Files (x86)\Java\jre1.8.0_151\bin\java.exe" -Xms384m -Xmx512m -jar "WitPTracker.jar"
ERROR: Problem starting the database. Exiting.
java.lang.ClassNotFoundException: org.hsqldb.jdbcDriver
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at witptracker.Database.<init>(Database.java:31)
at witptracker.Main.main(Main.java:59)

C:\Games\Matrix Games\WitPTracker>pause
Press any key to continue . . .

What else can I check please? Thanks.

How did you unpack the program? There are files in a "lib" folder that it needs. If these aren't in the proper path, it won't work.

This is why I hate technology ...... It's no longer "close enough" ..... It's either a 100%/A+ or a 0%/F- .....
Just doesn't seem fair
SparkleyTits
Posts: 904
Joined: Fri Oct 07, 2016 7:15 pm
Location: England

RE: WitPTracker AE Release 1.10 Available!

Post by SparkleyTits »

ORIGINAL: floydg

ORIGINAL: SparkleyTits

Hi guys I seem to be having trouble to get the tracker loaded with the map the cmd prompt says "Table loaded in 15 seconds etc" fine but no alerts come up and there is no map I can only look at devices etc

The alearts seem to work fine if I load the version of the tracker without the map though

Anybody know what likely very silly thing I am doing wrong?

Thanks
S-T

Alerts are based on changes between turns loaded, so nothing appears until you load a second turn.

The map shows based on settings in the witptracker.properties file. Check the web site for instructions on how to set things.

Floyd

Yes I have tested with multiple turns and no luck with the map tracker unfortunately

I can get the alerts working but it only seems to work in small scenarios and never with the map tracker

Sometimes an error shows saying that there isn't enough memory is there a file I can tweak, as that might be a case at a guess?

Thanks
S-T
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

ORIGINAL: SparkleyTits

ORIGINAL: floydg

ORIGINAL: SparkleyTits

Hi guys I seem to be having trouble to get the tracker loaded with the map the cmd prompt says "Table loaded in 15 seconds etc" fine but no alerts come up and there is no map I can only look at devices etc

The alearts seem to work fine if I load the version of the tracker without the map though

Anybody know what likely very silly thing I am doing wrong?

Thanks
S-T

Alerts are based on changes between turns loaded, so nothing appears until you load a second turn.

The map shows based on settings in the witptracker.properties file. Check the web site for instructions on how to set things.

Floyd

Yes I have tested with multiple turns and no luck with the map tracker unfortunately

I can get the alerts working but it only seems to work in small scenarios and never with the map tracker

Sometimes an error shows saying that there isn't enough memory is there a file I can tweak, as that might be a case at a guess?

Thanks
S-T

You can increase the memory allocated or turn off the map. Check out towards the end of this page:
https://sites.google.com/site/witptracker/support
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
SparkleyTits
Posts: 904
Joined: Fri Oct 07, 2016 7:15 pm
Location: England

RE: WitPTracker AE Release 1.10 Available!

Post by SparkleyTits »

This is the best I can get

https://imgur.com/HI3qT9u

I just cannot get alerts or the map to load for some reason
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

Alerts are derived from the difference between two turns. They should appear once you load a second turn.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
SparkleyTits
Posts: 904
Joined: Fri Oct 07, 2016 7:15 pm
Location: England

RE: WitPTracker AE Release 1.10 Available!

Post by SparkleyTits »

The pictured I linked had 3 turns done to test if it needed a couple of turn to load [:(]
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: WitPTracker AE Release 1.10 Available!

Post by btd64 »

Post a picture of your WITP Tracker AE properties file....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

ORIGINAL: SparkleyTits

The pictured I linked had 3 turns done to test if it needed a couple of turn to load [:(]

But did you load three turns or did you just load turn 3?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
SparkleyTits
Posts: 904
Joined: Fri Oct 07, 2016 7:15 pm
Location: England

RE: WitPTracker AE Release 1.10 Available!

Post by SparkleyTits »

The picture I showed was me doing three turns then loading the tracker
I just started from turn 1 with the tracker up and running then did three turns it on and it is still the same empty view

My settings are

https://imgur.com/a/V9Uz7
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

ORIGINAL: SparkleyTits

The picture I showed was me doing three turns then loading the tracker
I just started from turn 1 with the tracker up and running then did three turns it on and it is still the same empty view

My settings are

https://imgur.com/a/V9Uz7

It's been a while since I've look at the code; could be because you're using 2-day turns. I'm not sure.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: WitPTracker AE Release 1.10 Available!

Post by BillBrown »

Please post a picture of your turn list. In Tracker, click on the "turn" tab, and then select turn list, it should look something like this.

Image
Attachments
temp.jpg
temp.jpg (332.74 KiB) Viewed 478 times
User avatar
Mundy
Posts: 2874
Joined: Wed Jun 26, 2002 6:12 am
Location: Neenah

RE: WitPTracker AE Release 1.10 Available!

Post by Mundy »

Hi Guys,

I've been having Tracker issues for some time now.

When I hit the "Read Turn" functions, basically nothing happens. It just sits there.

I've been dinking with the memory settings on the .bat files, but no success:

java -Xms960m -Xmx1152m -jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 16 seconds
Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: C:\Matrix Games\War in the Pacific Admiral's Edition - Bottleneck\tools\Tracker\pwsdll7.dll: Not enough storage is available to process this command
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:20)
at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java:339)
at witptracker.GUIMain.ReadNewTurn(GUIMain.java:148)
at witptracker.GUIMain.actionPerformed(GUIMain.java:527)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: Could not initialize class JNIpws.JNIpws
at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java:339)
at witptracker.GUIMain.ReadNewTurn(GUIMain.java:148)
at witptracker.GUIMain.actionPerformed(GUIMain.java:527)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Thanks
Image
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

It looks like some kind of memory issue. I'm not sure what it is. Does it do the same with the default memory settings?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
Mundy
Posts: 2874
Joined: Wed Jun 26, 2002 6:12 am
Location: Neenah

RE: WitPTracker AE Release 1.10 Available!

Post by Mundy »

Yep. I started there and increased the settings.

I've killed the data files for a fresh start, but no joy.

I've got 16 G of RAM, so I'm not short on my machine.
Image
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

ORIGINAL: Mundy

Yep. I started there and increased the settings.

I've killed the data files for a fresh start, but no joy.

I've got 16 G of RAM, so I'm not short on my machine.

It has to be something with the DLL or your PC environment. What version of Java JRE do you have?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: WitPTracker AE Release 1.10 Available!

Post by BillBrown »

I have had a number of problems with the out of memory error. Many times it seems that memory just gets fragmented or blocked in some way.
The first thing that I do is to save and close everything and reboot, that often will take care of the problem.
I have found that if my machine is waiting for a restart to finish its upgrades that will cause it, the above reboot
will also fix that.

That said, I have also had problems with Java updating and causing problems. I now have a separate 32-bit version installed on my long term data
disk and so it never gets deleted or updated. That has solved some problems also.

Note that as far as I can tell, the size of the database is not actually a factor. You get that error message when you try to load a new turn.

I have found that the best set of memory size switches seems to be -Xms384m -Xmx1024m the -Xms switch is the starting size of the memory pool and
the -Xmx switch is the maximum size that the memory pool will grow to. As far as I can tell, Java will use disk space if needed, but the dll seems
to need enough contiguous memory to load a new turn.
User avatar
Mundy
Posts: 2874
Joined: Wed Jun 26, 2002 6:12 am
Location: Neenah

RE: WitPTracker AE Release 1.10 Available!

Post by Mundy »

Thanks Bill,

I gave that setting a try, but no luck. I hit the get turn function and nothing happens. The bar at the bottom doesn't budge.

I did try a re-install of Java too.

Before, I'd get about a month of play before things happened. I upped the memory settings which helped...for awhile. Now nothing -- ever.
Image
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: WitPTracker AE Release 1.10 Available!

Post by BillBrown »

Make sure you are using a 32-bit version of Java.
Post Reply

Return to “War in the Pacific: Admiral's Edition”