RHS 5 & 6.758 comprehensive update uploaded/frozen/final?

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el cid again
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RE: RHS x.42 remaining issues and update target

Post by el cid again »

ORIGINAL: Dili

Thanks El Cid Again.

Edit: Btw i noticed that Shinshu Maru big LSD http://ww6.enjoy.ne.jp/~iwashige/shinshumaru.htm is not working in RHSCVO but is in Class list, is the lack of slots that prevent it´s use?

Shinshu Maru is a very strange ship in lots of senses. It was paid for and operated for the IJA, but designed, built and operated by the IJN. [So much for the theory they never cooperated]. Its movements are still classified secret in Japan and a great deal of them are probably not in any references. It exists in several forms in various RHS scenarios - and it can change forms by "upgrading" (I think). The wierdest thing about her is the ability to carry planes - and for that reason she appears as an AK in EOS - at least an AK carries troops and planes! I think it upgrades to a CVE.
el cid again
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RE: RHS x.42 remaining issues: slots

Post by el cid again »

To the issue list add device slots. Testing has forced one to move - and may force others to consolodate or move.
The slots are hard coded to an amazing degree - and severely constrain the modder. Just because a slot is not used does not mean you can use it for what you want, like or need.
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Monter_Trismegistos
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RE: RHS x.42 remaining issues: slots

Post by Monter_Trismegistos »

But you can bet (with high probability of winning) that you can use all those free slots. I still have no problems with my non respawning vesrsion (all 2999 Japanese and 7000 Allied ships slots used - most of ships are not in their original slots).

EDIT: Sorry, wrong thread. Seems that in this one you are talking about device slots - in this case you are probably right.
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Dili
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RE: RHS x.42 remaining issues: slots

Post by Dili »

Shinshu Maru is a very strange ship in lots of senses.
Yeah. Maybe result of some crazy experiment that made  possible to briefly do a time travel and have a glimpse to futur amphibious ships... Now Cue X-Files music.... :)
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Monter_Trismegistos
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RE: RHS x.42 remaining issues: slots

Post by Monter_Trismegistos »

[CVO 6.41]

Sid, could you look at Airgroup slots 426 (901 EHkti/955 Kktai) and 455 (955th Kokutai (K))? Both units are using E13 - one arrive two months after the other one. One has max size 8, second one 16. Isn't it the same unit?
Hint: Maybe I missed something, but seems that 901st Kokutai with E13's is missing.

Airgroup 451 (313rd Kokutai) - i think it should be 313th
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RE: RHS x.42 remaining issues and update target

Post by m10bob »

ORIGINAL: el cid again

ORIGINAL: Dili

Thanks El Cid Again.

Edit: Btw i noticed that Shinshu Maru big LSD http://ww6.enjoy.ne.jp/~iwashige/shinshumaru.htm is not working in RHSCVO but is in Class list, is the lack of slots that prevent it´s use?

Shinshu Maru is a very strange ship in lots of senses. It was paid for and operated for the IJA, but designed, built and operated by the IJN. [So much for the theory they never cooperated]. Its movements are still classified secret in Japan and a great deal of them are probably not in any references. It exists in several forms in various RHS scenarios - and it can change forms by "upgrading" (I think). The wierdest thing about her is the ability to carry planes - and for that reason she appears as an AK in EOS - at least an AK carries troops and planes! I think it upgrades to a CVE.
According to "Japanese Warships of WW2"(Watts/Ian Allen), the Shinshu Maru was the 1st ship in the world designed to carry landing craft internally(20), and have the ability to load and launch them while underway.
The ship was sunk 1/3/1942 in shallow water by accident,(possibly by a torpedo from Fubuki), and the ship was later raised (1943) and repaired, to be used as a landing ship dock.
The ship could launch 2 landing craft at a time from doors in her stern and could load heavy weights with cranes on her deck.
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el cid again
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RE: RHS x.42 remaining issues: slots

Post by el cid again »

ORIGINAL: Monter_Trismegistos

[CVO 6.41]

Sid, could you look at Airgroup slots 426 (901 EHkti/955 Kktai) and 455 (955th Kokutai (K))? Both units are using E13 - one arrive two months after the other one. One has max size 8, second one 16. Isn't it the same unit?
Hint: Maybe I missed something, but seems that 901st Kokutai with E13's is missing.

901 EHkti should be an Escort Hikotai - or group - with fighters
955 might be a KHkti - part of 901st - or independent - don't know off the top of my head. But the two forms of nomenclature should not have been mixed: either 901 is not part of 955 - or the second 955 needs a Hikotai number added.

Once upon a time, a Kokutai might be small - a group - even a squadron - if in a minor place. Later in the war - some remained that way - but most became sort of wings - with 2 to 6 Hikotai's. There is always a Hikotai - but if the unit is small there is only one. Earlier in the war a different nomenclature was used - and you see Daitai - which themselves can be big or small. If big, they come in "units" of 9 or 12 - typically 2 or 3 or 4 units make a Daitai. In those days the units usually had elements (Shotai) of 3 planes. Later in the war you got a reorganization and reform.
The problem is - this is very confusing (IRL not just in game terms). Since our units don't rename - later on we get a mixed bad - early and later terminology present side by side. This is not popular in Japan today - and we did some changes to simplify it - in the direction of preserving the original system.


Airgroup 451 (313rd Kokutai) - i think it should be 313th
el cid again
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RE: RHS x.42 remaining issues and update target

Post by el cid again »

ORIGINAL: m10bob

ORIGINAL: el cid again

ORIGINAL: Dili

Thanks El Cid Again.

Edit: Btw i noticed that Shinshu Maru big LSD http://ww6.enjoy.ne.jp/~iwashige/shinshumaru.htm is not working in RHSCVO but is in Class list, is the lack of slots that prevent it´s use?

Shinshu Maru is a very strange ship in lots of senses. It was paid for and operated for the IJA, but designed, built and operated by the IJN. [So much for the theory they never cooperated]. Its movements are still classified secret in Japan and a great deal of them are probably not in any references. It exists in several forms in various RHS scenarios - and it can change forms by "upgrading" (I think). The wierdest thing about her is the ability to carry planes - and for that reason she appears as an AK in EOS - at least an AK carries troops and planes! I think it upgrades to a CVE.
According to "Japanese Warships of WW2"(Watts/Ian Allen), the Shinshu Maru was the 1st ship in the world designed to carry landing craft internally(20), and have the ability to load and launch them while underway.
The ship was sunk 1/3/1942 in shallow water by accident,(possibly by a torpedo from Fubuki), and the ship was later raised (1943) and repaired, to be used as a landing ship dock.
The ship could launch 2 landing craft at a time from doors in her stern and could load heavy weights with cranes on her deck.

There is more to her than that. She was a HQ ship with radio facilities and command plots. She had side catapults (not always embarked) and could substitute aircraft for landing craft on the thru deck. The deck had RR tracks - and landing craft - or other craft - including midget subs - could be rolled aft - then down the ramp into the sea - while underway at full speed. That system got adapted by Mizuho and one of the Chitoses later on. Meaning those ships too could be LSDs and feed landing craft - not just midgets - into the sea. Other things as well - this ship had elaborate provisions for night landings - including many searchlights.
Dili
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RE: RHS x.42 remaining issues and update target

Post by Dili »

Yeah it was very advanced for the time. It's amazing - for a ship that was probably conceptualised in earlier 30's- that without any significant landing operation they reached a concept that turned to be near the present day Landing ships.
el cid again
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RE: RHS x.42 new features

Post by el cid again »

RHS 4.2 includes (in addition to the planned comprehensive eratta reviews):

a) A comprehensive review and revision of ship/land radars - due to requests for review of the matter. These have had slot issues since (and still including) stock. We have a better set of data and more types of radars now - albiet not as many as we would prefer - and fewer still able to upgrade for land units. For details see the radar thread.

b) A related minor review of major Allied ships. This has substantially revised towards history battleship radars - and it introduces the Type 79B search radar for the oldest of British carriers. This radar is less reliable than the TYpe 279 which replaced it - but it had significantly more range - and after the Japanase manage to get air search radar at sea - it is the only Allied radar at sea with similar range for air targets. [In January 1943 the tables turn once again with the introduction of Type SK radar - and in 1944 the situation improves with Type SR radar]. The big surprise to me is the lack of air search radar on battleships - Nelson and Rodney excepted - in RN.

[Technical note: these changes, taken together, may have a significant negative impact on Allied air combat performance. There were too many ships with air search radar too early, and virtually all Allied radar had way too much range - grossly inflating the detection situation in favor of Allied interception of enemy air raids. On the other side, combining of US and UK types (often they were in fact the same radar with a different name) permitted addition of one more Japanese type - and we were able to put in the Army Tachikawa land based equipments. While these were similar to the Navy Type 11/12/13 in function (air search) - and also similar to the Navy the series (called Tachikawa 6/7/18) never improves in range - they do provide certain land bases with much better range than anybody's naval radar ever does - and which only a handful of late war land based Allied radars (CPS-1/Type 24) ever beat it for range. The CPS-1 was grossly overrepresented in the game - and probably still hides on Allied ships I have not found it on - but aside from NEVER being on ships - only 4 or 6 (there is some doubt) ever made PTO at all! This was a Cold War era radar - and - like the Tachikawa 11 in 1941 - it is very rare. Yet Japan brought up its first land based air radar station BEFORE war broke out at all in PTO (assuming you are conventional and ignore the war in China) - and was not present in WITP at all before RHS. Until now we simulated it by "early" issue of Type 11/12/13 - but now we can put it in as its own device. I am very pleased with this review because it recreates more of the sense of contest that really existed at the time than we had before.]

c) For EOS, a comprehensive change in unit data to help AI as Japan - this being a mod for players to use solitare. It expresses itself often in the form of "If a human player always does this, or should always do it, it now is automatic" - meaning some of the first turn things you always have to do are now done for you (but really done for the AI if you are not there to be boss).

d) First stage changes in land unit devices moving towards a comprehensive review of squads. We only changed the support squads (interpreted broadly) - and have a problem we won't address at this time with infantry squads (they have a minimum value of 11 built into code) - but we kept this first stage because it makes the relative differences between soldiers and civlians more apparent - and more importantly - it helps show the difference between true weapons teams and support teams acting as sort of low experience, emergency weapons teams. The big problem with this change is the tedious requirement to revise supply sinks (yet again).

e) We have a medium level review and revision of British and CW land units - with an eye toward history - toward integrating with the campaign in Madagascar (adding a whole division related to that - even in Level 5 and 6 - AFTER it is done in Madagascar) - and slight changes to air and naval units of a similar sort.

f) We have a comprehensive review of ROCAF - and an experimental "unit" composed of separate flights (fighter, bomber, transport) using mercinaries and provincial "air forces" not otherwise represented. This is to say, ROCAF gets tiny units of "not junk" - in addition to AVF - which does not start in China and never is sent there by many players. The unit actually represents several different units - and the name chosen is merely the most famous - but apparently it was disbanded before Dec 1941 (and apparently reformed on a different basis later). This unit is chrome: what matters is the great changes made to types - both used and upgraded to - in the direction of history - and away from fictions it is hard to understand in the stock/CHS and former RHS data set.

g) We have diligently incorporated virtually every reported error or suggested addition - however minor - for whichever side - from whatever source - either in all scenarios (usually) or only in EOS (where it was appropriate).
The latest of these was to include the commander of a famous US destroyer (USS Johnston) wholly missing from the data set - and give him ratings higher than any other such officer - including Takhishi Hara - a comparable IJN officer who is rated highly in RHS. This particular destroyer was sunk with great glory at Leyte Gulf - I think it is the ship on which the Sullivan brothers perished as well.




Dili
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RE: RHS x.42 new features

Post by Dili »

Thanks.Any predition when it will be uploaded
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m10bob
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RE: RHS x.42 new features

Post by m10bob »

" I think it is the ship on which the Sullivan brothers perished as well. "

No....The Sullivans perished on the CLAA Juneau in the Solomons campaign..
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el cid again
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RE: RHS x.42 device solutions

Post by el cid again »

I was forced to reduce the number of Japanese slots, or accept no production/reporting of the device.

I did both:

1) For the unique Sneider Rail Gun, I moved it to the upper slot range.

2) For the almost unique 150mm Type 5 AAA gun (only one battery of 2 was operational) - I moved it to the upper slot range as well.

Both the above are chrome - technicalities that are both true and not operationally decisive - but nice.

3) The 14cm Type 10 AA gun - a naval weapon used in numbers on land - I created a slot by combining the
Type 38 Improved Field Gun with the Type 95 Field Gun - both 75mm.

4) The 149mm Coast Defense gun I combined with the 150 mm Field gun.

In these cases, we now will see Japanese land units getting replacements - and no great harm was done to designations or to capabilities.

These cases also mean that two valid Allied device slots for land units are available. Other changes have resulted in a few more open slots - which I will leave for modders - or for some feedback we have left out this or that critical device.
Regretfully all of the slots are only Allied, and only for land units - and I do not think they will work for radar - and certainly not for naval radar.

However - all this is good news. Our testing policy is now producing positive feedback that devices work - and we are addressing the exceptions. I think we have completed that.
el cid again
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RE: RHS x.42 new features

Post by el cid again »

ORIGINAL: m10bob

" I think it is the ship on which the Sullivan brothers perished as well. "

No....The Sullivans perished on the CLAA Juneau in the Solomons campaign..

Now you mention it - I remember it - and surely you are right. Thanks.
el cid again
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RE: RHS x.42 new features

Post by el cid again »

ORIGINAL: Dili

Thanks.Any predition when it will be uploaded

Well - I can upload today - but I am doubtful EOS will be completely working to my satisfaction re AI in control.

Today or tomorrow. Getting there. I am ready to play - and to move on to the pwhex file to make Level 7 go.

Level 7 is actually DONE! Except we lack a pwhex file - and some art integration with that - to make the files work.
This is the result of keeping all three levels together in development - in spite of no product to show for it on the upper end. Everything is coordinated between the versions - all we need is to make the display work.
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RE: RHS x.42 new features

Post by Ol_Dog »

edited
Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.
Dili
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RE: RHS x.42 new features

Post by Dili »

Thanks
 
I created a slot by combining the
Type 38 Improved Field Gun with the Type 95 Field Gun - both 75mm.
 
For the sake of user knowledge it think it will be good that you designate them as Type38i & 95 Field Gun or any other way that will show that it tries to simulate two diferent guns.
el cid again
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RE: RHS x.42 new features

Post by el cid again »

Yes - I have been doing a good deal of that - if a device is combined - I try to say what is included.
Thus the allies have 80/81/82mm mortars! You pick the one for the army you are in - but
it is essentially the same performance regardless of which.
el cid again
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RE: RHS 5.413 and 6.42 to issue today (sans EOS)

Post by el cid again »

I have completed device, radar, supply sink and eratta revisions for all scenarios.

I will issue as time permits today.

EOS has some unresolved startup AI programming - and likely issues tomorrow.

I am surrendering ownership of Level 5 files for data washing - and when they return they will be
5.42.

Translated this means CVO, RAO, BBO, RPO and PPO release today.
Level 6 is fully debugged.
Level 5 has 5 of 8 files fully debugged and the remainder will be washed now.
el cid again
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RE: RHS 5.413 and 6.42 uploaded (sans EOS)

Post by el cid again »

10 of the 12 RHS scenarios (all but EOS in both Level 5 and Level 6) were issued today. 6 uploaded 5 hours ago and the other four just now. They should post in due course. The EOS files should release shortly - possibly tomorrow.

It is possible Level 7 (also level .42) will release by Tuesday - one week from today.
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