Michael,
this screen is a bit dumb, in the sense that it doesn't take note of TOE yet, but it will in later iterations ... This screen just shows how it will arrive...
Can you check sometime that the Delay is correct(in the game), there seems to be a "large" gap between units ... but then I've never got to mid '43 . And there are some kinks in the Delay filter. Sorry.
When you use the Delay filter, the
Delay Need display changes to reflect just what is showing.
M/A/V are obviously Manpower/Arm/Veh
So, compare
Have with
Delay Need,
1. I realise that Manpower is off the hook at present, but you must have plenty... so no probs.
2. You have 58951 Arm Pts, these 4 units will cost 1468 points
3. You have 822 Veh Pts, these units will cost 0
The Reinforcement Need is for all your LCU's NOT delayed (out there, working for your tax Yen)
I've found for the best results to turn off all reinforcements to LCU's before the new one arrives,(they tend to arrive 2 days before) then they tend to come in full. But only if you have enough Pts, obviously!
The 25th Ind Mixed, will come in at 76%, this is a DB setting for it, not the game. It will use 7994 Manpower pts to fill to this level, and 938 Arm Pts. It's TOE number is the same as the unit, so it will not have to fill out to a different TOE configuration ... (You guys know what I mean)
When it arrives the Reinf columns will show what it needs to fill out, now that it is in the field.
It's calculated AV (very difficult calculation I might add..& can be +/- 1 pt at present) is 148 and can be loaded on an AP for 9222 cost.
I guess the thing is to look into the future and determine how much you'll need and plan for that ... In the next 60 days you're fine to build these new units, but not to repair all the existing LCU's. you might have to be selective with which ones you want to reinforce ... as
Reinf Need is 137900/16102/1072 (it's the Vehicles you have a problem with)
---Damian---
Any questions ? comments ? 90/120 Days Filter ? I'm pretty sure the values are working correctly, but bug testing is the long haul ... (& this was a recent addition)
