ORIGINAL: Rysyonok
> I have found that when I used to use smaller TF's almost all my ships would take damage in a fight but now very few ships will take damage.
Because some ships don't even make it into the firing line. A hint: if the ship's name isn't shown, it's somewhere out in the rear.
> It is probably a bad choice to have these massive TF's because of a loss of bringing more heavy guns to a fight but against the AI its seems to be working [;)] I mix the gun calibers for alot of my TF's because over the course of the campaign I have alot of ships getting repaired.
True - but consider this: a TF with a 14" dreadnought, a 12" dreadnought, and a 10" cruiser will do less damage than a TF with, say, 4 10" cruisers. Your task force leader is always assigned to the best ship present, so when that mixed TF encounters enemy, and 14" shells start flying, your leader is no longer trying to get closer to the enemy, instead remaining at maximum range. So your 12" and 10" guns are doing barely anything. Now, most times it's not noticeable as enemy will try to get closer to you, but say you encountered a troop convoy. Suddenly quantity outweighs quality...
> Almost all the modern British BB's have some sort of damage and also most of the modern U.S. BB's have damage as well. Most of them are sitting in Singapore or Hong Kong getting repairs.
A port can repair up to four or five ships a turn. Pick your priorities - shift the rest to Diamond Harbor, Sydney, Oakland, or even Pearl Harbor. Is your AR where your worst needed ships are?
My AR is repairing ships at Guam that got severely damaged in the landing on Saipan. Well you learn something new every day thanks for the advice [:)]