What I mean Greyjoy is that I seem to be in one of my "This game makes the Japanese so ahistorically overpowered its ridiculous moods" today.
Standing and fighting against them anywhere in '42 seems to be a futile pursuit.
I certainly wouldn't counsel he stands and fights given the Japanese ability to steamroll anything in its path.
The point I made that I retracted in the face of ny59Giants retort was incredulity at casualties of only 4 squads suffered clearing a fortified city defended by a divisions worth of troops.
He chose to focus on my use of the term fortified, when the real point is that only losing 4 squads attacking even a completely unfortified city defended by a divisions worth of troops is incredible.
The Japanese truly are supermen.
I apologize for my petulance.[:(]
Well, true, possibly I got a very good dice&roll on the casualities counter... but please consider the squads lost or disabled during the landings... something like 2000 men lost out of an army of 30,000 men... that's not few!
However I understand what you say...but I consider the enemy almost opposed no opposition at all after the HEAVY air and naval bombardments... now go back few pages and see what I suffered at Sian...something like 20,000 Japanese killed!
It's all about distruption... when an army is distrupted it opposes very little resistance and that's how I explain the very little losses on my side in this battle
Good points all Grey, but to a degree aren't you also making my point for me?
Shouldn't the disruption that accompanied those 2000 casualties in the landings also have resulted in a degraded level of performance in the battle for the city?
A heavily disrupted, heavily attrited force lands over a beach under heavy coastal gun fire and goes on to sweep the defenders suffering only a few hangnails in return.
I don't begrudge the success of taking a coastal city in open terrain with low fort levels that has been heavily bombed and bombarded, I just think it's incredible that it was done with only 4 squads lost.
Kudos to you for pulling it off.
I agree with you Hans that the Japanese should have been punished in this situation but the game has its limits. However, I have always said that if the Allied player does not panic and screw up things too much and holds onto his carriers, that there is no way he can lose the game. Japan is super strong at the beginning and it is out of whack but if they were left to their very serious historical limitations, the game might be a better simulation but certainly will be the more boring for it.
Shouldn't the disruption that accompanied those 2000 casualties in the landings also have resulted in a degraded level of performance in the battle for the city?
...
Kudos to you for pulling it off.
Looks really a little bit weired, who could disagree - but if there was no real fighting, no battle for the city?
The historical falls of Eben Emmanuel or Singers, let alone the fall of France or North Africa are examples what could happen if surprise and incompetence meets panic.
Some very (un)lucky shells, a brainfart by a thirdclass colonel giving a retreat order, leaving key terrain undefended, thirsty, green troops without ammo and fresh water, a complete mess of communication between a multinationed force, overshadowed by personal dislikes and questions about hierarchy - all this had happened many times before.
Very unfortunately for Obvert, without a doubt, this disaster could very easily turn all in a big strategic mess for the time.
Kalgoorlie is always a big key. Is there any recon on it yet?
Another question: how many turns a day do you guys do? This game seems to be progressing very quickly.
I lost a lot of troops in Australia that I probably should not have running around the desert near Perth and Geraldton. In the future as the allies I will build a strong defense at Kalgoorlie and let the Japanese have anything else they want west of there.
You cannot really defend against the Japanese attacking western Australia without risking being cutoff and destroyed.
On the flip side the Japanese gain almost no resources or production so it is just a delaying tactic that burns fuel and supplies for them.
We nearly run into a disaster!
I had the KB following an ASW TF moving South towards Busselton...
Forgot to change the orders for the ASW TF and during the night it reacted 4 times to enemy subs, moving the KB all around ending up 3 hexes North of Perth...[X(] Luckly we didn't enocunter any sub, but the risk was high!
During the day bombers did their job to pinn down the fleeing enemy....tomorrow we'll attack, hoping those bastards do not slip between my fingers
From Kaga 18 zeros took off to sweep Perth... bad idea!...outnumbered by the brave australian pilots, i lost 7 zeros and 5 crack pilots[:o] Later in the day the first oscar sweep at Perth did take some Revenge, but i hate losing pilots like that. During the day we've downed 12 Kittihawks, losing 7 zeros and 2 oscars....
Nells took off to attack shippings at Esperance... 2 cargo sunk for the loss of 2 Nells.
Kalgoorite has 18,000 men![X(] and Perth 56K!!! Gosh... luckly my reinforcements are coming. 3 more divisions are on their way. By the time we reach Perth they should be unloading at Geralton
I wouldn't want to sound stupid....but i think Perth and western Oz are doomed. Don't see how he can stop 6/7 well supported Japanese divisions with 6 BBs in support.
Tomorrow we'll release 100 zeros and 200 bombers in Western Oz... looking for the dominion of the skies
Morning Air attack on Perth , at 49,147
Weather in hex: Overcast
Raid spotted at 30 NM, estimated altitude 23,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 18
Allied aircraft
Kittyhawk IA x 32
Japanese aircraft losses
A6M2 Zero: 3 destroyed
Allied aircraft losses
Kittyhawk IA: 3 destroyed
CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 5 on standby, 9 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 23 minutes
No.77 Sqn RAAF with Kittyhawk IA (0 airborne, 5 on standby, 9 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 32 minutes
____________
Morning Air attack on Perth , at 49,147
Weather in hex: Overcast
Raid spotted at 42 NM, estimated altitude 23,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft
Ki-43-Ic Oscar x 24
Allied aircraft
Kittyhawk IA x 17
No Japanese losses
Allied aircraft losses
Kittyhawk IA: 3 destroyed
CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 23300 and 25300.
Time for all group planes to reach interception is 24 minutes
No.77 Sqn RAAF with Kittyhawk IA (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 3 being recalled, 2 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 22450 and 25300.
Time for all group planes to reach interception is 51 minutes
_______-
Morning Air attack on 4th Aus Cav Brigade, at 50,142 , near Geraldton
Weather in hex: Partial cloud
Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
G3M2 Nell x 14
G4M1 Betty x 14
Ki-43-Ic Oscar x 22
Aircraft Attacking:
14 x G3M2 Nell bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
7 x G4M1 Betty bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
7 x G4M1 Betty bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
Also attacking 10th Cav Recce Regiment ...
Also attacking 13th Australian Brigade ...
Also attacking 754th Tank Battalion ...
Also attacking 10th Cav Recce Regiment ...
Also attacking 4th Aus Cav Brigade ...
Also attacking 10th Cav Recce Regiment ...
Also attacking 754th Tank Battalion ...
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Morning Air attack on 4th Aus Cav Brigade, at 50,142 , near Geraldton
Weather in hex: Partial cloud
Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes
Aircraft Attacking:
27 x B5N2 Kate bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb
Also attacking 13th Australian Brigade ...
Also attacking 108th Anti Tank Regiment ...
Also attacking 10th Cav Recce Regiment ...
Also attacking 4th Aus Cav Brigade ...
Also attacking 13th Australian Brigade ...
Also attacking 108th Anti Tank Regiment ...
Also attacking 10th Cav Recce Regiment ...
Also attacking 4th Aus Cav Brigade ...
Also attacking 13th Australian Brigade ...
Also attacking 108th Anti Tank Regiment ...
Also attacking 10th Cav Recce Regiment ...
Also attacking 4th Aus Cav Brigade ...
Also attacking 13th Australian Brigade ...
Also attacking 108th Anti Tank Regiment ...
Also attacking 10th Cav Recce Regiment ...
Also attacking 4th Aus Cav Brigade ...
Also attacking 13th Australian Brigade ...
Also attacking 108th Anti Tank Regiment ...
Also attacking 10th Cav Recce Regiment ...
Afternoon Air attack on TF, near Esperance at 56,153
Weather in hex: Clear sky
Raid spotted at 6 NM, estimated altitude 12,000 feet.
Estimated time to target is 2 minutes
Japanese aircraft
G3M2 Nell x 15
Allied aircraft
P-40E Warhawk x 2
Japanese aircraft losses
G3M2 Nell: 1 destroyed, 1 damaged
G3M2 Nell: 1 destroyed by flak
No Allied losses
Allied Ships
ARD Tandjong Kv-2
xAK Nurani, Torpedo hits 2, on fire, heavy damage
xAK Theofano Livanos, Torpedo hits 1, heavy damage
Aircraft Attacking:
12 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
49th PG/HqS with P-40E Warhawk (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
Kalgoorlie is always a big key. Is there any recon on it yet?
Another question: how many turns a day do you guys do? This game seems to be progressing very quickly.
I lost a lot of troops in Australia that I probably should not have running around the desert near Perth and Geraldton. In the future as the allies I will build a strong defense at Kalgoorlie and let the Japanese have anything else they want west of there.
You cannot really defend against the Japanese attacking western Australia without risking being cutoff and destroyed.
On the flip side the Japanese gain almost no resources or production so it is just a delaying tactic that burns fuel and supplies for them.
Sure it's a delaying strategy, but owning Ceylon, Diego Carcia, Cocos Is and Western Oz, put the allies in a very difficult situation in the western part of the map. Untill they have a complete CV superiority it's pretty hard to take a foothold back in the west...and by that time i should have fortified enough the Pacific to be able to redeploy the KB in the west... or at least this is the geeneral idea[:)]
Ledo falls at the very first attack. The 21st Army invested with 950 AVs the garrison, composed of Chinese troops and small british and brumese LCUs. 6-1 and the base is ours!
Also the base fell almost intact (only 9 points of oil damaged)! BANZAI!
In OZ something is going on. Perth is being abandoned!!!! and the whole Oz army is retreating to Kalgoorite! Love that!
In the meanwhile we continue to chase the Geralton Army towards Perth. I have only 3 tank rgts with me, so not enough to really do a "Rommel" style advance... but we're proceeding.
10 AA units and 6 base forces just arrived at Geralton.
if Perth is really being abandoned, that could change everything and speed up incredibly my advance in the western Oz...WOW!
The KB tries to avoid all those nasty subs that are infesting the waters between Exmouth and Geralton... luckly I think I've managed to escape without being seen. Now we're regrouping at Koepang with the mini-KB. We will split the Carrier force in two, leaving 1 KB to the west and 1 for Centpac.
In centpac, on the 1st of April, one of my sub (I-23) got a DL raised from 0/0 to 10/10 in a single day... 10 hexes SW of Midway... I would be surprised if it was a cat that managed to get that level of DL in a single day at 10 hexes of distance...must be a CV.
Sending 3 more subs to investigate (one with glens).
In India, on april 1st, Erik ambushed me at Dehli.
12 Oscars and 13 Sallies shot down for only 5 enemies...ouch!
Another small surprise south of Tokyo...sub-laid-mines...and a TB explodes![:@]
afternoon Air attack on Delhi , at 52,17
Weather in hex: Clear sky
Raid spotted at 27 NM, estimated altitude 26,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-43-Ic Oscar x 31
Allied aircraft
I-15-III x 4
Hawk 75M x 3
Hurricane I Trop x 22
Hurricane IIb Trop x 21
P-38E Lightning x 4
P-40E Warhawk x 33
Japanese aircraft losses
Ki-43-Ic Oscar: 3 destroyed
Aircraft Attacking:
3 x Ki-43-Ic Oscar sweeping at 20000 feet *
CAP engaged:
5th FG/17th FS CAF with I-15-III (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 29 minutes
11th FG/44th FS CAF with Hawk 75M (0 airborne, 2 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 25 minutes
No.30 Sqn RAF with Hurricane I Trop (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 21 minutes
No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 28 minutes
No.136 Sqn RAF with Hurricane IIb Trop (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 14 minutes
No.261 Sqn RAF with Hurricane I Trop (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 21 minutes
24th PG/3rd PS with P-40E Warhawk (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 15 minutes
21st PS with P-40E Warhawk (0 airborne, 12 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 15 minutes
51st PG/25th PS with P-38E Lightning (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 27 minutes
--------------------------------------------------------------------------------
Afternoon Air attack on Delhi , at 52,17
Weather in hex: Clear sky
Raid spotted at 23 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-21-IIa Sally x 24
Ki-43-Ib Oscar x 33
Allied aircraft
I-15-III x 2
Hawk 75M x 1
Hurricane I Trop x 15
Hurricane IIb Trop x 19
P-38E Lightning x 4
P-40E Warhawk x 21
Japanese aircraft losses
Ki-21-IIa Sally: 2 destroyed, 2 damaged
No Allied losses
Manpower hits 11
Fires 8649
Aircraft Attacking:
8 x Ki-21-IIa Sally bombing from 10000 feet *
City Attack: 2 x 250 kg GP Bomb
12 x Ki-21-IIa Sally bombing from 10000 feet *
City Attack: 2 x 250 kg GP Bomb
CAP engaged:
5th FG/17th FS CAF with I-15-III (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
1 planes vectored on to bombers
11th FG/44th FS CAF with Hawk 75M (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
No.30 Sqn RAF with Hurricane I Trop (3 airborne, 0 on standby, 1 scrambling)
3 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 26000.
Time for all group planes to reach interception is 41 minutes
4 planes vectored on to bombers
No.135 Sqn RAF with Hurricane IIb Trop (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 24000.
Time for all group planes to reach interception is 13 minutes
No.136 Sqn RAF with Hurricane IIb Trop (4 airborne, 0 on standby, 2 scrambling)
4 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 16000 and 20000.
Time for all group planes to reach interception is 41 minutes
No.261 Sqn RAF with Hurricane I Trop (0 airborne, 0 on standby, 2 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 23000.
Time for all group planes to reach interception is 37 minutes
5 planes vectored on to bombers
24th PG/3rd PS with P-40E Warhawk (4 airborne, 0 on standby, 1 scrambling)
4 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 17150 and 23000.
Time for all group planes to reach interception is 41 minutes
1 planes vectored on to bombers
21st PS with P-40E Warhawk (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 18000 and 27000.
Time for all group planes to reach interception is 18 minutes
51st PG/25th PS with P-38E Lightning (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 19000 and 26000.
Time for all group planes to reach interception is 22 minutes
--------------------------------------------------------------------------------
Afternoon Air attack on Delhi , at 52,17
Weather in hex: Clear sky
Raid spotted at 23 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-21-IIa Sally x 12
Allied aircraft
I-15-III x 2
Hawk 75M x 1
Hurricane I Trop x 15
Hurricane IIb Trop x 19
P-38E Lightning x 4
P-40E Warhawk x 21
Japanese aircraft losses
Ki-21-IIa Sally: 3 destroyed
No Allied losses
CAP engaged:
5th FG/17th FS CAF with I-15-III (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
11th FG/44th FS CAF with Hawk 75M (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
No.30 Sqn RAF with Hurricane I Trop (7 airborne, 0 on standby, 1 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 26000.
Time for all group planes to reach interception is 48 minutes
No.135 Sqn RAF with Hurricane IIb Trop (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 17970.
Time for all group planes to reach interception is 13 minutes
No.136 Sqn RAF with Hurricane IIb Trop (2 airborne, 0 on standby, 2 scrambling)
2 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 73 minutes
No.261 Sqn RAF with Hurricane I Trop (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 23 minutes
24th PG/3rd PS with P-40E Warhawk (8 airborne, 0 on standby, 4 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 17150 and 22000.
Time for all group planes to reach interception is 40 minutes
21st PS with P-40E Warhawk (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
51st PG/25th PS with P-38E Lightning (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
in the meanwhile the very last Ducth resistance in Sumatra is annihilated
Ground combat at Pakanbaroe (46,83)
Japanese Deliberate attack
Attacking force 3882 troops, 26 guns, 0 vehicles, Assault Value = 127
Defending force 488 troops, 0 guns, 0 vehicles, Assault Value = 8
Erik, till now, is doing a masterfull Sir Robin.
Retired till Bombay and abandoned everything south of Dehli in India.
Now abandoning Perth in Oz.
Didn't defend anything except Calcutta and managed so to make me hit thin air every time.
Now he's hitting back.
I was right. Carriers east of Wake Is.
At least 4 TFs are spotted. Carriers in advance and BBs following 6 hexes behind.
Don't know yet if there's an invasion TF with them.
CVs' CAP shot down one of my Jakes, but not before that the brave pilot reported the advancing fleets.
3 subs are in those waters. 10 more are arriving from Truk, Tokyo and Saipan.
Wake is defended by a reinforced Naval Guard unit, with an AT unit, an AA Bn and the Wake CD unit. Not a piece of cake to invade if you ask me.
I have a SCTF at Yokohama and another one at Truk. The KB 1 will move to the pacific now, but won't arrive before 1 week. So if it's an invasion, the garrison will have to face it on its own. Risky move by Erik if it's an invasion...
Afternoon Air attack on Wake Island , at 136,98
Weather in hex: Heavy cloud
Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
no flights
Allied aircraft
F2A-3 Buffalo x 11
F4F-3 Wildcat x 32
SBD-3 Dauntless x 60
Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 2000'
Airfield Attack: 1 x 1000 lb GP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Airfield Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 4000'
Airfield Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Airfield Attack: 1 x 1000 lb GP Bomb
12 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb
Also attacking Wake Coastal Gun Battalion ...
Also attacking Wake Island ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking Wake Island ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking Wake Island ...
Also attacking Wake Coastal Gun Battalion ...
Attachments
4A41E4E67F..47F44A6C.jpg (217.23 KiB) Viewed 243 times
The allies vanish in the big pacific ocean. Not a single enemy ship is spotted today near Wake.[X(][&:]
The KB-1 is now ordered to move to Truk. The KB-2 will return to Geralton.
North of Perth the 16th Army keeps on pushing South. The enemy managed to extract completely the two american regiments, which must have been in strat mode cause there is no way they could have fled so fast in move-mode.
Perth is confirmed to be abbandoned. Kalgoorite is becoming the major allied base in the area.
The 26th ID is unloading at geralton.
A little convoy spotted 10 hexes South of Experance. Subs are moved over there.
Sending reinforcements to Cocos and Diego, Marcus and Wake. More units are ordered to the Kuriles.
Once the battle for Western Oz is over, the expansion could be considered finished. Then i'll need to consolidate and start building the second perimeter
The potential 12 plane Tojo group to China. I would try, if you don't have, getting a base close enough to start sweeping Chungking and then use bombers to destroy his supplies here. With Ledo yours now, he gets limited supplies from his industry there and destroy as much as possible along with what air groups he has left there.
The potential 12 plane Tojo group to China. I would try, if you don't have, getting a base close enough to start sweeping Chungking and then use bombers to destroy his supplies here. With Ledo yours now, he gets limited supplies from his industry there and destroy as much as possible along with what air groups he has left there.
Agreed, you need to break the back of the Chinese airforce quickly, so that you can then properly do your bombing campaign.
which Chinese airforce? The biplanes and the couple of medium bombers?
To be fair, it is a couple dozen medium bombers, but they can't hit much.
I don't think you need Tojos in China at all. Send them elsewhere. Use your Nates and older Oscars here, if you even need them. Barring a CAP surprise, you don't need fighters in China at all.
Thanks guys!
I agree on China, but I don't think i'll need the Tojos there. China is isolated, so no new airgroups can be transferred there from India.
As far as I can tell, at Chungking there are 2 groups of the AVG and nothing more (a part from the Chinese bi-planes).
I guess 80 Oscars and 90 Zeros should be enough.
Tojos will be moved to India now that the Western Oz campaign is going to be over soon.
Apr 05, 42
Air battle over Cunerdin (the base east of Perth on the railline). If we conquer it, the little retreating AUS army will be cut off and no more troops could be moved to Perth.
Erik knows it and moves a group of American P-40 to defend against bombers and para-drops...
The Empire sweeps with zeros. 11-1 in my favour and the resistance is doomed.
--------------------------------------------------------------------------------
Morning Air attack on Cunderdin , at 51,147
Weather in hex: Clear sky
Raid spotted at 24 NM, estimated altitude 23,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 30
Allied aircraft
P-40E Warhawk x 18
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
P-40E Warhawk: 3 destroyed
Aircraft Attacking:
14 x A6M2 Zero sweeping at 20000 feet
CAP engaged:
49th PG/9th PS with P-40E Warhawk (0 airborne, 11 on standby, 2 scrambling)
11 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 33 minutes
The next day the bombers go in and the paras conquer Cunedin. No more air opposition over there.
The allies try to bomb my advancing tanks NW of Cunedin. Oscars on LRCAP do the job, downing several unescorted bombers!
Over Dehli we sweep and find more than 100 allied fighters...CRAP! Zeros and Oscars do just ok, obtaining something like a 1-1...not great.
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Sub vs Sub: SS Nautilus attacking SS I-20 at 113,83 - near Agrihan
Japanese Ships
SS I-20, Torpedo hits 1, on fire, heavy damage[:@]
Allied Ships
SS Nautilus
SS Nautilus launches 4 torpedoes at 4,000 yards
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Morning Air attack on Delhi , at 52,17
Weather in hex: Heavy rain
Raid spotted at 19 NM, estimated altitude 24,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M2 Zero x 33
Allied aircraft
Hurricane IIb Trop x 31
P-38E Lightning x 2
P-39D Airacobra x 16
P-400 Airacobra x 16
P-40E Warhawk x 32
Aircraft Attacking:
19 x A6M2 Zero sweeping at 20000 feet
CAP engaged:
No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 6 on standby, 6 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 28 minutes
No.136 Sqn RAF with Hurricane IIb Trop (0 airborne, 8 on standby, 5 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 28 minutes
50th PG/11th PS with P-40E Warhawk (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 15 minutes
21st PS with P-40E Warhawk (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 17 minutes
51st PG/25th PS with P-38E Lightning (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 25 minutes
35th PG/39th PS with P-400 Airacobra (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 29 minutes
35th PG/40th PS with P-39D Airacobra (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 25 minutes
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Morning Air attack on Delhi , at 52,17
Weather in hex: Heavy rain
Raid detected at 17 NM, estimated altitude 25,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-43-Ic Oscar x 24
Allied aircraft
Hurricane IIb Trop x 26
P-38E Lightning x 2
P-39D Airacobra x 4
P-400 Airacobra x 13
P-40E Warhawk x 25
Japanese aircraft losses
Ki-43-Ic Oscar: 6 destroyed
Double check leader stats. See if they have too low Aggression stats - I usually don't want them above 60 as they will fly to their death. Somewhere in the 50s is usually a good number to aim for. Also, if there is an Air HQ at base, check leader stats for it.
Air Headquarters
• High Air Skill - This influences the number of strike and patrol aircraft that will fly.
• All other skills have no influence or bearing on the HQ function.
Notes on Air HQ Employment:
• Air HQ have a dramatic influence on level bombers. It is important to have an air HQ within range of your level bomber bases.
• Air HQ exert significant influence over other strike aircraft. It is good to have an air HQ in range of your bases from which strikes other than level bombers fly.
• Air HQ exert an influence over patrol aircraft. It is beneficial to have an air HQ in range of your bases with patrol aircraft.
• In Naval TF’s with Carriers (CV, CVL, CVE), the TF commander serves as the Air HQ for the carrier aircraft.
Note that the leadership Value of Headquarters Commanders is completely irrelevant other than its influence on the Headquarters unit itself. That is it will influence how rapidly the HQ unit gains experience. The only value of the HQ Unit's experience is for its own defense. Therefore, do not bother installing your "strong leaders" in HQ Units. Look for the qualities that are specific to their function.
Air Group Leaders
Selecting leaders for air groups is a fairly complex task. Most aircraft can perform multiple roles, so leader selection criteria must include consideration of how the air group will be employed.
• Pilot experience affects operational losses.
• Air groups with morale < 50 must pass a morale test before flying an offensive mission. If the test is failed, no aircraft will fly.
• Air groups flying Naval Search, ASW Patrol, or CAP must pass two morale tests before flying. Each morale test failed reduces the number of aircraft flying by 25%.
• Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%:
o Experience test.
o Test against the leader’s Air Skill.
o Morale test.
• Pilot experience affects the chances to find the target in a strike mission.
• Pilot experience affects air-to-air combat results.
• Leader’s air skill affects results in air-to-air combat.
CAP as Principle Role
This includes Fighters, Fighter-Bombers, Night-Fighters, and Float-Fighters. Assign leader using these priorities:
• Inspiration – Influences the number of CAP aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the air-to-air combat results.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.
Offensive Missions as Principle Role (except Level Bombers)
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, Sweep, and Recon. Air Groups include includes Fighters, Fighter-Bombers, Night-Fighters, Float-Fighters, Dive Bombers, Torpedo Bombers, Float Planes, Patrol, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Air Skill – Influences results in air-to-air combat.
• No other skills or qualities have any influence.
Level Bombers with Offensive Missions as Principle Role
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the number of strike aircraft that will fly.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.