Warhammer 40k DW:U Mod

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rjord2021
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RE: Warhammer 40k (V14.1 Patch now released for testing)

Post by rjord2021 »

ORIGINAL: phoagne

ORIGINAL: rjord1

I have been going through the Warhammer mod and the notes left by the original creator and I had noticed that he said the following 4 years ago:

"all the characters are named after people who have commented on the forums here or on steam, in addition to some others who I generally admire."

I can understand the reasons for doing that however I am proposing that the naming of characters be changed from this method and that I actually use real character names from W40K.

Don't forget, this mod is about Age of Strife a.k.a. M30, not M40. It would be really strange if, for example, Ghazghkull or Sebastian Yarrick will be there and that's why there is no Tau in the mod.
Well, it was about Age of Strife, you can make it into anything.


Before I begin expanding on the great work the creator has done with this mod I am locking down the exact placement this mod occours.

According to the creator with what he said in the about section
"The Age of Strife has finally come to an end."
This places the mod starting after M29

The mod is set during The Great Crusade, after The Age of Strife, and this tells me that this mod begins between 750.M30 and 798.M30 and ends 005.M31.

Be assured that when new characters are added they will will be added correctly according to the Warhammer timeline.


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Hattori Hanzo
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Hattori Hanzo »

ORIGINAL: rjord1

Warhammer 40k Version 14.1 Patch Released
https://www.dropbox.com/s/7qe9ivlfw5oh9 ... 9.zip?dl=0



The link above is the latest release for Warhammer fixing a number of issues with policies, dialog, characters, design templates and race information.

To install download the file, open the zip file and copy the contents to where you have installed Warhammer 40,000.


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hi Rjord1, the above version 1.41 is a complete version or is only a patch and must be copied in the directory in which I have copied version 1.4 ? [8|]

thanks for your help [:)]
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rjord2021
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Warhammer 40k (V14.1 Patch now released for testing).1

Post by rjord2021 »

ORIGINAL: Hattori Hanzo

ORIGINAL: rjord1

Warhammer 40k Version 14.1 Patch Released
https://www.dropbox.com/s/7qe9ivlfw5oh9 ... 9.zip?dl=0



The link above is the latest release for Warhammer fixing a number of issues with policies, dialog, characters, design templates and race information.

To install download the file, open the zip file and copy the contents to where you have installed Warhammer 40,000.


Image
hi Rjord1, the above version 1.41 is a complete version or is only a patch and must be copied in the directory in which I have copied version 1.4 ? [8|]

thanks for your help [:)]


It is a complete replacement fixing a number of issues..... you should be able to extract and replace the files from the previous version.

Of course you will need to start a new game with the new version.

If you do get errors with the mod you may have to remove all files from the mod and copy the files from the new version into the mod folder.


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rjord2021
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Warhammer 40k (V14.1 Patch now released for testing).1

Post by rjord2021 »

If there are any bugs with the latest version of the mod please let me know.
Once the mod is stable , as apparently there were issues since version 10, I will then add new content to the mod.


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Hattori Hanzo
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Hattori Hanzo »

thanks, I started a new game with version 1.41 and I will report here any bug or weird behaviour I will meet during the play.
SteelChewy
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by SteelChewy »

New To the Forum. I wondered why the links on the first page didn't work. It may be helpful to make a new thread where you can control the front page where a lot of people will look first.
But I did want to drop by to say Thank you for continuing this mod, and I'll try to help with testing. I'll post any problems I run across here.
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rjord2021
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by rjord2021 »

Warhammer 40k Version 14.1 Patch Released
https://www.dropbox.com/s/7qe9ivlfw5oh9 ... 9.zip?dl=0


ORIGINAL: SteelChewy

New To the Forum. I wondered why the links on the first page didn't work. It may be helpful to make a new thread where you can control the front page where a lot of people will look first.
But I did want to drop by to say Thank you for continuing this mod, and I'll try to help with testing. I'll post any problems I run across here.


I am considering continuing this on a new thread as the links by the original developer on page 1 and throughout the thread have disappeared. I have tried to find Version 10 of the mod as there was apparently a lot of work in there that has since been dropped in following versions.

So if anyone has versions 10 or 11 please let me know.


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SteelChewy
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by SteelChewy »

Version .10? Here, let me upload it to dropbox.
ht-tps-:/-/ww-wdotdropboxdotcom/s/io9vht7md6vfxt8/WH40k%20mod%20vdot10dotzip?dl=0
Take out the red - dash and replace the red dot with ".".
Let me know if I did it correctly, I've never used dropbox before.
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rjord2021
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Warhammer 40k (V14.1 Patch now released for testing).1

Post by rjord2021 »

ORIGINAL: SteelChewy

Version .10? Here, let me upload it to dropbox.
ht-tps-:/-/ww-wdotdropboxdotcom/s/io9vht7md6vfxt8/WH40k%20mod%20vdot10dotzip?dl=0
Take out the red - dash and replace the red dot with ".".
Let me know if I did it correctly, I've never used dropbox before.


Terrific.... thanks very much for that SteelChewy.

This will allow me to see what the original developer (mensrea) had added to the mod before he began removing things when trying to work out why Version 10 was collapsing.

I can see V10 is much bigger in size and that mensrea removed a whole lot of music while trying to track why the mod was crashing. My understanding is that there have been issues with crashes since V10 was released.

I will start looking at V10 and see why it was crashing and decide the next stage of development for the mod.

Again...thanks for giving me access to V10. [:)]

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Galahad78
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Galahad78 »

I might be overlooking something, but there does not seems to be any colonization module available, even though the technology is researched. How can I colonize new planets?
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Hattori Hanzo
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Hattori Hanzo »

ORIGINAL: Galahad78

I might be overlooking something, but there does not seems to be any colonization module available, even though the technology is researched. How can I colonize new planets?
go to the design section and you will see that a colonization ship is already there, ready to be built.

build one of those ships on your HomeWorld and begin your colonization saga.. !!!!! [8D]
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Uncle Lumpy
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Uncle Lumpy »

So which links/patches would I need to actually play this mod. I have only begun to read the entire thread and I'm already a bit confused (one modder begins and another takes over). Looks pretty intense and I would like to try it. Thanks for any clarification anyone can provide!
I once heard there was a garage, which some said was air tight.
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Hattori Hanzo
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Hattori Hanzo »

ORIGINAL: Uncle Lumpy

So which links/patches would I need to actually play this mod. I have only begun to read the entire thread and I'm already a bit confused (one modder begins and another takes over). Looks pretty intense and I would like to try it. Thanks for any clarification anyone can provide!
Uncle Lumpy, download version 14.1 [it's the last complete version, not only a patch].
that's all you need to try it.
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Uncle Lumpy
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Uncle Lumpy »

Thank you Hattori. I will do so.
I once heard there was a garage, which some said was air tight.
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Hattori Hanzo
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Hattori Hanzo »

hi RJord1, any news here ?

I'm still playing with it and no issues until now.
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rjord2021
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by rjord2021 »

ORIGINAL: Hattori Hanzo

hi RJord1, any news here ?

I'm still playing with it and no issues until now.


Hi..... you said until now....?

I was waiting to see if there were any issues with this version after I fixed a number of errors. I don't want to add more to the mod if there are still problems.

If there was a problem can you let me know.
EliphasTheInheritor
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by EliphasTheInheritor »

Confirmed, no issues for me as well. However, I'm not sure if it happened on this version or an older version, but after leaving the computer for a long time and letting the AI control my empire, I was getting "Distant Worlds Universe has stopped working". I'll test it to let you know how it goes.
Galahad78
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Galahad78 »

ORIGINAL: Hattori Hanzo
ORIGINAL: Galahad78

I might be overlooking something, but there does not seems to be any colonization module available, even though the technology is researched. How can I colonize new planets?
go to the design section and you will see that a colonization ship is already there, ready to be built.

build one of those ships on your HomeWorld and begin your colonization saga.. !!!!! [8D]

[Insert Picard's facepalm GIF here]

Just realized that there is a Heresy period you can play in, and that there there is, indeed, a Colonization ship pre-designed [:'(]

Thanks for the help Hanzo-sama [&o]
SparkleyTits
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RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by SparkleyTits »

Thank you sir [&o][&o]
harshmyth
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RE: Warhammer 40k DW:U Mod

Post by harshmyth »

Is there a place where I can read the descriptions of the wonders and buildings?
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