The Nationalist position is already uncomfortable. Leaving a couple of units in that hex that would be rebuild and appear as reinforcements someplace else wouldn't have been all bad. Although they could have been trapped there I deem it unlikely since it is on the Japanese route of advance and supply.ORIGINAL: warspite1
Okay - although I think that regardless of the Communist situation, it is right for the Nationalists to start looking at Central China. The Communist position remains uncomfortable, but the Nationalists could be in the same boat pretty quickly......
One objection in giving that hex to the Japanese without a fight is that I think it makes their position easier to play. Not necessarily better. China mostly plays for time so I do not mind giving them some good attacks if it costs Japan time. And that hex could cost Japan time and they might not get that good attack for a while either.
But with that said it might be that your call was the right call. That's what makes this a interesting game. So many ways to play. [:)]


