Climb Mt. Niitaka - Xargun vs Mr Kane

Post descriptions of your brilliant victories and unfortunate defeats here.

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Xargun
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RE: December 4th, 1942 (Solomons)

Post by Xargun »

ORIGINAL: ny59giants

Fort building - What is the general guidelines on building them? Any particular size to go to for regular bases, major bases like Rangoon, Manila, etc? I have a few key bases built up to size 5, but is there a reason to build up to size 4, 5, or 6??

While this game is in Dec '42, I'm still in early June '42. What should be the daily surplus in Heavy Industry (HI)?? I'm getting about 1500 daily. Good or too low??

While I'm not expert I am trying to build size 6+ in Japan - both to aid in defense and to reduce the losses from strategic bombing once it starts. I am also targeting key bases for at least size 6. Whether I will get them all built or not I do not know, but I am trying. The more important the base - Industry, airfield, etc... the higher the fort needs to be.

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PaxMondo
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RE: December 4th, 1942 (Solomons)

Post by PaxMondo »

ORIGINAL: ny59giants
While this game is in Dec '42, I'm still in early June '42. What should be the daily surplus in Heavy Industry (HI)?? I'm getting about 1500 daily. Good or too low??
1500/day is 42 is good. 500K/year. Once your economy expansion slows, you will double that and more.
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Xargun
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Jan 1943

Post by Xargun »

Well we have crossed over into 1943 and the war continues. The ground war in Solomons and Burma has slowed down but the air war is still very active. I have pulled a couple CAP traps catching his bombers - but haven't been able to do a lot of damage to them yet - weak guns on fighters - waiting for newer models - 43 will have a very noticable increase in both IJA and IJN fighter power.

I have also managed to Cap trap some P-40Es in Burma and my fighters are doing better there, at least until the dreaded P-38s show up and crush my CAP -- thank god he only have 1 squadron of those in the Solomons and 1 in Burma right now. My mistake of stopping all A6M2 Zero production has really put a hurt on my ability to resist in the air as my A6M5c production is not keeping up right now and I'm very short on A6M2 Zeros to fill out losses.

I hope to post more updates tonight or tomorrow depending on my afterwork availability (also known as 'what the wife has planned for me').
Xargun
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RE: Jan 1943

Post by Xargun »

Not sure if you guys would consider this gamey or not, but since we have no house rules about use of paratroopers I have been using mine to capture bases that Mr Kane is leaving undefended - after he captures it.. I have re-captured Myitkyina twice now and Katha once. Basically I sacrifice 100 men (6 squads or so) to take the base to stop the flow of enemy supplies through the hex. Do you guys consider this gamey?
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witpqs
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RE: Jan 1943

Post by witpqs »

ORIGINAL: Xargun

Not sure if you guys would consider this gamey or not, but since we have no house rules about use of paratroopers I have been using mine to capture bases that Mr Kane is leaving undefended - after he captures it.. I have re-captured Myitkyina twice now and Katha once. Basically I sacrifice 100 men (6 squads or so) to take the base to stop the flow of enemy supplies through the hex. Do you guys consider this gamey?
When I use paratroops I make an effort to drop the whole unit. Transport does not often allow that, especially with the Allied para units (and even worse early on) so many times there is a drop on day one followed by more and more of the unit on succeeding days. What I do not do is 1) drop a unit at different places, or 2) deliberately drop a minimum amount.

YMMV. It's up to the players in each PBM.
Aurorus
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RE: Jan 1943

Post by Aurorus »

ORIGINAL: witpqs

ORIGINAL: Xargun

Not sure if you guys would consider this gamey or not, but since we have no house rules about use of paratroopers I have been using mine to capture bases that Mr Kane is leaving undefended - after he captures it.. I have re-captured Myitkyina twice now and Katha once. Basically I sacrifice 100 men (6 squads or so) to take the base to stop the flow of enemy supplies through the hex. Do you guys consider this gamey?
When I use paratroops I make an effort to drop the whole unit. Transport does not often allow that, especially with the Allied para units (and even worse early on) so many times there is a drop on day one followed by more and more of the unit on succeeding days. What I do not do is 1) drop a unit at different places, or 2) deliberately drop a minimum amount.

YMMV. It's up to the players in each PBM.

I also try to land the entire unit on one day. For several of the Japanese para units this is impossible, because the combat engineer components cannot be air-transported. Generally, after the first para-drop of these units, I leave the engineers as a separate detachment and never re-unite them with the parent, because if the entire unit does not drop in the first day, a subordinate commander is in charge of the drop, and his quality is usually poor.
Xargun
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RE: Vehicle Production

Post by Xargun »

So for the past month work has been very busy keeping me from updating my AAR, and now MrKane has family in so turns are at a standstill until he is freed up. I must say I am dieing for a turn... But I understand family time too... so I try to patiently wait...

have I mentioned I'm not good at this patience thing??
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BBfanboy
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RE: Vehicle Production

Post by BBfanboy »

ORIGINAL: Xargun

So for the past month work has been very busy keeping me from updating my AAR, and now MrKane has family in so turns are at a standstill until he is freed up. I must say I am dieing for a turn... But I understand family time too... so I try to patiently wait...

have I mentioned I'm not good at this patience thing??
How about posting an update on the turns that your have not had time to post about before? It will make you feel like something is happening and it is a great way to review moves and results before your next operations.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Mike McCreery
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RE: Vehicle Production

Post by Mike McCreery »

ORIGINAL: Xargun

So for the past month work has been very busy keeping me from updating my AAR, and now MrKane has family in so turns are at a standstill until he is freed up. I must say I am dieing for a turn... But I understand family time too... so I try to patiently wait...

have I mentioned I'm not good at this patience thing??

I am in the same boat regarding MrKane. I respect him focusing on family though.
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Xargun
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RE: Vehicle Production

Post by Xargun »

ORIGINAL: Wargmr

ORIGINAL: Xargun

So for the past month work has been very busy keeping me from updating my AAR, and now MrKane has family in so turns are at a standstill until he is freed up. I must say I am dieing for a turn... But I understand family time too... so I try to patiently wait...

have I mentioned I'm not good at this patience thing??

I am in the same boat regarding MrKane. I respect him focusing on family though.

Yeah I expect him to pick back up this weekend or next week... I just have to survive till then [:D]
Xargun
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RE: Vehicle Production

Post by Xargun »

ORIGINAL: BBfanboy

How about posting an update on the turns that your have not had time to post about before? It will make you feel like something is happening and it is a great way to review moves and results before your next operations.

Working on that right now.. Will post when I get home from work.
Xargun
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UPDATE: Feb 8th, 1943

Post by Xargun »

Well its been a while since I last posted - 2 months and basically 2 months have passed in game. It is Feb 8th, 1943 now and the turns are either slow or exciting...

Burma:

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MrKane is moving in the open now heading for Shwebo. I have been trying to bomb the stack of troops but between the weather and 4E bomber closing airfields its not easy to find somewhere to base my Helens out of. He has caught them twice on the ground, decimating them both times (although once they were only Sallies).

Defenders at Shwebo are 3 Inf Divs behind lvl 4 forts with 5 AA units. They have not been heavily bombed recently so are in good shape. I'm not sure if I will hold here or resist and then fall back to Manadalay behind the river - where I'm building more defenses. It will depend on what his incoming force actually is. He has a habit of splitting all of his units up into their component pieces to make the unit count higher than it actually is, so we will see. My guess is 2-3 divisions with heavy artillery and possible a Tank Division if he has one in theater.

Shwebo Prong: 24 allied units: 62,940 men, 723 guns and 1660 AFVs

He has 2 Inf Divisions at Lashio (been there several weeks now) along with a couple Arty units doing a daily bombardment. My troops opposing him take little to no loses and inflict a few to him each turn. I think the force here may just be a holding force to tie down my men while he moves in the open.

South and East of Lashio are small 1 unit allied forces - with the one to the SE recently mauled by a Guards Tank Division. It was 2 hexes to the west holding the fork in the trail so I pushed him off.

Weather has been a real pain for me here limiting my strikes, while seemingly not doing anything to diminish his attacks. I think he recently either pulled fighter units out or had to withdraw them, as a lot of P-40s haven't been seen for a while -- at least 5 groups (roughly 125 - 200 fighters).

In the air I am finally beginning to have some successes, as long as I can keep away from those damn P-38s. Although the P-38s have not run into any of my A6M5c zeros yet - so I'm not sure if they will be an improvement or not.

Magwe has been bombed several times, but only he air fields. He hasn't made any effort to hit the oil there - not any air raids on Rangoon yet.
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Xargun
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RE: UPDATE: Feb 8th, 1943

Post by Xargun »

China:

Image

Not much has changed in China since my last update. I am moving units into Kweilin and have a stack of Artillery along the road doing daily bombardments of 5 Chinese corps plus friends. Soon I will make a push and hopefully they will fall back. Daily strikes have been doing 200-500 losses.
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Xargun
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RE: UPDATE: Feb 8th, 1943

Post by Xargun »

SW Pacific:

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The fighting in the SouthWest Pacific has been mostly one sided. MrKane was completely prepared for the attacks while I was just arriving in theater. He has taken all the Solomons except for Buin where I hold it simply because he hasn't invaded yet. Remnants of several units hold the base - too large to airlift out and I'm not risking any ships into the area prowling with SBDs.

Lae just fell last turn and about 1/4 of a Division is there - the rest was airlifted out over the past few weeks.

I am reinforcing along the coast and holding Hollandia in force at the moment.

Rabaul is still mine and its runways are finally repaired enough to move fighters in and out for CAP traps - which have been working decently. A lot of the allied air activity here is without fighter escort due to range, but even so I have trouble bringing down the 2E and 4E beasts. I need bigger guns...

Manus is my new theater HQ with fighters and transports operating out of its airfields. From Manus I can use extended fuel tanks to place LR CAP over Rabaul, Kavieng or formerly Lae. From Manus I move bits and pieces of units northward to secondary positions.

I've been using barges with a PB in the TF for enroute refueling to extend the ranges of the Barges. This has been working nicely for me as I have only lost a few barges to an ill timed allied bombardment of Rabaul - catching some barges there.
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Xargun
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RE: UPDATE: Feb 8th, 1943

Post by Xargun »

Gilbert Islands:

Image

Tarawa fell to the US 7-10 days ago in a massive invasion force that overwhelmed the Naval Guard unit there. I never planned on holding Tarawa so its loss means very little to me. US CVs were spotted guarding the invasion, but played no role in it. I assume he was prepped for my CVs to make an appearance and was waiting for that -- sorry to disappoint him. Tarawa is not worth losing CVs over.

Once he took the island the CVs retired opening up my ability to strike at his forces. He only has 7 aux planes there so I'm assuming they are PBYs or other patrol ships. I tried to sneak in a combat TF of Cruisers and DDs from Truk, but he spotted them 1 turn out and the horde of transports there after the invasion fled. I was only able to catch his screening TF of PTs which I wiped out without any losses. A total of 11 PTs were sunk with no damage to my ships.

Every turn my Netties fly from Roi-Namur on Naval Strikes in the morning and Port Strikes in the afternoon. So I will either hit ships there or hit the damaged ships hiding in the port. So far I have hit a dozen xAP transports there with torpedoes and Intel says 3 have sunk, although I think several more have as well. I have also damaged a couple AVDs.

Recon shows 14 units; 28,300 men with 195 guns and 482 AFVs still on the island -- he has to be burning supply rather quickly and so far I haven't seen any more dropped off. I will continue to use Netties to whittle away anything he gives me here until he brings in fighters or moves everything away.

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Xargun
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RE: UPDATE: Feb 8th, 1943

Post by Xargun »

Industry:

Image

Above is a copy of the Industry screen from Tracker showing my pools and production. My supply has dropped 200k from Dec 1942, but is finally on its way back up. I think the loads of air raids destroying supply and large factory repairs were the main cause for the consumption.

I am considering turning off my Armament production for a week or two to save HI, but have little experience with late 43 or 44 needs so I am concerned. My vehicle pool is slowly increasing even if by odd numbers (its still increasing some turns higher than my production so not sure whats up with that).

My naval production is fairly even now and I will be popping out CVs in a couple months. I have cut my Merchant production way down on several others advice and am now basically building small ships (like SCs) as well some tankers and the CVEs of course. Once the 2 CVEs finish my Merchant usage will be way down.

I want to get half a dozen Tankers sitting at 1 day to replace losses if needed, but not bring them into the game for easy VPs.

My aircraft R&D is proceeding with R&D increasing on the following:
(ETA assumes my math is right)

A6M8 Zero - ETA 8/43 (5 size 30 factories)
B6N2a Jill - ETA 8/43 (4 size 30 factories)
D4Y4 Judy - ETA 6/43 (5 size 30 factories)
Ki-100-1 Tony - ETA 5/43 (5 size 30 factories)

A7M2 Sam (11 factories repairing to size 30)
Ki-84a Frank (10 factories repairing to size 30)
N1K1-J George (7 factories repairing to size 30) [ETA for first model is 6/43]

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Aurorus
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RE: UPDATE: Feb 8th, 1943

Post by Aurorus »

Tracker show you not building any airframes?

Supply and Fuel look pretty good. You will like the Tony 100. All Tony models are very nice 4-E killers. Use the Frank as your air superiority fighter to engage enemy fighters.

What merchant ships are you building? Other than CVEs and some tankers and oilers, you probably will not need any more merchant shipping. Can you turn off some merchant shipping to conserve additional heavy industry?
Xargun
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RE: UPDATE: Feb 8th, 1943

Post by Xargun »

ORIGINAL: Aurorus

Tracker show you not building any airframes?

Supply and Fuel look pretty good. You will like the Tony 100. All Tony models are very nice 4-E killers. Use the Frank as your air superiority fighter to engage enemy fighters.

What merchant ships are you building? Other than CVEs and some tankers and oilers, you probably will not need any more merchant shipping. Can you turn off some merchant shipping to conserve additional heavy industry?

Not sure why Tracker shows that. I have Helens, Zeros, Jakes and Nicks being built right now. Keeping my Oscar and Tojo count low until the Tony arrives. Have about 100 Oscar and Tojo each in pools.

I just looked it up and I have the following 'large' ships being built:

2 CVEs (35 pts and 43 pts) accelerated
7 TKs (19 pts each) [8150 capacity] - 1 will be stopped on next turn
2 TKs (30 pts each) [11600 capacity]
2 Oilers (24 pts each) [3600 capacity] - 1 will be stopped on next turn

I have 2 TKs sitting at 1 day and on hold (1x 8150 cap and 1x 11600 cap) for replacements. Once the rest of the ships reach 1 day I will place them on hold in case I need replacements down the road. The ships I'm building will be finished in 68 days except for the 2 CVEs which will arrive late April 43. So in all, everything except for SC and Escorts (2-4 pts each) will be finished by end of April. Then my merchant points should drop drastically.

There are also many 1 or 2 point ships that I can't stop until they get real close to completion and usually I miss them.
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Lowpe
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RE: UPDATE: Feb 8th, 1943

Post by Lowpe »

ORIGINAL: Aurorus

Tracker show you not building any airframes?

Supply and Fuel look pretty good. You will like the Tony 100. All Tony models are very nice 4-E killers. Use the Frank as your air superiority fighter to engage enemy fighters.

What merchant ships are you building? Other than CVEs and some tankers and oilers, you probably will not need any more merchant shipping. Can you turn off some merchant shipping to conserve additional heavy industry?

Tracker chart sometime isn't reliable for me with respect to plane builds for whatever reason.
Xargun
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RE: UPDATE: Feb 8th, 1943

Post by Xargun »

MrKane is active again. First turn back was slow, but I expect them to increase in excitement once he is back in the saddle again.

I'm taking the time to double check my engine plans for late 43 and 44. I'm looking at the Franks and Sams and trying to figure out how many of each per month I will need. I'm thinking more Franks than Sams, but will 500 Franks a month and 300 Sams be a good number?
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