Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

I can use editing to move units. Let me know if I do it.
I think that would be easiest for the transfer of Japanese units out of Manchuria.

Could you edit the INF to 69,154, and MTN to hex 66,155, and then mail a new save?

The two Manchurian units could be edit moved as well. Perhaps into an unimportant hex in Manchuria (Where they will be removed during conquest) (The hex must be Japanese controlled or I think we will create a bug)
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

Italy fly one LND2 to the 4-box of the Western Mediterranean.

Italy send 4 SUBs to Cape St. Vincent.

Italy initiates combat in CSV. CW can send their NAV2 to CSV. It reaches up to the 2-box. Will the NAV fly?

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The British NAV fly to the 0-box. The SUBs are included in the search.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No combat in CSV. Axis roll 7, while Allies roll 10.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No strategic bombing.

Germany ground strike two hexes. One 5 strength LND2 versus the Billotte stack (54,31). And one 5 strength LND2, one 2 strength LND2, escorted by one 5 strength FTR2 strike the Georges stack (55,30).

France can intercept with two FTR2, and one FTR3. The 5 strength FTR2 only reach the Georges stack.

Germany can counter-intercept the Georges stack with one FTR3. Germany reach the Billotte stack with two FTR2, and two FTR3.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The French 3 strength fighter intercepts the unescorted Stuka. Germany send up the Hungarians to protect their bomber.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

First round is inconclusive.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The Hungarian FTR2 is aborted.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

However, the Hungarian fighters do their job and down the French fighters.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The MECH is disrupted.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

In the other stack the HQI, and INF div, is hit.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '40
Impulse #1 (Axis)

No rail movement.

Land Movement:

Italy:
HQI (62,34) -> 62,36
Partisan (93,104) -> 92,105

Japan:
HQI (Yamamoto) moves north accompanied by the Korean TERR and prepare to assault Ichang.
Minor movement around Checngchow.
The CAV div moves a couple of hexes towards their Communist counterpart.
Formosa MIL once again move out of Canton.
Minor movement at Shihkiang, and one MAR advance to hex 86,140.
INF moves to 76,133
((The two Manchurian units in China begin to move out of the way))

Over to Germany for the second part of our impulse.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land Movement:

Germany
In the North german advances through the holes in France lines.
In the Alps small German forces arrives at the undefended border.

Land attacks:

Japan makes 2 automatic attacks at +21

Germany has also two attacks

50:4=+21(29,5B) against FR 4-3 Inf(54,30)
57:7=+16,3(+17,3B) against 5-1 Gar and 2-3 Mil(56,32)

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Does Billote give def HQ suport on 4-3 Inf?

Note:
France also later can give def ground support with 3-2 Art from Paris on 4-3 Inf.
France has Ftr3 that later can give def ground support one of the two attacks.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

France does nothing.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Japan and Germany does not use any HQ support or Offensive ground support.

Will France?



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

No thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land combat selection & Resolution

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

The last of the 4 attacks is also good.



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Air rebase:

Germany:
FTR2 (Aachen) -> 56,31

Japan:
NAV2 (Sasebo) -> 76,136
FTR2 (Fukuoka) -> 83,143

Italy:
LND3 (Rotterdam) -> 74,39 (Sicily)
FTR2 (Genoa) -> La Spezia

No reorganization.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Western front at the start of Jul/Aug 1940 Allied 2#.

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