Open Beta Patch v1.26o2 (12 may 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

Moderator: Vic

Destragon
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Destragon »

Hey Vic, Bvoid above mentioned that he couldn't discover airplanes despite having engines researched in b13 and I just heard from someone else who showed me a screenshot where he has researched propeller engines, but ultra light airplanes are not discoverable. Unless I'm missing something that's required for the discovery of airplane models, it sounds like there's something bugged here.

Now that I think about it, is it possible that ultra light airplanes require you to have ALL the engine techs researched instead of just one of them?
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Vic
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Vic »

Posted beta15b. Should be ok now.
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Vic »

ORIGINAL: Destragon

Hey Vic, Bvoid above mentioned that he couldn't discover airplanes despite having engines researched in b13 and I just heard from someone else who showed me a screenshot where he has researched propeller engines, but ultra light airplanes are not discoverable. Unless I'm missing something that's required for the discovery of airplane models, it sounds like there's something bugged here.

Now that I think about it, is it possible that ultra light airplanes require you to have ALL the engine techs researched instead of just one of them?

Yes i broke this in recent beta patch trying to allow you to discover it with other techs as well.

Will fix ASAP. probably tomorrow though.

Workaround start on tech level 4.
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Destragon
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Destragon »

ORIGINAL: Vic

Yes i broke this in recent beta patch trying to allow you to discover it with other techs as well.
Haha, yeah, that's what I figured.
Thanks for the update though.
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Vic
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Vic »

@Destragon

Fixed it immediately.
Uploaded beta15b-2

Sorry for the hassle.
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Destragon
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Destragon »

Lol, thanks, Vic. Don't forget to rest for the weekend.
DasTactic
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by DasTactic »

I think this has been mentioned somewhere else but it would be great to somehow have the ability to change the individual components when designing aircraft rather than needing to start the design process again. Getting the best design is a fairly long process of trial and error at the moment.

Another element I think the game needs is a summary in the Reports of the battles fought - especially in the AI turns but would be great to also be able to review what happened during your turn as well.

As far as balance is concerned I'm wondering if the airforces are a bit OP at the moment. I haven't done extensive testing but it seems the MGs are killing ground targets as effectively as precision bombs.
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Vic
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Vic »

Hi Das,

Nice to see you checking in. Working on helping with that design process and I agree on the MGs being a bit to effective against ground targets.

More detailed battled reports will have to wait. History does provide the results though.

Best wishes,
Vic
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Vic »

Posted beta-16!
Mostly finetuning to the model calculations, but also some other improvements.

best,
Vic
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Jorgas
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Jorgas »

All my saved games crash on beta 16. :(
battlefield91
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by battlefield91 »

Not only saved games. Newly created too. All during AI prep. after Autosave
mkemper31
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by mkemper31 »

Can confirm, crashing on Beta 16 on first turn. Seems to be occurring during "Moving for Air Fronts 1610" stage of the AI turn. I cannot share links apparently, but I have uploaded my save game file if you'd like me to send you the link another way.
solops
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by solops »

Beta 16 - Started a new game. Crashes on turn one as soon as I end the turn.
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Daza99
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by Daza99 »

Yep can confirm crash for me too for the new Beta 16, i loaded a save from beta 15b and it couldn't complete Ai turn
franklin1000
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RE: Open Beta Patch v1.05-beta14 AIR FORCES (last update 19 nov!)

Post by franklin1000 »

yep, crashing on AI first turn. Beta 16
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mroyer
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RE: Open Beta Patch v1.05-beta16 AIR FORCES (last update 21 nov!)

Post by mroyer »

Recommendation:

Vic,
You should consider leaving a trail of links to the previous few betas just in case there is a fatal issue with the latest beta. That way, players can drop back a beta and not be left in a lurch.

-Mark R.

For those who may not have saved it, here's the v1.05b15b-2 beta.
bvoid
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RE: Open Beta Patch v1.05-beta16 AIR FORCES (last update 21 nov!)

Post by bvoid »

Vic released b16 then collapsed due to exhaustion. He will wake up today and look at forums/email and facepalm hard :)
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Vic
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RE: Open Beta Patch v1.05-beta16 AIR FORCES (last update 21 nov!)

Post by Vic »

Sorry. I'll be fixing ASAP within 4 hours of this post.

Best wishes,
Vic
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RE: Open Beta Patch v1.05-beta16 AIR FORCES (last update 21 nov!)

Post by Vic »

Beta17 posted. It fixes the certain-crash at end of turn.
I will try to avoid this with future beta's!
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Destragon
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RE: Open Beta Patch v1.05-beta16 AIR FORCES (last update 21 nov!)

Post by Destragon »

ORIGINAL: Vic

-When you now redesign an Aircraft Model (negative command at end) the previous choices you made will be indicated with a † symbol and highlighted in yellow to help you fine-tune your design.
This is nice, but I already mentioned in the airplane design tech support thread that when the aircraft design is not able to fly, then pressing the "negative" button will close the window, instead of bringing you back to the beginning, so this new feature won't help in cases like that.
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