In this mod, I’ve replaced the uniform '1000 supplies' repair cost with a more nuanced system.BBfanboy wrote: Sat Mar 28, 2026 2:42 pm Depends on the SY type. If a repair SY, he doesn't have as many repair points until he fixes it. Each point repaired eats 1000 supply and supply is what Japan never gets enough of.
Costs are now differentiated by industry.
For example, 'one foot in the water' structures like shipyards are now more expensive to expand/repair than land-based ones to reflect the extra engineering efforts required for coastal or aquatic structures.
Here are the repair costs:
Oil 2000
Resources 500
Manpower 1000
HI 2000
Naval Sy 5000
Merchant Sy 5000
Repair Sy 3000
Armament Assembly 1000
Vehicle Assembly 2000
LI 500
Refinery 2000
