June Release: WitPTracker now at 1.6!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Ambassador
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RE: WitPTracker 1.3.1

Post by Ambassador »

ORIGINAL: floydg

ORIGINAL: Ambassador

Great update, currently downloading it !

[...]

BTW, installation completed, and a pet-peeve of mine now works correctly : the ordering of the turn column in the Alert panel.  It sorts the turns numerically, not textually, now.  Great![:)]

Thanks. I got in a few of your suggestions...
I saw, nice to you. I'm already filling the notes columns...

Just a question. In future upgrades, my notes won't disappear, I hope ?


If I get any new idea, I'll let you know.[:)]
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n01487477
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RE: WitPTracker 1.3.1

Post by n01487477 »

Ambassador, the notes are held in the DB so they should remain from upgrade to upgrade ... I think the changes in the summary screen were also one of your suggestions ...

We are also working on a new ship screen, very much in the vein of the other screens with added info below.

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RE: WitPTracker 1.3.1

Post by Ambassador »

I only offered the idea, the credit is yours, like the worktime.[;)]
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cantona2
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RE: WitPTracker 1.3.1

Post by cantona2 »

@floydg both cells you mention have the value - in them

@n01487477 both tab at top and button on bottom come up as empty
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Hanzberger
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RE: WitPTracker 1.3.1

Post by Hanzberger »

Can you use this tracker on an already existing game. (stock for the most part)???? And if so is there any changes in how to install the game on top of an existing game.
Playing Scen 2 vs Ai currently

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
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n01487477
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RE: WitPTracker 1.3.1

Post by n01487477 »

Yes,
you can use it any time ... unzip the files into any folder (I have mine on the desktop), and move the savefiles into that directory.
Change the witptracker.properties file to the proper arguments ... and then execute the batch file ...

Good Luck and let me know if you need any help.

[edit]You also need java runtime installed ... So, this has nothing to do with your game folder or installation of WITP.
floydg
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RE: WitPTracker 1.3.1

Post by floydg »

ORIGINAL: cantona2

@floydg both cells you mention have the value - in them

@n01487477 both tab at top and button on bottom come up as empty

If it's showing values (like 100/100), then the TOE information is being read in.
Can you try changing the filters in the tab and see if anything shows up?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Ambassador
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RE: WitPTracker 1.3.1

Post by Ambassador »

Just a bunch of weird or miscellaneous ideas.[:'(]
 
- In the Alert panel, when you sort according to importance, it sorts alphabetically.  It'd probably be better with a sorting through the importance itself, instead.[:)]
 
- Also, did you willingly leave the army loss points out of the victory points panel ?  or are they someplace else ?  I didn't find them...
 
- In every panel where there are a lot of columns, it could be helpful, more user-friendly I mean, to use coloured backgrounds for the columns.  I'm not sure it's possible, since the only colour in your program is applied to numbers...
 
- It could be a little too far-fetched, but it took me some time to find which ship lost its Walrus this afternoon, and I thought about adding a column in the airgroup panel, showing how many planes where lost compared to last turn.  This would allow instantly to see which airgroups have suffered losses, and how many, instead of having to look into the history of each airgroup.  Although I don't know if it's possible to do it without taking the reinforcements into account (as the turn is only read once) ; otherwise, it might not be useful.
 
- in the LCU panel, two columns, one for TOE current, and one for TOE max, like those in the history boxes of each LCU.  Again, it's about user-friendliness, finding a bunch of informations at a glance.
 
- would it be possible to change the LCU Production panel according to the side ?  it doesn't make much sense for the Allies to get the Manpower/armament/vehicle needs.  A TOE current/max would be more useful IMHO, as the Strength % column only gives the rapport between the two, not whether the TOE is full or not.
 
- in the Device panel, a column showing the pool's state would be fine.  As well, but more difficult, a column showing how many of this device are needed by either all units or all "reinforcement allowed" units.  And a further step for the spoiled brats[8|] would be which type of formation require that device, and in what numbers.
A filter according to the type of device, as well as the "active/unactive" status of the device (like for units, with active/reinforcement)
 
 
I think that's all for now.  As usual, take what you want of all this, there's no copyright.[;)][&o]
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RE: WitPTracker 1.3.1

Post by floydg »

ORIGINAL: Ambassador

Just a bunch of weird or miscellaneous ideas.[:'(]

- In the Alert panel, when you sort according to importance, it sorts alphabetically.  It'd probably be better with a sorting through the importance itself, instead.[:)]
Good idea.
- Also, did you willingly leave the army loss points out of the victory points panel ?  or are they someplace else ?  I didn't find them...
We can't seem to find this in the save game file. But we're still looking.
- In every panel where there are a lot of columns, it could be helpful, more user-friendly I mean, to use coloured backgrounds for the columns.  I'm not sure it's possible, since the only colour in your program is applied to numbers...
Possible, but a decent amount of tedious work.
- It could be a little too far-fetched, but it took me some time to find which ship lost its Walrus this afternoon, and I thought about adding a column in the airgroup panel, showing how many planes where lost compared to last turn.  This would allow instantly to see which airgroups have suffered losses, and how many, instead of having to look into the history of each airgroup.  Although I don't know if it's possible to do it without taking the reinforcements into account (as the turn is only read once) ; otherwise, it might not be useful.
The Air Groups panel has a special filter which shows air groups which have less planes than the maximum, which should have helped you find the ship losing the Walrus. You can also filter the HQ by Independent Ship to further narrow down the rows.
- in the LCU panel, two columns, one for TOE current, and one for TOE max, like those in the history boxes of each LCU.  Again, it's about user-friendliness, finding a bunch of informations at a glance.
Good idea.
- would it be possible to change the LCU Production panel according to the side ?  it doesn't make much sense for the Allies to get the Manpower/armament/vehicle needs.  A TOE current/max would be more useful IMHO, as the Strength % column only gives the rapport between the two, not whether the TOE is full or not.
We were planning to add TOE information and now we have it.
- in the Device panel, a column showing the pool's state would be fine.  As well, but more difficult, a column showing how many of this device are needed by either all units or all "reinforcement allowed" units.  And a further step for the spoiled brats[8|] would be which type of formation require that device, and in what numbers.
This is planned for a future release.
A filter according to the type of device, as well as the "active/unactive" status of the device (like for units, with active/reinforcement)
Yeah, I need to add some filters in there.
I think that's all for now.  As usual, take what you want of all this, there's no copyright.[;)][&o]

Thanks!

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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rjopel
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RE: WitPTracker 1.3.1

Post by rjopel »

Any luck on getting the program to actually read from the save game folder yet?
Ryan Opel
floydg
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RE: WitPTracker 1.3.1

Post by floydg »

ORIGINAL: rjopel

Any luck on getting the program to actually read from the save game folder yet?

I keep forgetting to look at that, sorry. I'll try to get it in the next release.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: WitPTracker 1.3.1

Post by scott64 »

Not sure what i done, but when I try to load the most recent turn, I get a message that turn 3 is already loaded and I am turn 71. [&:]

Never mind I know what i did. [8|]
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RE: WitPTracker 1.3.1

Post by Ambassador »

ORIGINAL: floydg
The Air Groups panel has a special filter which shows air groups which have less planes than the maximum, which should have helped you find the ship losing the Walrus. You can also filter the HQ by Independent Ship to further narrow down the rows.
Damned, I forgot about that filter !![:@][:o]
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RE: WitPTracker 1.3.1

Post by BShaftoe »

Another idea. Something like pre-warning for upcoming reinforcements? So when you select to see Alerts -> Current Turn pieces of information, some warning could be: "In 7 days, Airgroup A will be available in...".

Also, in Alerts page, it would be great if, with some piece of news, you could click on it to bring you to another section. In the request I made above, or in the case of an airgroup recently arrived, you could click (or click twice, better) in the piece of information and be brought to Air Groups and Pilots with that airgroup selected and showing info. Maybe this has been requested before, and in that case, I'm sorry. ;)

Also, an alert for no pool for pilots, and maybe making estimations for ship repairs (based on the average of days needed to reduce 1 point of sys damage), or even for aircraft R&D (I guess this one could be hard as hell).

Anyway, excellent work, mates. Excellent work.

BShaftoe
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n01487477
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RE: WitPTracker 1.3.1

Post by n01487477 »

Scott, you need to be careful and load the turn at the same point each time. Maybe you loaded the turn after the combat phase, and then tried again after the end turn...or something like this.

BShaftoe:
Warning are good, but how many is too much? I'm not against anything that alerts the user to something important, just don't want to be wading through a page of alerts each turn... I'm sure Floyd and I will talk about this sometime.

Ship repair estimations are a bit impossible IMO, but I'll look into it. aircraft R&D totally impossible ... unless someone can convince me otherwise.

The double clicking and pulling up other information might have to wait for the time being, but it would be very cool.

Cheers for the thoughts and input.
Damian
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RE: WitPTracker 1.3.1

Post by Ambassador »

ORIGINAL: n01487477

BShaftoe:
Warning are good, but how many is too much? I'm not against anything that alerts the user to something important, just don't want to be wading through a page of alerts each turn... I'm sure Floyd and I will talk about this sometime.
A possible solution to avoid having "too much" would be to have a score of "checkboxes" to activate/inactivate each type of alert. So, if, say, you don't want to get warnings for LCUs movements, you could uncheck the "LCU reached destination" box. A bit like the Ship Production panel with the different statuses in checkboxes.
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RE: WitPTracker 1.3.1

Post by floydg »

ORIGINAL: Ambassador

ORIGINAL: n01487477

BShaftoe:
Warning are good, but how many is too much? I'm not against anything that alerts the user to something important, just don't want to be wading through a page of alerts each turn... I'm sure Floyd and I will talk about this sometime.
A possible solution to avoid having "too much" would be to have a score of "checkboxes" to activate/inactivate each type of alert. So, if, say, you don't want to get warnings for LCUs movements, you could uncheck the "LCU reached destination" box. A bit like the Ship Production panel with the different statuses in checkboxes.

Good point. Not that hard to implement, I think.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: WitPTracker 1.3.1

Post by BShaftoe »

ORIGINAL: n01487477

Ship repair estimations are a bit impossible IMO, but I'll look into it. aircraft R&D totally impossible ... unless someone can convince me otherwise.

First of all, let me say I'm sorry if at some point I seem a kid asking for this or that. I'm also a computer-related worker, and I know that feeling of "you could do it by yourself and stop asking like it was free". ;)

The thing about airplanes, I agree with you because it depends on % for each 100 "prototype" planes built, and well, all that stuff. It's quite hard to implement an estimation reliable enough (but I'm convinced that given enough data, some statistics could be made, and some estimations could be made :))

But with ship repairs I think it's easy, and hey, it wouldn't be rock solid, but maybe good enough to give you an overall idea of when you're going to get back that damaged CV that could decide your game.

My idea is, once you know you have a damaged ship (let's define a damaged ship as a ship with 10 or more points of sys damage), you inspect its sys points damage history back, make averages of the days needed for every sys point repairing, and then just multiply. The reason to do this is because I think there's three possible phases for a damaged ship (well, once you know it's not going to sunk unless attacked again, and of course, in general terms).

1. Repairs at high sea
2. Repairs at a port withouth ship repairing yard.
3. Repairs at a port with that yard

Usually you begin with 1, just after the attack, then 2 (in order to lose all that Fires and Flt damage points), and then, finally, 3, in order to hurry the process.

So, actually:

1. You check back the ships location story in order to know in which phase is the ship (usually the progression will be 1->2->1->3 until repaired), and in which day the ship entered the current state.
2. Then, you go from that day to the current one, checking the number of days needed for each Sys point repaired (the first one could have taken three days, the second one four, etc...), and make an average. IF the current days from the last Sys point repaired are HIGHER than the average, you update the average with this number of days from previous "repair" (the last point is taking longer to repair, and this affects the estimation). This average, and the number of points in which it's based upon, can be stored in the DB for further estimations.
3. Multiply the resulting average for the number of Sys points remaining, and you have rough estimation (a rough one, for sure, but better than nothing).
4. Ok, it's not very reliable, but in the end, it can be useful for giving you an idea of the month you'll have the ship.
5. Also, since it could be (I'm not entirely sure), that the closer you are to 0 sys damage, the faster you repair it, you could also restrict the average to the last 5 or 10 "samples".

In the end I suppose this is what everybody does: having it done automatically would be fine.

As I say, maybe this is too poor, but I think it's not that a bad idea. I'm sure that this "estimation algorithm" can be object of lot of criticisms (and maybe well deserved).
BShaftoe
Cathartes
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RE: WitPTracker 1.3.1

Post by Cathartes »

In lieu of the disappearing pilot bug it would be great if the Pilots tab under Air Groups and Pilots would have row numbers.  I realize there is an ID column (which has gaps and is not an accurate way to determine your total pilots), but a row # column would be VERY helpful in determining total number of pilots if PBEM players were to negotiate total aircraft/pilot ceilings in avoiding the bug.

Great tool, thanks very much for your work on it!
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n01487477
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RE: WitPTracker 1.3.1

Post by n01487477 »

Thanks Cathares ...
something like this no doubt ... but I think I can refine it to have aggregate totals at the top, showing number of WIA/MIA/KIA & of course, number delayed ... but I will ask for Floyds say so, as this is his panel before I tinker any more ...



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