
Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
The beta starts in windowed mode. To change this, right-click on the shortcut you have on your desktop for the beta, drop down to the properties tab (all the way at the bottom) and remove the "-w" from the end of your executable line. The "-w" will be where the red box is in the picture below, then hit Apply or Save.


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- Christopher John
- Posts: 10
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- Location: UK
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Excellent ...works a treat now
Victory is but a Dream; the reality of playing the Empire of Japan is to fulfill that dream.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I'm using the 1.7.11.21b beta and have a small annoying TF fuel issue that I wonder if anyone else is seeing ??
Occasionally, a TF docked at port will not refuel by clicking the "replenish TF at port" button. I then disband it and then remake the TF and I can then click said button and it will transfer fuel into the ships bunkers. Maybe, this is a bug or just I'm circumventing what is meant to be, but I really don't believe it has anything to do with Op's points.
Yes, I will load a save when I see it occur next time around ...
Occasionally, a TF docked at port will not refuel by clicking the "replenish TF at port" button. I then disband it and then remake the TF and I can then click said button and it will transfer fuel into the ships bunkers. Maybe, this is a bug or just I'm circumventing what is meant to be, but I really don't believe it has anything to do with Op's points.
Yes, I will load a save when I see it occur next time around ...
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
There used to be such a bug, but every time that I have seen this happen recently it is because I have the TF set to 'Do Not Refuel'. Double check that.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Michael would it be possible to change the interface for city attack so that you can set a target even if out of the current range of the aircraft? e.g. if you want to conduct a strike against the oil facilities at a base with carriers you need to move your carriers within range before you can set the base and oil facilities as a target- this puts the carrier TF at increased risk because you need to be within range for 2 consecutive days- the first day to set the target and the second day to conduct the strike- or am I missing something?
And yes FatR if you read this- it does relate to our PBEM- so those sightings of IJN TF's in the hex east of Palemburg actually mean something..............
And yes FatR if you read this- it does relate to our PBEM- so those sightings of IJN TF's in the hex east of Palemburg actually mean something..............
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Carrier planes can strike at bases outside of their range - the attack happens when the groups are in attack range of target during the air phase. So adding the same functionality to city attacks is not unreasonable.
However, we don't want to show every base on the map in the list.[:)]
The list will be limited at any city that is in extended range (as current) plus the TFs normal movement range for how many days make up a turn. The base of land groups don't move so there is no change there.
Note to use this though, it involves some planning as the attack is only launched IF the group is in range of the target in the Air Phase. I tried to get an attack under way but the TF kept retiring before the launch.[:@].
Either way it will behave like normal strike missions.
However, we don't want to show every base on the map in the list.[:)]
The list will be limited at any city that is in extended range (as current) plus the TFs normal movement range for how many days make up a turn. The base of land groups don't move so there is no change there.
Note to use this though, it involves some planning as the attack is only launched IF the group is in range of the target in the Air Phase. I tried to get an attack under way but the TF kept retiring before the launch.[:@].
Either way it will behave like normal strike missions.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Should be pretty easy to get the attack in- if you set the carrier TF to do not retire that'll do it. The TF needs to be in strike range during the day phase anyway for the strike to take place so you don't want to retire until the night phase. If you're playing 1 day turns you can change the TF to retire during your next orders phase.
Thanks for making the change- you may want to consider extending the radius of targets to include the TF's full speed radius to allow a rapid ingress/egress raid.
Cheers,
Daniel
Thanks for making the change- you may want to consider extending the radius of targets to include the TF's full speed radius to allow a rapid ingress/egress raid.
Cheers,
Daniel
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Are we getting close to an official patch?
- michaelm75au
- Posts: 12457
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- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Have updated beta (1123f).
I have been busy at work so haven't had much time to look at things. There are a few things I still need to look at but will need to wait for some free time. Rather than delay build, I have cut a version as it stands now.
I have been busy at work so haven't had much time to look at things. There are a few things I still need to look at but will need to wait for some free time. Rather than delay build, I have cut a version as it stands now.
Michael
- LargeSlowTarget
- Posts: 4897
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- Location: Hessen, Germany - now living in France
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Posted two days ago and no "thank you" yet? [:-]
Guess folks are getting used to your beta updates [;)].
So here it is: [&o][&o][&o][&o] - and one extra [&o] for "Ability to change combat/strat mode in Load TF screen"
Guess folks are getting used to your beta updates [;)].
So here it is: [&o][&o][&o][&o] - and one extra [&o] for "Ability to change combat/strat mode in Load TF screen"
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
ORIGINAL: LargeSlowTarget
So here it is: [&o][&o][&o][&o] - and one extra [&o] for "Ability to change combat/strat mode in Load TF screen"
+1. Many thanks Michael.
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RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Another +1. Many thanks michaelm. [&o][&o][&o][&o][&o][&o]
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Michael, once again, Thankyou very much. [&o][&o][&o][&o][&o]
Cheers
and 
Cheers


Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
ORIGINAL: michaelm
Have updated beta (1123f).
I have been busy at work so haven't had much time to look at things. There are a few things I still need to look at but will need to wait for some free time. Rather than delay build, I have cut a version as it stands now.
Thanks for all the work Michael. These 'extra' features are greatly appreciated. Cant imagine AE without them at this point.
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Always nice to see your ongoing improvements Michael..Thank you........

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
I'm having a problem with City Attack missions in 1123f. As the allies, if I select mine port I can't go back to the city attack missions in the unit screen. City attack and commander's choice are grayed out. If I revert to 1123e it seems to work fine. Save attached.
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- michaelm75au
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- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Fixed in 1123g (in first post). Left out a line out of code when I combined looking for ports and cities in one sweep.ORIGINAL: sspahr
I'm having a problem with City Attack missions in 1123f. As the allies, if I select mine port I can't go back to the city attack missions in the unit screen. City attack and commander's choice are grayed out. If I revert to 1123e it seems to work fine. Save attached.
Michael
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Many, MANY thanks for your work, Michael!
Tenno Heika Banzai!
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
Hi all, thanks for the continue update.
I started a new campaign (Scen 1, beta 1.7.11.23g) as japanese; when I change 'set
future objective' the preparation value of new objective don't set to 0.
Do what you want with this information. Regards.

I started a new campaign (Scen 1, beta 1.7.11.23g) as japanese; when I change 'set
future objective' the preparation value of new objective don't set to 0.
Do what you want with this information. Regards.

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013
This is not an error. Experienced units have a chance at staring with a portion of their preparation credited to the new target.ORIGINAL: cohimbra
Hi all, thanks for the continue update.
I started a new campaign (Scen 1, beta 1.7.11.23g) as japanese; when I change 'set
future objective' the preparation value of new objective don't set to 0.
Do what you want with this information. Regards.
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Intel Monkey: https://sites.google.com/view/staffmonkeys/home