
New Units for PC
Moderator: MOD_PanzerCorps
RE: New Units for PC
The Belgians already have a Chevrolet RD. Is this a new vehicle or should I just replace the previous graphics?


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RE: New Units for PC
Guys, I think we need to add some small-caliber anti-aircraft guns for the Red Army.
20-mm anti aircraft oerlikon on service the Red Army
1) a lot of 20-mm oerlikons was seized from the warehouses of the Baltic states
2) yet 2221 guns were obtained by under the Lend-Lease
12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War
20-mm anti aircraft oerlikon on service the Red Army
1) a lot of 20-mm oerlikons was seized from the warehouses of the Baltic states
2) yet 2221 guns were obtained by under the Lend-Lease
12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War
RE: New Units for PC
The 12.7mm is a - relatively - small caliber weapon. Every nation had them and if the Soviets get them so should everyone else. Which would take alot of work. Then there`s the fact of which scale you represent in game. If you`re getting to company and even battalion, small weapons have some purpose as distinct units, but in that case I think Close Combat is a better engine for such scenarios. I always took PG (and its successors) to be meant for the strategic or large tactical level so if you represent brigades (even regiments) and above the aa machineguns would basically be calculated into the stats of the regular units (infantry, cavalry etc.) and don`t need to exist separately. Personally I`d avoid going into small weapons like that otherwise we`ll also extend into light mortars and probably end up representing machinegun squadrons over the long term. Again, there are games that cover the small tactical level better than PzC in my opinion.
EDIT:
Could someone please help me with information about the vehicles posted above?
Chevrolet RD 4x2
Ford V 3000 S
Renault AHN
The most important things would be:
1. speed - based on this I calculate how many hexes a vehicle will move in game
2. what was it used for (towing what guns, transporting infantry etc.)
It would also be very useful to know when they entered service with their respective factions and if possible their range or fuel, but these values could be guesstimated if need be. The first two though are critical. Without those I can`t really include vehicles in the game.
EDIT:
Could someone please help me with information about the vehicles posted above?
Chevrolet RD 4x2
Ford V 3000 S
Renault AHN
The most important things would be:
1. speed - based on this I calculate how many hexes a vehicle will move in game
2. what was it used for (towing what guns, transporting infantry etc.)
It would also be very useful to know when they entered service with their respective factions and if possible their range or fuel, but these values could be guesstimated if need be. The first two though are critical. Without those I can`t really include vehicles in the game.
RE: New Units for PC
H.Balck wrote:
answer R-35
The Belgians already have a Chevrolet RD. Is this a new vehicle or should I just replace the previous graphics?
The old is the Ford V 3000 S - you can set the new Chevrolet RD as 2nd Truck for Belgium !!!
answer R-35
The Belgians already have a Chevrolet RD. Is this a new vehicle or should I just replace the previous graphics?
The old is the Ford V 3000 S - you can set the new Chevrolet RD as 2nd Truck for Belgium !!!
RE: New Units for PC
ORIGINAL: Kompolka
12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War
12.7-mm DSHK (Dushka) used from the outset in all directions combat operation. It went through the entire war. It used as heavy machine-gun and anti-aircraft gun.
We already have enough air defense systems and I think that it will be better to use it as ArtMG Battalion (as a part of fortified zones). Currently we do not have such a unit for scenario Barbarossa.
RE: New Units for PC
Chevrolet RD 47mm ATG


https://www.sendspace.com/file/sxuf6e
Chevrolet M37 Armoured car


https://www.sendspace.com/file/qhn5it


https://www.sendspace.com/file/sxuf6e
Chevrolet M37 Armoured car


https://www.sendspace.com/file/qhn5it
RE: New Units for PC
All I can find online are some sites selling a model of the armoured car. Do you have some links to articles for these units from which I can take the required data?
@H.Balck since you`re doing French units now, could you please do two more aircraft for France?
Curtiss H75 (Curtiss P-36 Hawk)
http://www.wardrawings.be/WW2/Files/2-A ... k75A-2.htm
https://upload.wikimedia.org/wikipedia/ ... 2_side.jpg
Glenn Martin 167 A-3 (Martin Model 167)
http://www.1940lafrancecontinue.org/FTL ... nn-167.jpg
https://en.wikipedia.org/wiki/Martin_Ma ... ch_service
Both were some of the best they had in the early stages of ww2 and the P-36 was also used by Finland too so it`s worth adding.
@H.Balck since you`re doing French units now, could you please do two more aircraft for France?
Curtiss H75 (Curtiss P-36 Hawk)
http://www.wardrawings.be/WW2/Files/2-A ... k75A-2.htm
https://upload.wikimedia.org/wikipedia/ ... 2_side.jpg
Glenn Martin 167 A-3 (Martin Model 167)
http://www.1940lafrancecontinue.org/FTL ... nn-167.jpg
https://en.wikipedia.org/wiki/Martin_Ma ... ch_service
Both were some of the best they had in the early stages of ww2 and the P-36 was also used by Finland too so it`s worth adding.
RE: New Units for PC
ORIGINAL: Brazenman
ORIGINAL: Kompolka
12.7-mm DSHK Heavy Machin Gun Model 1938
By the beginning of the Great Patriotic War, the Kirov Mechanical Plant issued about 2000 guns DSHK and further 9000 guns DSHK were released before the end of War
12.7-mm DSHK (Dushka) used from the outset in all directions combat operation. It went through the entire war. It used as heavy machine-gun and anti-aircraft gun.
We already have enough air defense systems and I think that it will be better to use it as ArtMG Battalion (as a part of fortified zones). Currently we do not have such a unit for scenario Barbarossa.
It is possible make two version (AA and AT for Multipurpose).
RE: New Units for PC
ORIGINAL: R35
The 12.7mm is a - relatively - small caliber weapon. Every nation had them and if the Soviets get them so should everyone else. Which would take alot of work. Then there`s the fact of which scale you represent in game. If you`re getting to company and even battalion, small weapons have some purpose as distinct units, but in that case I think Close Combat is a better engine for such scenarios. I always took PG (and its successors) to be meant for the strategic or large tactical level so if you represent brigades (even regiments) and above the aa machineguns would basically be calculated into the stats of the regular units (infantry, cavalry etc.) and don`t need to exist separately. Personally I`d avoid going into small weapons like that otherwise we`ll also extend into light mortars and probably end up representing machinegun squadrons over the long term. Again, there are games that cover the small tactical level better than PzC in my opinion.
I think that the battalion is the most appropriate unit for Panzer Corps
Earlier, H.Balck did new unit - tachanka. I so understand that this is machine-gun squadron of cavalry. And I do not understand why we can not make the unit for the machine-gun battalion.
As part of the Red Army had several hundreds of separate machine-gun battalions (and sevral regiments also).
RE: New Units for PC
ORIGINAL: R35
Could someone please help me with information about the vehicles posted above?
Chevrolet RD 4x2
Ford V 3000 S
Renault AHN
The most important things would be:
1. speed - based on this I calculate how many hexes a vehicle will move in game
2. what was it used for (towing what guns, transporting infantry etc.)
It would also be very useful to know when they entered service with their respective factions and if possible their range or fuel, but these values could be guesstimated if need be. The first two though are critical. Without those I can`t really include vehicles in the game.
Renault AHN
max. speed - 60km/h
https://books.google.ru/books?id=JbeYqc ... HN&f=false
Ford V 3000 S
max. speed - 85km/h
http://panzerserra.blogspot.ru/2015/12/ ... l-and.html
RE: New Units for PC
ORIGINAL: Kompolka
I think that the battalion is the most appropriate unit for Panzer Corps
I disagree. If you accept the battalion as the standard you accept the company too by implication. At that scale/level the game should have in my opinion alot more complexity. It should have morale, supply, command (HQ that actually does something), repair, weather, line of sight, heights (that mean something for other values) etc. These are only shallowly represented (if at all) in PG/PzC. The reason their absence doesn`t bother me is precisely because I take the game for what it is: a non-complicated strategy for the macro-level and obviously that`s what PG (PzC by implication) was meant to do. You have the Battle of France, Norway etc. on a relatively small map. It`s clear the macro-scale is its intended level, with the small scale (Crete for example) being the exception that can be tolerated precisely because it`s a one-off.
@Brazenman thank you very much!
RE: New Units for PC
Type 95 Kurogane + NNS Typ 95 Daruma
https://de.wikipedia.org/wiki/NNS_Typ_95

https://www.sendspace.com/file/n6qjkq

https://www.sendspace.com/file/9752rp
Type 95 reconnaissance car
https://en.wikipedia.org/wiki/Type_95_r ... ssance_car


https://www.sendspace.com/file/ddb8qh
https://de.wikipedia.org/wiki/NNS_Typ_95

https://www.sendspace.com/file/n6qjkq

https://www.sendspace.com/file/9752rp
Type 95 reconnaissance car
https://en.wikipedia.org/wiki/Type_95_r ... ssance_car


https://www.sendspace.com/file/ddb8qh
RE: New Units for PC
But how do these differ from one another? All three are linked to the same article and seem to represent the same vehicle.
RE: New Units for PC
H.Balck wrote:
There are three different used vehicles on the same Chassis !
1. Type 95 Kurogane: You can set it as transport for light antitank and Flak.
2. NNS Typ 95 Daruma: Transport for special troops like para Infantry.
3. Type 95 reconnaissance car: Its a recon unit - but without attack parameters !

There are three different used vehicles on the same Chassis !
1. Type 95 Kurogane: You can set it as transport for light antitank and Flak.
2. NNS Typ 95 Daruma: Transport for special troops like para Infantry.
3. Type 95 reconnaissance car: Its a recon unit - but without attack parameters !

RE: New Units for PC
Nissan Type 180
http://www.earlydatsun.com/nissan180.html
(Usable as 2nd main tranport typ for Infantry !)

https://www.sendspace.com/file/v60rg1
Toyota GB
3rd main Truck

https://www.sendspace.com/file/o6f9wv
http://www.earlydatsun.com/nissan180.html
(Usable as 2nd main tranport typ for Infantry !)

https://www.sendspace.com/file/v60rg1
Toyota GB
3rd main Truck

https://www.sendspace.com/file/o6f9wv
RE: New Units for PC
Nissan Type 180 Radio

https://www.sendspace.com/file/4ut172
Finnish Bicycle Infantry
https://www.sendspace.com/file/tv9ab6



https://www.sendspace.com/file/4ut172
Finnish Bicycle Infantry
https://www.sendspace.com/file/tv9ab6


RE: New Units for PC
Finnish Engineers


https://www.sendspace.com/file/yt0k3k
H.Balck wrote:
I think the most finnish units are ready yet !
So R35 can upload a new upgrade with all my units !!!


https://www.sendspace.com/file/yt0k3k
H.Balck wrote:
I think the most finnish units are ready yet !
So R35 can upload a new upgrade with all my units !!!
RE: New Units for PC
I can? [8|] As I`ve said, repeatedly, the time I can spend on this is not what it used to be. Unless you want a partial release, it will take a long time to include all the units. The mod has been made compatible with the v1.25 PzC patch which was my original intention. Apart from that I have included all the Polish units (except those 5 transports which nobody offered to help me research) and all the Finnish units (apart for those 5 for which I have asked for UI cards and none have been posted). Most of the new soviet land units are also included and a few for other factions. A few planes too have been implemented. That`s about it. In all, not counting the Polish units, there are about 100 new units/graphics available at the moment, but there are still a few dozens to implement, not counting the BEF and planes.
Btw, according to my calculation you`ve made more transports for the Germans (and possibly the Soviets) than can be included in this game. As you`ve known for a long time there is a limit of 32 traits and of these, 6 are generic (land, sea, rail, air, glider and Glight). So you can`t have more than 26 unique transports for each faction. Before the latest series of posted units there were 20 traits used for land transports (which leaves 6 free) and by my calculation you`ve made 10 more German transports, not counting the staff cars. Either some of them will share the same trait with existing transports (which means two or more transports will be available for the exact same units without exception) or some of them have to be left out. In either case, I need to know precisely. I could make a list of what hasn`t been included yet.
Btw, according to my calculation you`ve made more transports for the Germans (and possibly the Soviets) than can be included in this game. As you`ve known for a long time there is a limit of 32 traits and of these, 6 are generic (land, sea, rail, air, glider and Glight). So you can`t have more than 26 unique transports for each faction. Before the latest series of posted units there were 20 traits used for land transports (which leaves 6 free) and by my calculation you`ve made 10 more German transports, not counting the staff cars. Either some of them will share the same trait with existing transports (which means two or more transports will be available for the exact same units without exception) or some of them have to be left out. In either case, I need to know precisely. I could make a list of what hasn`t been included yet.




