There is nothing like a double river hexside, so this is not problem. This has no game play consequences.ORIGINAL: Shannon V. OKeets
My problem with the stub end of the pre-1938 Yellow River is that it is both unique in the game and not obvious as to what it means. More importantly, it is using the river color/graphic which has a very precise, and important, meaning for game play.ORIGINAL: Zorachus99
it does give the impression of a double-river hexside...
It is unique in the game as the fact that the river changed between 2 courses that are hundreds of miles appart is unique in the world. I think that this uniqueness warrants some kind of graphic way to show it.
At start, I had drawn it without the stub, but it simply looked like a normal river. The fact that it was rerouted disappeared, vanished. So I had the idea to keep a game non-important stub so that the fact that it was rerouted shows.
People reviewing and playing the game will make the remark that we have the Yellow River wrong, as 80% of the WWII maps have the wrong course (as well as the WiF FE map), so we will have to explain that this is the real historical flow of the river, so the stub enforces the fact that we know that this flow is the post 1938 one and that the pre 1938 one was going east. It simply show that we have perfectly done our homework with geography of China.






