Flash: War In The Pacific Updated!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Przemcio231
- Posts: 1901
- Joined: Tue Oct 11, 2005 9:39 am
- Location: Warsaw,Poland,EU:)
RE: Hints on using #48 combined with #67
Great work with the sync Bug[:D] any way's good job with the Pool options... could it also be added to the Jap shipping menu to show with ships currently consume Naval Shipyard Points[:D]

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
RE: Hints on using #48 combined with #67
The synch bug has been squashed? Let the straffing of American PT boats begin!
[&o]
[&o]

- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Hints on using #48 combined with #67
ORIGINAL: Andrew Brown
Hi Don,
Out of interest, are you using that old map style due to lethargy or preference?
Andrew
How forgetful of me not to have added a big thanks to the WitP team for the new patch as well:
Thanks!!
- Rob Brennan UK
- Posts: 3685
- Joined: Sat Aug 24, 2002 8:36 pm
- Location: London UK
RE: Hints on using #48 combined with #67
Just pitching in to say many many thanks.
nuff said [:D]
nuff said [:D]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

- Przemcio231
- Posts: 1901
- Joined: Tue Oct 11, 2005 9:39 am
- Location: Warsaw,Poland,EU:)
RE: Hints on using #48 combined with #67
Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]


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- AirLosses.jpg (179.9 KiB) Viewed 109 times

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
RE: Hints on using #48 combined with #67
ORIGINAL: Przemcio231
Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]
Now that is something I've never seen before! Did your 27 planes arrive safely at the destination??
- Przemcio231
- Posts: 1901
- Joined: Tue Oct 11, 2005 9:39 am
- Location: Warsaw,Poland,EU:)
RE: Hints on using #48 combined with #67
nope one crashed[:D] but the unit losses were replaced...[:)]

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
RE: Hints on using #48 combined with #67
ORIGINAL: Andrew Brown
Hi Don,
Out of interest, are you using that old map style due to lethargy or preference?
Andrew
Yes - a combination of lethargy and preference. I've made some changes to my copy of the map and am loath to redo them. Also, I am used to this version and you know how us old farts hate change.

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- fred.jpg (158.98 KiB) Viewed 109 times
- Graycompany
- Posts: 511
- Joined: Thu Aug 19, 2004 4:32 am
RE: 1.8.0.2 Notes
ORIGINAL: RevRick
Holy Moley! Not only do we have the patch, the team has coined a new word in the English lexicon...Fixified. I love it!!!!
Definiation :
Fixified: To permanently correct. (even if you dont know how it was broke or how you fixed it.)
Cheers Rev
"and unto this day the great snyc bug was slayed, and all shall know this man as Saint MichaelM.
I thought this place was a empire, now im the last, I can't be sure...


- ny59giants
- Posts: 9888
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Hints on using #48 combined with #67
KUDOS to all the software geeks!!!




Hopefully this will result in less of this...








Hopefully this will result in less of this...




[center]
[/center]

RE: Hints on using #48 combined with #67
I am NOT a geek. Who's been talking to the GF unit again??!!! [:-]
I am studly.
I am studly.
RE: Hints on using #48 combined with #67
Face it, you're a geek... Acknowledgement is the first path to living with the problem...[:'(]
We are all dreams of the Giant Space Butterfly.
RE: Hints on using #48 combined with #67
Horsemen ain't geeks.
We are studly.
When you include the attachable laptop desk to the saddle, we're downright sexy.
We are studly.
When you include the attachable laptop desk to the saddle, we're downright sexy.
-
- Posts: 1414
- Joined: Wed Apr 20, 2005 10:10 am
- Location: Hungary, EU
RE: Hints on using #48 combined with #67
Przem, this fragment should disappear in the next turn. Happened to me before.

Art by the amazing Dixie
RE: 1.8.0.2 Notes
"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
Blah Blah Blah
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Hints on using #48 combined with #67
ORIGINAL: Andrew Brown
ORIGINAL: Ron Saueracker
Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.
You mean "Andrew Brown didn't back away quickly enough..."
Yes, you have a noble side and grabbed the regimental colours and charged forward. I lost a contact lens and wandered around the battlefield in a confused daze.[:)]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: 1.8.0.2 Notes
ORIGINAL: dpazuk
"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
Good gawd, a fellow Ottawa geek! Heyho.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: 1.8.0.2 Notes
ORIGINAL: dpazuk
"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
RE: 1.8.0.2 Notes
[\quote]
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
[/quote]
I have a new rig I put together a few months back that I will be re-installing the game onto. (x2 3800, 2 gigs of ram, etc) I cannot recall if I had tried this fix or not at the time. However, I was lead to believe this issue (at least in my case) was not a result of my soundcard (I was using a Soundblaster Live at the time with the latest drivers).
Anyhoo, I don't wish to monopolize this thread with my own sad hardware stories [:'(] I will install and try it with and without the sound and see how it goes.
Much appreciated!
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
[/quote]
I have a new rig I put together a few months back that I will be re-installing the game onto. (x2 3800, 2 gigs of ram, etc) I cannot recall if I had tried this fix or not at the time. However, I was lead to believe this issue (at least in my case) was not a result of my soundcard (I was using a Soundblaster Live at the time with the latest drivers).
Anyhoo, I don't wish to monopolize this thread with my own sad hardware stories [:'(] I will install and try it with and without the sound and see how it goes.
Much appreciated!
Blah Blah Blah