ARR III

Post descriptions of your brilliant successes and unfortunate demises.

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Hard Sarge
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RE: ARR III

Post by Hard Sarge »

Well, now, I was a little upset with that battle

ran into a dug in group and they were a major pain to dig out

I had about 5 Bdes route during the battle, but Robert E was able to bring them back into command

had a 15 hour rain storm, and then 5 hours of fog

which during all that time, the Union was bringing in reinforcements, long story short, a cheap easy win , took a long time and a lot of work to win and losses were heavy

I lost some 4000 men, while the Union lost 8000 (2 Bdes POWed along with Thomas)

but was shocked at the end of the turn, as the battles did what the Union wanted, it delayed my troops, and the reinforcements ? it was the Whole Union Army, and they retreated back into Kentucky, so I was able to save Tenn !!!

my troops never made it to Cumberland River, but are set for the battle next turn

wish I had some RR

hmmm, to be honest, that was a very good turn, for the Stat AI, it made some good moves, it set it self up to be able to do major damage, but I was able to react faster then it may of wished, and then it got its act together and got itself out of trouble

if it had stayed in place, I had a chance to do major damage to it

now to go see what is going on, on the coast, land behind my lines !, that is just unfair
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RE: ARR III

Post by Hard Sarge »

Crudwell
the Union has landed a Div in Willmington, NC, that is too deep for me for to respond with the ANV so I got to start moving Mclaws Div there (they my reserves in the center of the map)

the battle did wonders for my Command staff for Rebort E

also it pointed out some of the weakness of my troops

I am building two more Camps this turn, my losses are not being replaced, let alone my short comeing that I start with

I really need some help form my Friends overseas, you know, send me some books, my boys know how to read
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RE: ARR III

Post by Hard Sarge »

Errr
not happy with this one

one of my strongest Divs did not make it to the battle, I can call for it, but it is in place if I win, so do not want it if I can get away with out needing it

the game seems to think I am in a Strong set up, but my line is very weak, look at the numbers of little troopers, more then a few of those Bdes are at 1000 men or so

I am hopeing the Union comes from the north or between the hills, then my strong Div can flank it, if not, I going to be set up totally backwards

I need to shock the first wave to come in, if I let the Union mass, I am going to be over ran



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Hard Sarge
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RE: ARR III

Post by Hard Sarge »

Hmm, why did I put Stonewalls Bde in Johnsons Div ?

when Stonewall has his own Div right next to him ??

oh well
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RE: ARR III

Post by Hard Sarge »

good call sherlock

part of them are following the plan, the rest, got there own ideas



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RE: ARR III

Post by Hard Sarge »

Just love being flanked and charged

my Tattered Vols have taken a pounding, then down to 1000 men

the first wave in the middle was slaughtered, but the flank is doing well, shifting a large number of my center to the flank

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RE: ARR III

Post by Hard Sarge »

I have driven the center back and advanced to cover the rear flank of my flank

very bloody battle on the flank, I am glad my was my fresh and strong Div, neither of the other two Divs would still be standing

Tattered Vols have surrended !

Johnson comeing to out flank the flankers has found more troops instead, oops

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RE: ARR III

Post by Hard Sarge »

and the trap is sprung

the Union just missed getting two of it's Armies trapped, but forgot about the 3rd one

I didn't



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Joram
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RE: ARR III

Post by Joram »

Nice save, it looks like you were really outpositioned at the beginning.
slybelle
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RE: ARR III

Post by slybelle »

Hard Sarge,

Great AAR's! They are giving us some great feedback.

I was wondering if I could make one request for an AAR. I know a lot of folks like the tactical battles, but I'm probably one of the few that prefer the strategic side and will just auto-rsolve the actual battles. I would love to see an AAR that just auto-resolves a series of battles. That way I can see the type of results that might come out of them. I would also be curious if the results would be more "historical" if a human player wasn't involved and less of the ability to manipulate the AI.

Thanks and hope you will consider.
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RE: ARR III

Post by Hard Sarge »

ahhh, I had saved a shot of a quick battle to show it off, but forgot to paste it

was trying to move into Kentucky, but the Union is still trying to save Cinci and gets there first

the main idea in this battle, is to wear out the Union Army in case, I am still able to move

so the idea is not to win, but to kill

which is what I am good at

during my scouting, I find out that the Union also has a Big Gun with them, so I am staying away from that, but am set to rush it when it is time, I WANT that gun




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RE: ARR III

Post by Grotius »

Good stuff. Looks like the AI is giving you a good run for your money in this one.
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RE: ARR III

Post by Hard Sarge »

Okay this is from the lastest verison

I went back to the CSA, playing on Col (in fact it is started up from a save of the last verison, so was part way though)

background

the Union Army of the West was destroyed, then the twin Armies in Kentucky were trapped and burned out, which soon left most of Kentucky in the hands of the CSA, winter came and left, so I just sat back and rebuilt my units

I then moved East

Lee and HARDees Corps have closed in along with a few few Divs, the ANV has joined up with 2 more Divs and is waiting

the ANV moved into Annapois (?) and a major battle is fought, and the Union losses badly, of course, that Union Arty Battery took a good number of CSA troops before it fell

part of the AOP moves into Fredericksburg, only Lee and HARDee trying to move on Washington, move though Fredericksburg to get there and a new battle is joined, what looks like one of my biggest battles yet

80,000 plus CSA and 69,000 Union, the CSA is on Defence and I got woods and Forts (whole idea of this battle is death, the more of the Union that can not retreat, the less I have to fight in the next battle)



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RE: ARR III

Post by Hard Sarge »

that was the northern end of my line

dang trees break up my battle, plus I need to see from where the Union is going to show up, but each of the 2 forts have a VH in them, so in the end, either one is the target

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RE: ARR III

Post by Hard Sarge »

of course, now I need to fight the battle :)
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RE: ARR III

Post by Hard Sarge »

Hmmm, coming in from the north and towards the middle, think the dang trees are going to block my Arty !, hehehehe

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RE: ARR III

Post by Hard Sarge »

Oh my

he is headed for the north

the Union has already taken some heavy losses, Dug in Arty and Forts are a royal pain

plus it looks like I do not have to worry about the trees, too many targets

which as Gil says, some of the pics become too large, so am having to cut them down a little bit


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RE: ARR III

Post by Hard Sarge »

Dang, one thing I always say, is timing, I got a heavy Cav Resevre, so I used it, but I used it too soon, pretty much they broke that flank, but my line could of done that, and easier, but it is fun to do when you finally get it

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RE: ARR III

Post by Hard Sarge »

Ahhhhhh

won that battle, killed some 20000, got two of my Arty toar up, but

next battle, 36000 CSA made it to the P River, and were surprised attacked by 198,000 Union

I am not going to be able to pull in enoug troops, I am going to call for a retreat (even I can not win a battle like this :)


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RE: ARR III

Post by Hard Sarge »

info screen

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