ORIGINAL: wosung
ehem, silly question:
but couldn't the TF counters simply be bigger than the usual ones?!
At least most of the sea-area boxes could be bigger. Biggest problem would be the harbors...
But perhaps there are multiple options. Perhaps there TF markers could extend to a sea hex, or by clicking on an TF marker one would open a small window with more detailed data. Latter one would mean one mor click, but one less "order of numbers on a counter" to be memorized...
Coding for a different size counter would be a major headache and not that much of a gain.
How to access more details is the real question. I proposed one possible solution that met with a resoundnig silence - but it is still highest on my list of solutions:
A sea area/port/task force panel that lets players add & remove sea areas/ports/task forces to & from the panel. Within the panel would be more detailed information on the naval units in the sea area/port/task force. Different options would be available, such as head counts (# of CVs, BBs, CAs, etc.), and strength summaries (air-to-sea factors). In addition, these could be filtered in hundreds of different ways - the routines already exist to do the filtering: by side, nationality, unit type, sea area section, etc..
The concept is that the panel can be brought up whenever wanted and the contents of the panel whatever the player specifies. The Units Under Cursor panel has a similar purpose, but it is limited to viewing only a single stack of units at one time.