ORIGINAL: TheElf
Castor,
You said the results still favor you and that your only complaint is that the Bounce goes in Prez's favor is this correct? What kind of losses are you having vs. Prez's Hurricanes?
I ask because there has long been a contention that the bounce message is reversed, and that when it LOOKS like your opponent is getting the bounce, in fact YOU are.
Michaelm, can you comment?
That is not what I´m seeing, not at all.
Here are the conditionas: Of course I don´t know it exactly but after months of fights over Burma and those bases in India I don´t think those British pilots are in a high exp. We should ask Prz but I think this goes under confident. When I think of the replacement pilot rate in Nik´s mod then there should be more green than veteran pilots flying on his side. Next point are the planes. First I used Navy Zeroes, now I got a couple of Tojo Sentais to use. My pilots are very high experienced ones.
My Zeroes shot down those Hurricanes in a rate up to 3 or 4:1 (not over Dacca where the mighty all time bounce is). The Tojo, even better plane than the Zero with more experienced pilots does even BETTER. I know those results weren´t historic and those kill rates are pretty much off, but please don´t start a discussion on that.
So I thought I could attack this base named Dacca where he puts up 50+ planes on CAP, as I knew my planes are achieving tremendous results. The results were kill ratios of 1,5:1. If I would have used Zeroes instead of Tojos the results would have been 1:2 because the Zero isn´t armored and less durable than the Tojo (makes a big difference in Nik 8.0).
Strange I thought, why are my fighters performing far better when they are escorting my bombers somewhere than on this sweep over Dacca. They should suffer more on escort I thought. I did the turn again and watched the combat replay more carefully. With the result that I saw the bounce of the British fighters for perhaps 70 times in this battle. I didn´t count it but it went on for more then 30 minutes, so...
There were also some US Warhawks available that had performed far better before and also did over Dacca (better pilots I think, better plane). So the less experienced British pilots on the bounce achieve results that are 3 or 4 times better than the results without the bounce! [X(][X(]. The Warhawks (there were just a few) were killers on the bounce as the bounce most times results in a "fire from behind" situation and with their high arm value their targets are toast when fired from behind. For me it doesn´t look like the bounce is reversed, not at all.
Now something about the reverse fight that happened. Prz sent in P38!!! (about 40) on escort of about 70 Mitchels, some Wellingtons and 50 B24. Oh shit I thought when the replay popped up. [X(] I had 60+ Tojos on Cap in the air. The fight starts: 23FG bounces a Tojo sentai (damn I thought, even if the US fighters are on escort OVER MY BASE they get the bounce) and came up behind my elite Tojos: boom, boom... two Tojos shot down from behind. This will go on I thought. THIS TIME I THOGHT WRONG. xc Tojo sentai climbs and BOUNCES 23 FG. [X(][X(][X(] Heck, what´s happening??? Tojo firing from behind at Lightning boom, boom, boom... three or four Lightnings shot down from behind with some otheres damaged. Next round, next Tojo sentai climbing and BOUNCES 23 FG... I had four sentais on CAP and all four got the bounce after the first was bounced by the the 23 FG. About 15-17 P38 and 3 Tojos were shot down (several others damaged) during the "bounce phase".
Then the fight went on! After all the fighters involved did one bounce the messages changed: yx Tojo sentai climbs, Tojo engages P38 boom, miss, boom, damaged, P38 engages Tojo, boom, damaged, boom, damaged,... In this phase the difference was obvious, not a single attack from behind. Kill rate nearly equal and together only a couple of planes lost.
After that my fighters went after the bombers and shot down 1 Wellington and a couple of Mitchels, damaging some B24.
So if people believe my words and I´m not day dreaming then you can see a huge difference between bounce and no bounce. And then you can see how important the bounce is and how strange it is when you watch the combat replay for hours seeing the bounce always on one side when you fight over a particular base (I don´t know what makes them bouncing always there, if it´s radar, well, I think radar should get more planes in the air into a better position if they are alerted early enough, but during an A2A combat where 200 planes are involved and the defender is severly outnumbered it´s strange for me that the bounce goes on and on and on.... until the fight is over.
If this bounce orgy is also happening over the carriers later on (perhaps people can have an eye on that) then it´s not surprising to me that there´s an Uber Cap as the bounce also plays in here. Of course this goes for early Jap death stars also if it happens there (but without a working air radar it perhaps isn´t the case here).