- TT3371 - AI - Abandon Plan - Overhaul code to ensure all cases covered
- TT3372 - AI - Abandon Task - Enable Commitment of Reserves in Attack plans
- TT3373 - AI - Arty Bunker Down - Ignore if no enemy within 3000m
- TT3366 - AI - Attacks - Revise ObjAchieved() for Complex Attacks
- TT3364 - AI - Firebases - Ensure MissionFacing for Attacks correctly calced
- TT3365 - AI - Plan Scheduling - Ensure ForceGroups are adjusted correctly after regen of formation
- TT3375 - AI - Plan Sheduling - Added CullOldPlanTasks() to remove completed tasks on replanning
- TT3370 - AI - Plan Slippage - Ensure Current Tasks do not change their StartTime
- TT3363 - AI - Slippage - Assert PodDatabase line 603 - Prevent slipping plans where there is no bossTask
- TT3374 - MM - Increase Max Map Area to 2500 square kms
In addition, the DDT guys have edited a couple of the scenarios and added some new estabs as advised by Richard below:
'Battle fo the Maltese Cross' and 'Maleme Historical Campaign' revised to bring in the FJ Fliegerkorps HQ and Base prior to the mountain Division HQ and base so that the 2 on board division HQ's get correctly subordinated to the Korps.
Also increased capacity of FJ Bases and balanced Persqty with capacity, and reduced Airborne basics consumption rate to 1.1.
also:
Estabs: New vehicles and force estabs for coy, sqn, and HQ's:
1. Italian M11/39 medium tank.
2. Rolls Royce Armored Car
3. Morris CS9 Light recon Car
4. Stuart I (Honey)
5. Matilda I
6. Italian M13/40 (vehicle existed, added force estabs)





