ORIGINAL: Monkeys Brain
Mario, if you had popped up at the tdg - there was a long discussion over several threads and weeks, where you could have added something to the wish list. I did (although just a little point). You can't speak of a "comitee" wishlist... also,
someone had to put it together, had to initiate it etc..
Be it as it is - you still can add (but not subtract

) something to the list. Calm down.
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Telumar,
I don't have time to post on so many forums, I have visited fe times TDG forums but never posted.
I don't knock their effort BUT in fact knock their "sanity" and "intelligence" because if COMMANDERS is good idea then let's document it. Let's agree what factors should be influenced by COMMANDERS - that is work that should have been discussed and commented. I can propose but it must be debated. So - should commanders influence all things or just some, in any way work on engine is needed. For example commanders could influence SUPPLY, READINESS, PROFICENCY; DEFENSE VALUE, ATTACK VALLUE, ANTI ARMOUR VALUE, ANTI PERSONAL VALUE, ANTI AIR VALUE, ETC... so many factors! But that would bring enormous change to the game and novelty.
I am not knocking ANCIEN warfare just like that - I think that it is just fanboy view that TOAW should cover everything from nuclear ages down to Indians who shoot poisoned arrows to red assed monkeys [:D]
I am sorry but when I say stupid I meant it. There is no way that someone should sugar coat his words when if TOAW needs changes then changes must be put inteligently not on ANCIENT warfare. I would rather make another game on Ancient Warfare then tried to model TOAW into Ancient Warfare.
It is just useless IMHO. You must make another module for Ancient warfare, and complete rewrite of an engine.
I will not however post on TDG as I don't have time for that. In any way why is Gamesquads or Matrix Forum lesser valued for any suggestion than TDG? I don't think so.
Just as I said - I am not knocking their work but they must have some priorities and some responsibility. If indians who shoot poisoned arrows into red assed monkeys lol are lousy idea then drop it and think of those that are better in priority.
ARMOUR for instance in Barbarossa scenarios are almost uselless - then make those dynamicy ZOC's or work on something like Ben Turner who made armored unit's with bigger recce value so that they can easily pass through enemy ZOC's. German armous are especially lousy in FiTE - and Russian is overpowered in defense. Blah. Contrary to the history. Now you must encircle Russian armour if you want to destroy it or not just shoot few T-26.
I will however not lose too much energy to persuade anyone be it Jarek, Ben, Obi Wan Kenobi, Veers, you or Curtis Lemay what is good to go and what is not. If you want elephants go ahead put then elephants.
Mario
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..commanders can work, use BioEd and create a high shell weight/lo AP unit, they reduce supply and so readiness only, no kills..in game terms it holds together..
..btw1, just what is your prob with Elmer intervention in player games ?..you don't want the UN to intervene ?
..oh and btw 2, San Francisco is on the Visayas i think, totally the wrong island, i'm at 6N 124E (thats weellll south Mindanao..)