ORIGINAL: Dili
It has been said the vanilla maneuver ratings are a combination of speed, ROC, turning, God knows what all, but if so, all of this fruit salad was not necessary to arrive at the "magic number", since ROC and speed are already calculated seperately.
My point entirely. It can only be taken down if ROC and Speed have a much more restricted propose and dont affect air combat. We need to know that.
Think we're creeping up on it.
JWE if we dont know how air combat model works in witp the end result can be gigantic, wonderful and wrong.
El Cid since you seems to have contacts in Matrix what about you bug them concerning air combat model?
The problem is several fold:
a) Priorities. The air model works well. Other problems are worse - so they get higher priority. This is for me as well as for Matrix. I have put a lot of effort into the air model already - and before much more can be justified - we need to figure out how badly (or well) it is working in the modified form?
b) Costs. Time and (for Matrix) money. Relate to priority above.
c) Structure. There is a limit to what can be expected from the approach being used. A fundamental rewrite is required to make a fundamental change. [OTH I can change data at no cost whatever to Matrix] So that means that we cannot expect a fundamental rewrite unless a fundamental commitment is made to rework a major code routine - as might be the case with a WITP II.
d) Identification: major issues ARE identified and Matrix will (or will not) address them as time/resources permits. For example, there is a known issue if more than 50 planes are on a side. The problem is wholly understood. When it is addressed is up to Matrix.
Note that if you work out air combat by a very sophisticated model, by hand, you will get very similar results to WITP in many cases. Particularly for smaller combats (under 50 planes per side). Also note that the model is inherently better than we presently see: IF we give it better data on why plane X is better than plane Y - it will use it. So my focus has been on getting better RELATIVE data - since I cannot change the model itself. Once we have that as good as we can do - we can better assess what might be the most important things to change in the model? the 50 planes per side - and the ammunition limit (that is NO ammunition limit) - probably are going to stay at the top of the list - so I think the grasp of Matrix and the Forum is well formed re air combat.
I repeat: a professional programmer and game developer I know says this is the best air model ever developed. He probably is not right - but in this cost range - he probably IS right. It is amazing how much it does well. We will also never be satisfied - however much better they make it - we will always want more. Matrix lives in the real world of cost/return analysis: they need to figure out what can be justified?


